From ac7d38046b12abf0db4d546963d11e4af8214ca9 Mon Sep 17 00:00:00 2001 From: Charles Giessen Date: Mon, 3 Feb 2020 20:51:52 -0700 Subject: [PATCH] Updated readme to include section on how to use in an app --- README.md | 85 ++++++++++++++++++++++++++++++++++--------------------- 1 file changed, 53 insertions(+), 32 deletions(-) diff --git a/README.md b/README.md index 55127e5..da8f109 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # Vk-Bootstrap -A Vulkan Utility library meant to jump start a Vulkan Application +A Vulkan utility library meant to jump start a Vulkan Application This library simplifies the tedious process of: @@ -10,52 +10,73 @@ This library simplifies the tedious process of: * Getting Queues * Swapchain Creation -It also adds several convenience for: +It also adds several conveniences for: * enabling validation layers * setting up a debug callback -* automate getting a drawable surface * selecting a gpu based on a small set of common criteria ## Example ```cpp -vkb::InstanceBuilder builder; -builder.setup_validation_layers() - .set_app_name ("example") - .set_default_debug_messenger (); -auto inst_ret = builder.build(); -if (!inst_ret.has_value()) { - // error -} -vkb::Instance inst = inst_ret.value(); -vkb::PhysicalDeviceSelector selector{ inst }; -selector.set_surface (/* from user created window*/) - .set_minimum_version (1, 0) - .require_dedicated_transfer_queue(); -auto phys_ret = selector.select (); -if (!phys_ret.has_value()) { - // error -} -vkb::PhysicalDevice physical_device = phys_ret.value(); +#include "VkBootstrap.h" -vkb::DeviceBuilder device_builder{ physical_device }; -auto dev_ret = device_builder.build (); -if (!dev_ret.has_value()){ - // error -} -vkb::Device device = dev_ret.value(); +void device_init() +{ + vkb::InstanceBuilder builder; + builder.setup_validation_layers() + .set_app_name ("example") + .set_default_debug_messenger (); + auto inst_ret = builder.build(); + if (!inst_ret.has_value()) { + // error + } + vkb::Instance inst = inst_ret.value(); -VkQueue graphics_queue = get_queue_graphics(device).value(); -VkQueue compute_queue = get_queue_compute(device).value(); -VkQueue transfer_queue = get_queue_transfer(device).value(); + vkb::PhysicalDeviceSelector selector{ inst }; + selector.set_surface (/* from user created window*/) + .set_minimum_version (1, 0) + .require_dedicated_transfer_queue(); + auto phys_ret = selector.select (); + if (!phys_ret.has_value()) { + // error + } + vkb::PhysicalDevice physical_device = phys_ret.value(); + + vkb::DeviceBuilder device_builder{ physical_device }; + auto dev_ret = device_builder.build (); + if (!dev_ret.has_value()){ + // error + } + vkb::Device device = dev_ret.value(); + + VkQueue graphics_queue = get_queue_graphics(device).value(); + VkQueue compute_queue = get_queue_compute(device).value(); + VkQueue transfer_queue = get_queue_transfer(device).value(); +} ``` -## Building +## Using -Requires CMake and Vulkan installed on your system. +Simply copy the `src/VkBootstrap.h` and `src/VkBootstrap.cpp` into your project + +Alternatively, add this project as a git-submodule + +```bash +git submodule add https://github.com/charles-lunarg/vk-bootstrap +``` + +Then add the project with cmake + +```cmake +add_subdirectory(vk-bootstrap) +``` + +## Manually Building + +Simple setup ```bash git clone https://github.com/charles-lunarg/vk-bootstrap