Change clang-format to not add spaces before parens

This commit is contained in:
Charles Giessen 2021-02-18 11:43:20 -07:00 committed by Charles Giessen
parent 3ebe53bdfe
commit cf8df11a0a
3 changed files with 620 additions and 632 deletions

View File

@ -31,7 +31,6 @@ PenaltyExcessCharacter: 1
PenaltyReturnTypeOnItsOwnLine: 20 PenaltyReturnTypeOnItsOwnLine: 20
PointerBindsToType: true PointerBindsToType: true
SpaceBeforeAssignmentOperators: true SpaceBeforeAssignmentOperators: true
SpaceBeforeParens: Always
SpaceInEmptyParentheses: false SpaceInEmptyParentheses: false
SpacesBeforeTrailingComments: 1 SpacesBeforeTrailingComments: 1
SpacesInAngles: false SpacesInAngles: false

File diff suppressed because it is too large Load Diff

View File

@ -35,49 +35,49 @@ struct Error {
template <typename T> class Result { template <typename T> class Result {
public: public:
Result (const T& value) : m_value{ value }, m_init{ true } {} Result(const T& value) : m_value{ value }, m_init{ true } {}
Result (T&& value) : m_value{ std::move (value) }, m_init{ true } {} Result(T&& value) : m_value{ std::move(value) }, m_init{ true } {}
Result (Error error) : m_error{ error }, m_init{ false } {} Result(Error error) : m_error{ error }, m_init{ false } {}
Result (std::error_code error_code, VkResult result = VK_SUCCESS) Result(std::error_code error_code, VkResult result = VK_SUCCESS)
: m_error{ error_code, result }, m_init{ false } {} : m_error{ error_code, result }, m_init{ false } {}
~Result () { destroy (); } ~Result() { destroy(); }
Result (Result const& expected) : m_init (expected.m_init) { Result(Result const& expected) : m_init(expected.m_init) {
if (m_init) if (m_init)
new (&m_value) T{ expected.m_value }; new (&m_value) T{ expected.m_value };
else else
m_error = expected.m_error; m_error = expected.m_error;
} }
Result (Result&& expected) : m_init (expected.m_init) { Result(Result&& expected) : m_init(expected.m_init) {
if (m_init) if (m_init)
new (&m_value) T{ std::move (expected.m_value) }; new (&m_value) T{ std::move(expected.m_value) };
else else
m_error = std::move (expected.m_error); m_error = std::move(expected.m_error);
expected.destroy (); expected.destroy();
} }
Result& operator= (const T& expect) { Result& operator=(const T& expect) {
destroy (); destroy();
m_init = true; m_init = true;
new (&m_value) T{ expect }; new (&m_value) T{ expect };
return *this; return *this;
} }
Result& operator= (T&& expect) { Result& operator=(T&& expect) {
destroy (); destroy();
m_init = true; m_init = true;
new (&m_value) T{ std::move (expect) }; new (&m_value) T{ std::move(expect) };
return *this; return *this;
} }
Result& operator= (const Error& error) { Result& operator=(const Error& error) {
destroy (); destroy();
m_init = false; m_init = false;
m_error = error; m_error = error;
return *this; return *this;
} }
Result& operator= (Error&& error) { Result& operator=(Error&& error) {
destroy (); destroy();
m_init = false; m_init = false;
m_error = error; m_error = error;
return *this; return *this;
@ -101,12 +101,12 @@ template <typename T> class Result {
Error full_error() const { assert (!m_init); return m_error; } Error full_error() const { assert (!m_init); return m_error; }
// clang-format on // clang-format on
bool has_value () const { return m_init; } bool has_value() const { return m_init; }
explicit operator bool () const { return m_init; } explicit operator bool() const { return m_init; }
private: private:
void destroy () { void destroy() {
if (m_init) m_value.~T (); if (m_init) m_value.~T();
} }
union { union {
T m_value; T m_value;
@ -153,37 +153,37 @@ enum class SwapchainError {
failed_create_swapchain_image_views, failed_create_swapchain_image_views,
}; };
std::error_code make_error_code (InstanceError instance_error); std::error_code make_error_code(InstanceError instance_error);
std::error_code make_error_code (PhysicalDeviceError physical_device_error); std::error_code make_error_code(PhysicalDeviceError physical_device_error);
std::error_code make_error_code (QueueError queue_error); std::error_code make_error_code(QueueError queue_error);
std::error_code make_error_code (DeviceError device_error); std::error_code make_error_code(DeviceError device_error);
std::error_code make_error_code (SwapchainError swapchain_error); std::error_code make_error_code(SwapchainError swapchain_error);
const char* to_string_message_severity (VkDebugUtilsMessageSeverityFlagBitsEXT s); const char* to_string_message_severity(VkDebugUtilsMessageSeverityFlagBitsEXT s);
const char* to_string_message_type (VkDebugUtilsMessageTypeFlagsEXT s); const char* to_string_message_type(VkDebugUtilsMessageTypeFlagsEXT s);
const char* to_string (InstanceError err); const char* to_string(InstanceError err);
const char* to_string (PhysicalDeviceError err); const char* to_string(PhysicalDeviceError err);
const char* to_string (QueueError err); const char* to_string(QueueError err);
const char* to_string (DeviceError err); const char* to_string(DeviceError err);
const char* to_string (SwapchainError err); const char* to_string(SwapchainError err);
// Gathers useful information about the available vulkan capabilities, like layers and instance // Gathers useful information about the available vulkan capabilities, like layers and instance
// extensions. Use this for enabling features conditionally, ie if you would like an extension but // extensions. Use this for enabling features conditionally, ie if you would like an extension but
// can use a fallback if it isn't supported but need to know if support is available first. // can use a fallback if it isn't supported but need to know if support is available first.
struct SystemInfo { struct SystemInfo {
private: private:
SystemInfo (); SystemInfo();
public: public:
// Use get_system_info to create a SystemInfo struct. This is because loading vulkan could fail. // Use get_system_info to create a SystemInfo struct. This is because loading vulkan could fail.
static detail::Result<SystemInfo> get_system_info (); static detail::Result<SystemInfo> get_system_info();
static detail::Result<SystemInfo> get_system_info (PFN_vkGetInstanceProcAddr fp_vkGetInstanceProcAddr); static detail::Result<SystemInfo> get_system_info(PFN_vkGetInstanceProcAddr fp_vkGetInstanceProcAddr);
// Returns true if a layer is available // Returns true if a layer is available
bool is_layer_available (const char* layer_name) const; bool is_layer_available(const char* layer_name) const;
// Returns true if an extension is available // Returns true if an extension is available
bool is_extension_available (const char* extension_name) const; bool is_extension_available(const char* extension_name) const;
std::vector<VkLayerProperties> available_layers; std::vector<VkLayerProperties> available_layers;
std::vector<VkExtensionProperties> available_extensions; std::vector<VkExtensionProperties> available_extensions;
@ -204,77 +204,77 @@ struct Instance {
private: private:
bool headless = false; bool headless = false;
uint32_t instance_version = VK_MAKE_VERSION (1, 0, 0); uint32_t instance_version = VK_MAKE_VERSION(1, 0, 0);
friend class InstanceBuilder; friend class InstanceBuilder;
friend class PhysicalDeviceSelector; friend class PhysicalDeviceSelector;
}; };
void destroy_instance (Instance instance); // release instance resources void destroy_instance(Instance instance); // release instance resources
class InstanceBuilder { class InstanceBuilder {
public: public:
// Default constructor, will load vulkan. // Default constructor, will load vulkan.
explicit InstanceBuilder (); explicit InstanceBuilder();
// Optional: Can use your own PFN_vkGetInstanceProcAddr // Optional: Can use your own PFN_vkGetInstanceProcAddr
explicit InstanceBuilder (PFN_vkGetInstanceProcAddr fp_vkGetInstanceProcAddr); explicit InstanceBuilder(PFN_vkGetInstanceProcAddr fp_vkGetInstanceProcAddr);
// Create a VkInstance. Return an error if it failed. // Create a VkInstance. Return an error if it failed.
detail::Result<Instance> build () const; detail::Result<Instance> build() const;
// Sets the name of the application. Defaults to "" if none is provided. // Sets the name of the application. Defaults to "" if none is provided.
InstanceBuilder& set_app_name (const char* app_name); InstanceBuilder& set_app_name(const char* app_name);
// Sets the name of the engine. Defaults to "" if none is provided. // Sets the name of the engine. Defaults to "" if none is provided.
InstanceBuilder& set_engine_name (const char* engine_name); InstanceBuilder& set_engine_name(const char* engine_name);
// Sets the (major, minor, patch) version of the application. // Sets the (major, minor, patch) version of the application.
InstanceBuilder& set_app_version (uint32_t major, uint32_t minor, uint32_t patch = 0); InstanceBuilder& set_app_version(uint32_t major, uint32_t minor, uint32_t patch = 0);
// Sets the (major, minor, patch) version of the engine. // Sets the (major, minor, patch) version of the engine.
InstanceBuilder& set_engine_version (uint32_t major, uint32_t minor, uint32_t patch = 0); InstanceBuilder& set_engine_version(uint32_t major, uint32_t minor, uint32_t patch = 0);
// Require a vulkan instance API version. Will fail to create if this version isn't available. // Require a vulkan instance API version. Will fail to create if this version isn't available.
InstanceBuilder& require_api_version (uint32_t major, uint32_t minor, uint32_t patch = 0); InstanceBuilder& require_api_version(uint32_t major, uint32_t minor, uint32_t patch = 0);
// Prefer a vulkan instance API version. If the desired version isn't available, it will use the highest version available. // Prefer a vulkan instance API version. If the desired version isn't available, it will use the highest version available.
InstanceBuilder& desire_api_version (uint32_t major, uint32_t minor, uint32_t patch = 0); InstanceBuilder& desire_api_version(uint32_t major, uint32_t minor, uint32_t patch = 0);
// Adds a layer to be enabled. Will fail to create an instance if the layer isn't available. // Adds a layer to be enabled. Will fail to create an instance if the layer isn't available.
InstanceBuilder& enable_layer (const char* layer_name); InstanceBuilder& enable_layer(const char* layer_name);
// Adds an extension to be enabled. Will fail to create an instance if the extension isn't available. // Adds an extension to be enabled. Will fail to create an instance if the extension isn't available.
InstanceBuilder& enable_extension (const char* extension_name); InstanceBuilder& enable_extension(const char* extension_name);
// Headless Mode does not load the required extensions for presentation. Defaults to true. // Headless Mode does not load the required extensions for presentation. Defaults to true.
InstanceBuilder& set_headless (bool headless = true); InstanceBuilder& set_headless(bool headless = true);
// Enables the validation layers. Will fail to create an instance if the validation layers aren't available. // Enables the validation layers. Will fail to create an instance if the validation layers aren't available.
InstanceBuilder& enable_validation_layers (bool require_validation = true); InstanceBuilder& enable_validation_layers(bool require_validation = true);
// Checks if the validation layers are available and loads them if they are. // Checks if the validation layers are available and loads them if they are.
InstanceBuilder& request_validation_layers (bool enable_validation = true); InstanceBuilder& request_validation_layers(bool enable_validation = true);
// Use a default debug callback that prints to standard out. // Use a default debug callback that prints to standard out.
InstanceBuilder& use_default_debug_messenger (); InstanceBuilder& use_default_debug_messenger();
// Provide a user defined debug callback. // Provide a user defined debug callback.
InstanceBuilder& set_debug_callback (PFN_vkDebugUtilsMessengerCallbackEXT callback); InstanceBuilder& set_debug_callback(PFN_vkDebugUtilsMessengerCallbackEXT callback);
// Set what message severity is needed to trigger the callback. // Set what message severity is needed to trigger the callback.
InstanceBuilder& set_debug_messenger_severity (VkDebugUtilsMessageSeverityFlagsEXT severity); InstanceBuilder& set_debug_messenger_severity(VkDebugUtilsMessageSeverityFlagsEXT severity);
// Add a message severity to the list that triggers the callback. // Add a message severity to the list that triggers the callback.
InstanceBuilder& add_debug_messenger_severity (VkDebugUtilsMessageSeverityFlagsEXT severity); InstanceBuilder& add_debug_messenger_severity(VkDebugUtilsMessageSeverityFlagsEXT severity);
// Set what message type triggers the callback. // Set what message type triggers the callback.
InstanceBuilder& set_debug_messenger_type (VkDebugUtilsMessageTypeFlagsEXT type); InstanceBuilder& set_debug_messenger_type(VkDebugUtilsMessageTypeFlagsEXT type);
// Add a message type to the list of that triggers the callback. // Add a message type to the list of that triggers the callback.
InstanceBuilder& add_debug_messenger_type (VkDebugUtilsMessageTypeFlagsEXT type); InstanceBuilder& add_debug_messenger_type(VkDebugUtilsMessageTypeFlagsEXT type);
// Disable some validation checks. // Disable some validation checks.
// Checks: All, and Shaders // Checks: All, and Shaders
InstanceBuilder& add_validation_disable (VkValidationCheckEXT check); InstanceBuilder& add_validation_disable(VkValidationCheckEXT check);
// Enables optional parts of the validation layers. // Enables optional parts of the validation layers.
// Parts: best practices, gpu assisted, and gpu assisted reserve binding slot. // Parts: best practices, gpu assisted, and gpu assisted reserve binding slot.
InstanceBuilder& add_validation_feature_enable (VkValidationFeatureEnableEXT enable); InstanceBuilder& add_validation_feature_enable(VkValidationFeatureEnableEXT enable);
// Disables sections of the validation layers. // Disables sections of the validation layers.
// Options: All, shaders, thread safety, api parameters, object lifetimes, core checks, and unique handles. // Options: All, shaders, thread safety, api parameters, object lifetimes, core checks, and unique handles.
InstanceBuilder& add_validation_feature_disable (VkValidationFeatureDisableEXT disable); InstanceBuilder& add_validation_feature_disable(VkValidationFeatureDisableEXT disable);
// Provide custom allocation callbacks. // Provide custom allocation callbacks.
InstanceBuilder& set_allocation_callbacks (VkAllocationCallbacks* callbacks); InstanceBuilder& set_allocation_callbacks(VkAllocationCallbacks* callbacks);
private: private:
struct InstanceInfo { struct InstanceInfo {
@ -283,8 +283,8 @@ class InstanceBuilder {
const char* engine_name = nullptr; const char* engine_name = nullptr;
uint32_t application_version = 0; uint32_t application_version = 0;
uint32_t engine_version = 0; uint32_t engine_version = 0;
uint32_t required_api_version = VK_MAKE_VERSION (1, 0, 0); uint32_t required_api_version = VK_MAKE_VERSION(1, 0, 0);
uint32_t desired_api_version = VK_MAKE_VERSION (1, 0, 0); uint32_t desired_api_version = VK_MAKE_VERSION(1, 0, 0);
// VkInstanceCreateInfo // VkInstanceCreateInfo
std::vector<const char*> layers; std::vector<const char*> layers;
@ -317,12 +317,12 @@ class InstanceBuilder {
} info; } info;
}; };
VKAPI_ATTR VkBool32 VKAPI_CALL default_debug_callback (VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VKAPI_ATTR VkBool32 VKAPI_CALL default_debug_callback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
VkDebugUtilsMessageTypeFlagsEXT messageType, VkDebugUtilsMessageTypeFlagsEXT messageType,
const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData, const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
void* pUserData); void* pUserData);
void destroy_debug_utils_messenger (VkInstance const instance, void destroy_debug_utils_messenger(VkInstance const instance,
VkDebugUtilsMessengerEXT const messenger, VkDebugUtilsMessengerEXT const messenger,
VkAllocationCallbacks* allocation_callbacks = nullptr); VkAllocationCallbacks* allocation_callbacks = nullptr);
@ -339,17 +339,17 @@ struct PhysicalDevice {
VkPhysicalDeviceMemoryProperties memory_properties{}; VkPhysicalDeviceMemoryProperties memory_properties{};
// Has a queue family that supports compute operations but not graphics nor transfer. // Has a queue family that supports compute operations but not graphics nor transfer.
bool has_dedicated_compute_queue () const; bool has_dedicated_compute_queue() const;
// Has a queue family that supports transfer operations but not graphics nor compute. // Has a queue family that supports transfer operations but not graphics nor compute.
bool has_dedicated_transfer_queue () const; bool has_dedicated_transfer_queue() const;
// Has a queue family that supports transfer operations but not graphics. // Has a queue family that supports transfer operations but not graphics.
bool has_separate_compute_queue () const; bool has_separate_compute_queue() const;
// Has a queue family that supports transfer operations but not graphics. // Has a queue family that supports transfer operations but not graphics.
bool has_separate_transfer_queue () const; bool has_separate_transfer_queue() const;
// Advanced: Get the VkQueueFamilyProperties of the device if special queue setup is needed // Advanced: Get the VkQueueFamilyProperties of the device if special queue setup is needed
std::vector<VkQueueFamilyProperties> get_queue_families () const; std::vector<VkQueueFamilyProperties> get_queue_families() const;
private: private:
std::vector<const char*> extensions_to_enable; std::vector<const char*> extensions_to_enable;
@ -370,60 +370,60 @@ enum class PreferredDeviceType {
class PhysicalDeviceSelector { class PhysicalDeviceSelector {
public: public:
// Requires a vkb::Instance to construct, needed to pass instance creation info. // Requires a vkb::Instance to construct, needed to pass instance creation info.
explicit PhysicalDeviceSelector (Instance const& instance); explicit PhysicalDeviceSelector(Instance const& instance);
detail::Result<PhysicalDevice> select () const; detail::Result<PhysicalDevice> select() const;
// Set the surface in which the physical device should render to. // Set the surface in which the physical device should render to.
PhysicalDeviceSelector& set_surface (VkSurfaceKHR surface); PhysicalDeviceSelector& set_surface(VkSurfaceKHR surface);
// Set the desired physical device type to select. Defaults to PreferredDeviceType::discrete. // Set the desired physical device type to select. Defaults to PreferredDeviceType::discrete.
PhysicalDeviceSelector& prefer_gpu_device_type (PreferredDeviceType type = PreferredDeviceType::discrete); PhysicalDeviceSelector& prefer_gpu_device_type(PreferredDeviceType type = PreferredDeviceType::discrete);
// Allow selection of a gpu device type that isn't the preferred physical device type. Defaults to true. // Allow selection of a gpu device type that isn't the preferred physical device type. Defaults to true.
PhysicalDeviceSelector& allow_any_gpu_device_type (bool allow_any_type = true); PhysicalDeviceSelector& allow_any_gpu_device_type(bool allow_any_type = true);
// Require that a physical device supports presentation. Defaults to true. // Require that a physical device supports presentation. Defaults to true.
PhysicalDeviceSelector& require_present (bool require = true); PhysicalDeviceSelector& require_present(bool require = true);
// Require a queue family that supports compute operations but not graphics nor transfer. // Require a queue family that supports compute operations but not graphics nor transfer.
PhysicalDeviceSelector& require_dedicated_compute_queue (); PhysicalDeviceSelector& require_dedicated_compute_queue();
// Require a queue family that supports transfer operations but not graphics nor compute. // Require a queue family that supports transfer operations but not graphics nor compute.
PhysicalDeviceSelector& require_dedicated_transfer_queue (); PhysicalDeviceSelector& require_dedicated_transfer_queue();
// Require a queue family that supports compute operations but not graphics. // Require a queue family that supports compute operations but not graphics.
PhysicalDeviceSelector& require_separate_compute_queue (); PhysicalDeviceSelector& require_separate_compute_queue();
// Require a queue family that supports transfer operations but not graphics. // Require a queue family that supports transfer operations but not graphics.
PhysicalDeviceSelector& require_separate_transfer_queue (); PhysicalDeviceSelector& require_separate_transfer_queue();
// Require a memory heap from VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT with `size` memory available. // Require a memory heap from VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT with `size` memory available.
PhysicalDeviceSelector& required_device_memory_size (VkDeviceSize size); PhysicalDeviceSelector& required_device_memory_size(VkDeviceSize size);
// Prefer a memory heap from VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT with `size` memory available. // Prefer a memory heap from VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT with `size` memory available.
PhysicalDeviceSelector& desired_device_memory_size (VkDeviceSize size); PhysicalDeviceSelector& desired_device_memory_size(VkDeviceSize size);
// Require a physical device which supports a specific extension. // Require a physical device which supports a specific extension.
PhysicalDeviceSelector& add_required_extension (const char* extension); PhysicalDeviceSelector& add_required_extension(const char* extension);
// Require a physical device which supports a set of extensions. // Require a physical device which supports a set of extensions.
PhysicalDeviceSelector& add_required_extensions (std::vector<const char*> extensions); PhysicalDeviceSelector& add_required_extensions(std::vector<const char*> extensions);
// Prefer a physical device which supports a specific extension. // Prefer a physical device which supports a specific extension.
PhysicalDeviceSelector& add_desired_extension (const char* extension); PhysicalDeviceSelector& add_desired_extension(const char* extension);
// Prefer a physical device which supports a set of extensions. // Prefer a physical device which supports a set of extensions.
PhysicalDeviceSelector& add_desired_extensions (std::vector<const char*> extensions); PhysicalDeviceSelector& add_desired_extensions(std::vector<const char*> extensions);
// Prefer a physical device that supports a (major, minor) version of vulkan. // Prefer a physical device that supports a (major, minor) version of vulkan.
PhysicalDeviceSelector& set_desired_version (uint32_t major, uint32_t minor); PhysicalDeviceSelector& set_desired_version(uint32_t major, uint32_t minor);
// Require a physical device that supports a (major, minor) version of vulkan. // Require a physical device that supports a (major, minor) version of vulkan.
PhysicalDeviceSelector& set_minimum_version (uint32_t major, uint32_t minor); PhysicalDeviceSelector& set_minimum_version(uint32_t major, uint32_t minor);
// Require a physical device which supports the features in VkPhysicalDeviceFeatures. // Require a physical device which supports the features in VkPhysicalDeviceFeatures.
PhysicalDeviceSelector& set_required_features (VkPhysicalDeviceFeatures features); PhysicalDeviceSelector& set_required_features(VkPhysicalDeviceFeatures features);
// Used when surface creation happens after physical device selection. // Used when surface creation happens after physical device selection.
// Warning: This disables checking if the physical device supports a given surface. // Warning: This disables checking if the physical device supports a given surface.
PhysicalDeviceSelector& defer_surface_initialization (); PhysicalDeviceSelector& defer_surface_initialization();
// Ignore all criteria and choose the first physical device that is available. // Ignore all criteria and choose the first physical device that is available.
// Only use when: The first gpu in the list may be set by global user preferences and an application may wish to respect it. // Only use when: The first gpu in the list may be set by global user preferences and an application may wish to respect it.
PhysicalDeviceSelector& select_first_device_unconditionally (bool unconditionally = true); PhysicalDeviceSelector& select_first_device_unconditionally(bool unconditionally = true);
private: private:
struct SystemInfo { struct SystemInfo {
@ -440,7 +440,7 @@ class PhysicalDeviceSelector {
VkPhysicalDeviceProperties device_properties{}; VkPhysicalDeviceProperties device_properties{};
VkPhysicalDeviceMemoryProperties mem_properties{}; VkPhysicalDeviceMemoryProperties mem_properties{};
}; };
PhysicalDeviceDesc populate_device_details (VkPhysicalDevice phys_device) const; PhysicalDeviceDesc populate_device_details(VkPhysicalDevice phys_device) const;
struct SelectionCriteria { struct SelectionCriteria {
PreferredDeviceType preferred_type = PreferredDeviceType::discrete; PreferredDeviceType preferred_type = PreferredDeviceType::discrete;
@ -456,8 +456,8 @@ class PhysicalDeviceSelector {
std::vector<const char*> required_extensions; std::vector<const char*> required_extensions;
std::vector<const char*> desired_extensions; std::vector<const char*> desired_extensions;
uint32_t required_version = VK_MAKE_VERSION (1, 0, 0); uint32_t required_version = VK_MAKE_VERSION(1, 0, 0);
uint32_t desired_version = VK_MAKE_VERSION (1, 0, 0); uint32_t desired_version = VK_MAKE_VERSION(1, 0, 0);
VkPhysicalDeviceFeatures required_features{}; VkPhysicalDeviceFeatures required_features{};
@ -467,7 +467,7 @@ class PhysicalDeviceSelector {
enum class Suitable { yes, partial, no }; enum class Suitable { yes, partial, no };
Suitable is_device_suitable (PhysicalDeviceDesc phys_device) const; Suitable is_device_suitable(PhysicalDeviceDesc phys_device) const;
}; };
// ---- Queue ---- // // ---- Queue ---- //
@ -475,7 +475,7 @@ enum class QueueType { present, graphics, compute, transfer };
namespace detail { namespace detail {
// Sentinel value, used in implementation only // Sentinel value, used in implementation only
const int QUEUE_INDEX_MAX_VALUE = 65536; const uint32_t QUEUE_INDEX_MAX_VALUE = 65536;
} // namespace detail } // namespace detail
// ---- Device ---- // // ---- Device ---- //
@ -487,45 +487,45 @@ struct Device {
std::vector<VkQueueFamilyProperties> queue_families; std::vector<VkQueueFamilyProperties> queue_families;
VkAllocationCallbacks* allocation_callbacks = VK_NULL_HANDLE; VkAllocationCallbacks* allocation_callbacks = VK_NULL_HANDLE;
detail::Result<uint32_t> get_queue_index (QueueType type) const; detail::Result<uint32_t> get_queue_index(QueueType type) const;
// Only a compute or transfer queue type is valid. All other queue types do not support a 'dedicated' queue index // Only a compute or transfer queue type is valid. All other queue types do not support a 'dedicated' queue index
detail::Result<uint32_t> get_dedicated_queue_index (QueueType type) const; detail::Result<uint32_t> get_dedicated_queue_index(QueueType type) const;
detail::Result<VkQueue> get_queue (QueueType type) const; detail::Result<VkQueue> get_queue(QueueType type) const;
// Only a compute or transfer queue type is valid. All other queue types do not support a 'dedicated' queue // Only a compute or transfer queue type is valid. All other queue types do not support a 'dedicated' queue
detail::Result<VkQueue> get_dedicated_queue (QueueType type) const; detail::Result<VkQueue> get_dedicated_queue(QueueType type) const;
}; };
// For advanced device queue setup // For advanced device queue setup
struct CustomQueueDescription { struct CustomQueueDescription {
explicit CustomQueueDescription (uint32_t index, uint32_t count, std::vector<float> priorities); explicit CustomQueueDescription(uint32_t index, uint32_t count, std::vector<float> priorities);
uint32_t index = 0; uint32_t index = 0;
uint32_t count = 0; uint32_t count = 0;
std::vector<float> priorities; std::vector<float> priorities;
}; };
void destroy_device (Device device); void destroy_device(Device device);
class DeviceBuilder { class DeviceBuilder {
public: public:
// Any features and extensions that are requested/required in PhysicalDeviceSelector are automatically enabled. // Any features and extensions that are requested/required in PhysicalDeviceSelector are automatically enabled.
explicit DeviceBuilder (PhysicalDevice physical_device); explicit DeviceBuilder(PhysicalDevice physical_device);
detail::Result<Device> build () const; detail::Result<Device> build() const;
// For Advanced Users: specify the exact list of VkDeviceQueueCreateInfo's needed for the application. // For Advanced Users: specify the exact list of VkDeviceQueueCreateInfo's needed for the application.
// If a custom queue setup is provided, getting the queues and queue indexes is up to the application. // If a custom queue setup is provided, getting the queues and queue indexes is up to the application.
DeviceBuilder& custom_queue_setup (std::vector<CustomQueueDescription> queue_descriptions); DeviceBuilder& custom_queue_setup(std::vector<CustomQueueDescription> queue_descriptions);
// Add a structure to the pNext chain of VkDeviceCreateInfo. // Add a structure to the pNext chain of VkDeviceCreateInfo.
// The structure must be valid when DeviceBuilder::build() is called. // The structure must be valid when DeviceBuilder::build() is called.
template <typename T> DeviceBuilder& add_pNext (T* structure) { template <typename T> DeviceBuilder& add_pNext(T* structure) {
info.pNext_chain.push_back (reinterpret_cast<VkBaseOutStructure*> (structure)); info.pNext_chain.push_back(reinterpret_cast<VkBaseOutStructure*>(structure));
return *this; return *this;
} }
// Provide custom allocation callbacks. // Provide custom allocation callbacks.
DeviceBuilder& set_allocation_callbacks (VkAllocationCallbacks* callbacks); DeviceBuilder& set_allocation_callbacks(VkAllocationCallbacks* callbacks);
private: private:
struct DeviceInfo { struct DeviceInfo {
@ -552,98 +552,98 @@ struct Swapchain {
VkAllocationCallbacks* allocation_callbacks = VK_NULL_HANDLE; VkAllocationCallbacks* allocation_callbacks = VK_NULL_HANDLE;
// Returns a vector of VkImage handles to the swapchain. // Returns a vector of VkImage handles to the swapchain.
detail::Result<std::vector<VkImage>> get_images (); detail::Result<std::vector<VkImage>> get_images();
// Returns a vector of VkImageView's to the VkImage's of the swapchain. // Returns a vector of VkImageView's to the VkImage's of the swapchain.
// VkImageViews must be destroyed. // VkImageViews must be destroyed.
detail::Result<std::vector<VkImageView>> get_image_views (); detail::Result<std::vector<VkImageView>> get_image_views();
void destroy_image_views (std::vector<VkImageView> const& image_views); void destroy_image_views(std::vector<VkImageView> const& image_views);
}; };
void destroy_swapchain (Swapchain const& swapchain); void destroy_swapchain(Swapchain const& swapchain);
class SwapchainBuilder { class SwapchainBuilder {
public: public:
explicit SwapchainBuilder (Device const& device); explicit SwapchainBuilder(Device const& device);
explicit SwapchainBuilder (Device const& device, VkSurfaceKHR const surface); explicit SwapchainBuilder(Device const& device, VkSurfaceKHR const surface);
explicit SwapchainBuilder (VkPhysicalDevice const physical_device, explicit SwapchainBuilder(VkPhysicalDevice const physical_device,
VkDevice const device, VkDevice const device,
VkSurfaceKHR const surface, VkSurfaceKHR const surface,
uint32_t graphics_queue_index = detail::QUEUE_INDEX_MAX_VALUE, uint32_t graphics_queue_index = detail::QUEUE_INDEX_MAX_VALUE,
uint32_t present_queue_index = detail::QUEUE_INDEX_MAX_VALUE); uint32_t present_queue_index = detail::QUEUE_INDEX_MAX_VALUE);
detail::Result<Swapchain> build () const; detail::Result<Swapchain> build() const;
// Set the oldSwapchain member of VkSwapchainCreateInfoKHR. // Set the oldSwapchain member of VkSwapchainCreateInfoKHR.
// For use in rebuilding a swapchain. // For use in rebuilding a swapchain.
SwapchainBuilder& set_old_swapchain (VkSwapchainKHR old_swapchain); SwapchainBuilder& set_old_swapchain(VkSwapchainKHR old_swapchain);
SwapchainBuilder& set_old_swapchain (Swapchain const& swapchain); SwapchainBuilder& set_old_swapchain(Swapchain const& swapchain);
// Desired size of the swapchain. By default, the swapchain will use the size // Desired size of the swapchain. By default, the swapchain will use the size
// of the window being drawn to. // of the window being drawn to.
SwapchainBuilder& set_desired_extent (uint32_t width, uint32_t height); SwapchainBuilder& set_desired_extent(uint32_t width, uint32_t height);
// When determining the surface format, make this the first to be used if supported. // When determining the surface format, make this the first to be used if supported.
SwapchainBuilder& set_desired_format (VkSurfaceFormatKHR format); SwapchainBuilder& set_desired_format(VkSurfaceFormatKHR format);
// Add this swapchain format to the end of the list of formats selected from. // Add this swapchain format to the end of the list of formats selected from.
SwapchainBuilder& add_fallback_format (VkSurfaceFormatKHR format); SwapchainBuilder& add_fallback_format(VkSurfaceFormatKHR format);
// Use the default swapchain formats. This is done if no formats are provided. // Use the default swapchain formats. This is done if no formats are provided.
// Default surface format is {VK_FORMAT_B8G8R8A8_SRGB, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR} // Default surface format is {VK_FORMAT_B8G8R8A8_SRGB, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR}
SwapchainBuilder& use_default_format_selection (); SwapchainBuilder& use_default_format_selection();
// When determining the present mode, make this the first to be used if supported. // When determining the present mode, make this the first to be used if supported.
SwapchainBuilder& set_desired_present_mode (VkPresentModeKHR present_mode); SwapchainBuilder& set_desired_present_mode(VkPresentModeKHR present_mode);
// Add this present mode to the end of the list of present modes selected from. // Add this present mode to the end of the list of present modes selected from.
SwapchainBuilder& add_fallback_present_mode (VkPresentModeKHR present_mode); SwapchainBuilder& add_fallback_present_mode(VkPresentModeKHR present_mode);
// Use the default presentation mode. This is done if no present modes are provided. // Use the default presentation mode. This is done if no present modes are provided.
// Default present modes: VK_PRESENT_MODE_MAILBOX_KHR with fallback VK_PRESENT_MODE_FIFO_KHR // Default present modes: VK_PRESENT_MODE_MAILBOX_KHR with fallback VK_PRESENT_MODE_FIFO_KHR
SwapchainBuilder& use_default_present_mode_selection (); SwapchainBuilder& use_default_present_mode_selection();
// Set the bitmask of the image usage for acquired swapchain images. // Set the bitmask of the image usage for acquired swapchain images.
SwapchainBuilder& set_image_usage_flags (VkImageUsageFlags usage_flags); SwapchainBuilder& set_image_usage_flags(VkImageUsageFlags usage_flags);
// Add a image usage to the bitmask for acquired swapchain images. // Add a image usage to the bitmask for acquired swapchain images.
SwapchainBuilder& add_image_usage_flags (VkImageUsageFlags usage_flags); SwapchainBuilder& add_image_usage_flags(VkImageUsageFlags usage_flags);
// Use the default image usage bitmask values. This is the default if no image usages // Use the default image usage bitmask values. This is the default if no image usages
// are provided. The default is VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT // are provided. The default is VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
SwapchainBuilder& use_default_image_usage_flags (); SwapchainBuilder& use_default_image_usage_flags();
// Set the number of views in for multiview/stereo surface // Set the number of views in for multiview/stereo surface
SwapchainBuilder& set_image_array_layer_count (uint32_t array_layer_count); SwapchainBuilder& set_image_array_layer_count(uint32_t array_layer_count);
// Set whether the Vulkan implementation is allowed to discard rendering operations that // Set whether the Vulkan implementation is allowed to discard rendering operations that
// affect regions of the surface that are not visible. Default is true. // affect regions of the surface that are not visible. Default is true.
// Note: Applications should use the default of true if they do not expect to read back the content // Note: Applications should use the default of true if they do not expect to read back the content
// of presentable images before presenting them or after reacquiring them, and if their fragment // of presentable images before presenting them or after reacquiring them, and if their fragment
// shaders do not have any side effects that require them to run for all pixels in the presentable image. // shaders do not have any side effects that require them to run for all pixels in the presentable image.
SwapchainBuilder& set_clipped (bool clipped = true); SwapchainBuilder& set_clipped(bool clipped = true);
// Set the VkSwapchainCreateFlagBitsKHR. // Set the VkSwapchainCreateFlagBitsKHR.
SwapchainBuilder& set_create_flags(VkSwapchainCreateFlagBitsKHR create_flags); SwapchainBuilder& set_create_flags(VkSwapchainCreateFlagBitsKHR create_flags);
// Set the transform to be applied, like a 90 degree rotation. Default is no transform. // Set the transform to be applied, like a 90 degree rotation. Default is no transform.
SwapchainBuilder& set_pre_transform_flags(VkSurfaceTransformFlagBitsKHR pre_transform_flags); SwapchainBuilder& set_pre_transform_flags(VkSurfaceTransformFlagBitsKHR pre_transform_flags);
// Set the alpha channel to be used with other windows in on the system. Default is VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR. // Set the alpha channel to be used with other windows in on the system. Default is VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR.
SwapchainBuilder& set_composite_alpha_flags (VkCompositeAlphaFlagBitsKHR composite_alpha_flags); SwapchainBuilder& set_composite_alpha_flags(VkCompositeAlphaFlagBitsKHR composite_alpha_flags);
// Add a structure to the pNext chain of VkSwapchainCreateInfoKHR. // Add a structure to the pNext chain of VkSwapchainCreateInfoKHR.
// The structure must be valid when SwapchainBuilder::build() is called. // The structure must be valid when SwapchainBuilder::build() is called.
template <typename T> SwapchainBuilder& add_pNext (T* structure) { template <typename T> SwapchainBuilder& add_pNext(T* structure) {
info.pNext_chain.push_back (reinterpret_cast<VkBaseOutStructure*> (structure)); info.pNext_chain.push_back(reinterpret_cast<VkBaseOutStructure*>(structure));
return *this; return *this;
} }
// Provide custom allocation callbacks. // Provide custom allocation callbacks.
SwapchainBuilder& set_allocation_callbacks (VkAllocationCallbacks* callbacks); SwapchainBuilder& set_allocation_callbacks(VkAllocationCallbacks* callbacks);
private: private:
void add_desired_formats (std::vector<VkSurfaceFormatKHR>& formats) const; void add_desired_formats(std::vector<VkSurfaceFormatKHR>& formats) const;
void add_desired_present_modes (std::vector<VkPresentModeKHR>& modes) const; void add_desired_present_modes(std::vector<VkPresentModeKHR>& modes) const;
struct SwapchainInfo { struct SwapchainInfo {
VkPhysicalDevice physical_device = VK_NULL_HANDLE; VkPhysicalDevice physical_device = VK_NULL_HANDLE;
VkDevice device = VK_NULL_HANDLE; VkDevice device = VK_NULL_HANDLE;
std::vector<VkBaseOutStructure*> pNext_chain; std::vector<VkBaseOutStructure*> pNext_chain;
VkSwapchainCreateFlagBitsKHR create_flags = static_cast<VkSwapchainCreateFlagBitsKHR> (0); VkSwapchainCreateFlagBitsKHR create_flags = static_cast<VkSwapchainCreateFlagBitsKHR>(0);
VkSurfaceKHR surface = VK_NULL_HANDLE; VkSurfaceKHR surface = VK_NULL_HANDLE;
std::vector<VkSurfaceFormatKHR> desired_formats; std::vector<VkSurfaceFormatKHR> desired_formats;
uint32_t desired_width = 256; uint32_t desired_width = 256;
@ -652,7 +652,7 @@ class SwapchainBuilder {
VkImageUsageFlags image_usage_flags = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; VkImageUsageFlags image_usage_flags = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
uint32_t graphics_queue_index = 0; uint32_t graphics_queue_index = 0;
uint32_t present_queue_index = 0; uint32_t present_queue_index = 0;
VkSurfaceTransformFlagBitsKHR pre_transform = static_cast<VkSurfaceTransformFlagBitsKHR> (0); VkSurfaceTransformFlagBitsKHR pre_transform = static_cast<VkSurfaceTransformFlagBitsKHR>(0);
VkCompositeAlphaFlagBitsKHR composite_alpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; VkCompositeAlphaFlagBitsKHR composite_alpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
std::vector<VkPresentModeKHR> desired_present_modes; std::vector<VkPresentModeKHR> desired_present_modes;
bool clipped = true; bool clipped = true;