mirror of
https://github.com/charles-lunarg/vk-bootstrap.git
synced 2024-11-29 09:54:35 +00:00
Add VulkanFeatureConfig, mechanism to select pre-made configs
This makes it easy to enable a set of features, extensions, and a Vulkan Version that are pre-defined.
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@ -1227,6 +1227,15 @@ PhysicalDeviceSelector& PhysicalDeviceSelector::allow_any_gpu_device_type(bool a
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criteria.allow_any_type = allow_any_type;
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return *this;
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}
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PhysicalDeviceSelector& PhysicalDeviceSelector::set_vulkan_feature_config(VulkanFeatureConfig& feature_config) {
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set_minimum_version(feature_config.api_major_version, feature_config.api_minor_version);
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require_present(feature_config.require_presentation);
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add_required_extensions(feature_config.required_extensions);
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set_required_features(feature_config.features_1_0);
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set_required_features_11(feature_config.features_1_1);
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set_required_features_12(feature_config.features_1_2);
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return *this;
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}
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PhysicalDeviceSelector& PhysicalDeviceSelector::require_present(bool require) {
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criteria.require_present = require;
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return *this;
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@ -25,6 +25,7 @@
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#include <vulkan/vulkan.h>
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#include "VkBootstrapDispatch.h"
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#include "VulkanFeatureConfig.h"
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namespace vkb {
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@ -444,6 +445,11 @@ class PhysicalDeviceSelector {
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// Allow selection of a gpu device type that isn't the preferred physical device type. Defaults to true.
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PhysicalDeviceSelector& allow_any_gpu_device_type(bool allow_any_type = true);
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// Sets the "Vulkan Feature Config" to use when selecting a VkPhysicalDevice.
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// A Feature Config is a pre defined collection of extensions, features, and properties that are
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// required to be supported. For more information, go to `VulkanFeatureConfig.h`
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PhysicalDeviceSelector& set_vulkan_feature_config(VulkanFeatureConfig& feature_config);
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// Require that a physical device supports presentation. Defaults to true.
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PhysicalDeviceSelector& require_present(bool require = true);
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205
src/VulkanFeatureConfig.h
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205
src/VulkanFeatureConfig.h
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@ -0,0 +1,205 @@
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#pragma once
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#include <vulkan/vulkan.h>
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/*
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The VulkanFeatureConfig mechanism of vk-bootstrap provides an easy way to select a VkPhysicalDevice based off of list of pre-made
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configurations that specify the required version, features, extensions, and properties.
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*/
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namespace vkb {
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namespace detail {
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struct StructureWrapper {
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template <typename T> StructureWrapper(T const& structure) noexcept {
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T* ptr = new T();
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*ptr = structure;
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pStructure = reinterpret_cast<VkBaseOutStructure*>(ptr);
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}
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~StructureWrapper() noexcept { delete pStructure; }
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StructureWrapper(StructureWrapper const&) = delete;
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StructureWrapper& operator=(StructureWrapper const&) = delete;
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StructureWrapper(StructureWrapper&& other) noexcept : pStructure(other.pStructure) {
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other.pStructure = nullptr;
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}
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StructureWrapper& operator=(StructureWrapper&& other) noexcept {
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delete pStructure;
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pStructure = other.pStructure;
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other.pStructure = nullptr;
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return *this;
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}
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VkBaseOutStructure* pStructure = nullptr;
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};
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inline VkPhysicalDeviceFeatures get_common_1_0_features() {
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VkPhysicalDeviceFeatures features{};
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features.fullDrawIndexUint32 = true;
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features.imageCubeArray = true;
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features.independentBlend = true;
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features.geometryShader = true;
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features.tessellationShader = true;
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features.sampleRateShading = true;
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features.dualSrcBlend = true;
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features.logicOp = true;
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features.multiDrawIndirect = true;
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features.drawIndirectFirstInstance = true;
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features.depthClamp = true;
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features.depthBiasClamp = true;
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features.fillModeNonSolid = true;
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features.wideLines = true;
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features.largePoints = true;
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features.multiViewport = true;
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features.samplerAnisotropy = true;
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features.pipelineStatisticsQuery = true;
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features.textureCompressionBC = true;
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features.occlusionQueryPrecise = true;
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features.vertexPipelineStoresAndAtomics = true;
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features.fragmentStoresAndAtomics = true;
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features.shaderTessellationAndGeometryPointSize = true;
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features.shaderImageGatherExtended = true;
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features.shaderStorageImageExtendedFormats = true;
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features.shaderStorageImageWriteWithoutFormat = true;
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features.shaderUniformBufferArrayDynamicIndexing = true;
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features.shaderSampledImageArrayDynamicIndexing = true;
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features.shaderStorageBufferArrayDynamicIndexing = true;
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features.shaderStorageImageArrayDynamicIndexing = true;
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features.shaderClipDistance = true;
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features.shaderCullDistance = true;
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features.variableMultisampleRate = true;
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return features;
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}
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inline VkPhysicalDeviceVulkan11Features get_common_1_1_features() {
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VkPhysicalDeviceVulkan11Features features;
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features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES;
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features.storageBuffer16BitAccess = true;
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features.uniformAndStorageBuffer16BitAccess = true;
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features.multiview = true;
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features.multiviewTessellationShader = true;
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features.variablePointersStorageBuffer = true;
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features.variablePointers = true;
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features.shaderDrawParameters = true;
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return features;
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}
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inline VkPhysicalDeviceVulkan12Features get_common_1_2_features() {
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VkPhysicalDeviceVulkan12Features features{};
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features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES;
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features.samplerMirrorClampToEdge = true;
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features.drawIndirectCount = true;
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features.descriptorIndexing = true;
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features.scalarBlockLayout = true;
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features.imagelessFramebuffer = true;
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features.uniformBufferStandardLayout = true;
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features.shaderSubgroupExtendedTypes = true;
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features.separateDepthStencilLayouts = true;
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features.hostQueryReset = true;
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features.timelineSemaphore = true;
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features.bufferDeviceAddress = true;
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features.subgroupBroadcastDynamicId = true;
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return features;
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}
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} // namespace detail
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/*
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Stores all the possible versions, features, extensions, and properties for a VulkanFeatureConfig
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*/
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struct VulkanFeatureConfig {
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VulkanFeatureConfig() {
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features_1_1.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES;
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features_1_2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES;
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}
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uint32_t api_major_version = 1;
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uint32_t api_minor_version = 0;
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bool require_presentation = true;
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std::vector<const char*> required_extensions;
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VkPhysicalDeviceFeatures features_1_0{};
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VkPhysicalDeviceVulkan11Features features_1_1{};
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VkPhysicalDeviceVulkan12Features features_1_2{};
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VkPhysicalDeviceProperties properties_1_0{};
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};
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/*
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Configuration for commonly available features in Vulkan 1.0 devices
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*/
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static VulkanFeatureConfig& get_feature_config_vulkan_1_0_desktop() {
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static VulkanFeatureConfig config{};
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config.features_1_0 = detail::get_common_1_0_features();
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return config;
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}
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/*
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Configuration for commonly available features in Vulkan 1.1 devices
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*/
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static VulkanFeatureConfig& get_feature_config_vulkan_1_1_desktop() {
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static VulkanFeatureConfig config{};
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config.api_minor_version = 1;
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config.features_1_0 = detail::get_common_1_0_features();
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config.features_1_1 = detail::get_common_1_1_features();
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return config;
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}
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/*
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Configuration for commonly available features in Vulkan 1.2 devices
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*/
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static VulkanFeatureConfig& get_feature_config_vulkan_1_2_desktop() {
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static VulkanFeatureConfig config{};
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config.api_minor_version = 2;
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config.features_1_0 = detail::get_common_1_0_features();
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config.features_1_1 = detail::get_common_1_1_features();
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config.features_1_2 = detail::get_common_1_2_features();
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return config;
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}
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/*
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Configuration that requests features available only found in the most recent hardware
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*/
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static VulkanFeatureConfig& get_feature_config_bleeding_edge_desktop() {
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static VulkanFeatureConfig config{};
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config.api_minor_version = 2;
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config.required_extensions.push_back("VK_KHR_deferred_host_operations");
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config.required_extensions.push_back("VK_KHR_acceleration_structure");
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config.required_extensions.push_back("VK_KHR_ray_query");
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config.required_extensions.push_back("VK_KHR_pipeline_library");
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config.required_extensions.push_back("VK_KHR_ray_tracing_pipeline");
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config.required_extensions.push_back("VK_KHR_fragment_shading_rate");
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config.features_1_0 = detail::get_common_1_0_features();
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config.features_1_1 = detail::get_common_1_1_features();
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config.features_1_2 = detail::get_common_1_2_features();
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return config;
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}
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static VulkanFeatureConfig& get_feature_config_vulkan_1_0_mobile() {
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static VulkanFeatureConfig config{};
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return config;
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}
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static VulkanFeatureConfig& get_feature_config_vulkan_1_1_mobile() {
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static VulkanFeatureConfig config{};
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config.api_minor_version = 1;
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return config;
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}
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static VulkanFeatureConfig& get_feature_config_vulkan_1_2_mobile() {
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static VulkanFeatureConfig config{};
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config.api_minor_version = 2;
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return config;
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}
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static VulkanFeatureConfig& get_feature_config_virtual_reality_base() {
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static VulkanFeatureConfig config{};
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config.api_minor_version = 1;
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config.features_1_0 = detail::get_common_1_0_features();
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config.features_1_1 = detail::get_common_1_1_features();
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return config;
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}
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} // namespace vkb
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@ -1,4 +1,4 @@
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add_executable(vk-bootstrap-test main.cpp bootstrap_tests.cpp error_code_tests.cpp unit_tests.cpp)
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add_executable(vk-bootstrap-test main.cpp bootstrap_tests.cpp error_code_tests.cpp unit_tests.cpp feature_config.cpp)
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target_link_libraries(vk-bootstrap-test
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PRIVATE
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vk-bootstrap
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@ -20,18 +20,18 @@
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#include "../src/VkBootstrap.h"
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GLFWwindow* create_window_glfw(const char* window_name = "", bool resize = true) {
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inline GLFWwindow* create_window_glfw(const char* window_name = "", bool resize = true) {
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glfwInit();
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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if (!resize) glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
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return glfwCreateWindow(1024, 1024, window_name, NULL, NULL);
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}
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void destroy_window_glfw(GLFWwindow* window) {
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inline void destroy_window_glfw(GLFWwindow* window) {
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glfwDestroyWindow(window);
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glfwTerminate();
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}
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VkSurfaceKHR create_surface_glfw(
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inline VkSurfaceKHR create_surface_glfw(
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VkInstance instance, GLFWwindow* window, VkAllocationCallbacks* allocator = nullptr) {
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VkSurfaceKHR surface = VK_NULL_HANDLE;
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VkResult err = glfwCreateWindowSurface(instance, window, allocator, &surface);
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@ -48,6 +48,12 @@ VkSurfaceKHR create_surface_glfw(
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return surface;
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}
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inline void destroy_surface(vkb::Instance& instance_ret, VkSurfaceKHR surface) {
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PFN_vkDestroySurfaceKHR fp_vkDestroySurfaceKHR = reinterpret_cast<PFN_vkDestroySurfaceKHR>(
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instance_ret.fp_vkGetInstanceProcAddr(instance_ret.instance, "vkDestroySurfaceKHR"));
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fp_vkDestroySurfaceKHR(instance_ret.instance, surface, nullptr);
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}
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struct VulkanLibrary {
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#if defined(__linux__) || defined(__APPLE__)
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void* library;
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35
tests/feature_config.cpp
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35
tests/feature_config.cpp
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@ -0,0 +1,35 @@
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#include "common.h"
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#include <catch2/catch.hpp>
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TEST_CASE("TargetBaseVulkanDesktop", "[VkBootstrap.feature_config]") {
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auto window = create_window_glfw("Instance with surface");
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vkb::InstanceBuilder instance_builder;
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auto instance_ret = instance_builder.use_default_debug_messenger().request_validation_layers().build();
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REQUIRE(instance_ret);
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vkb::Instance instance = instance_ret.value();
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auto surface = create_surface_glfw(instance.instance, window);
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GIVEN("A window and a vulkan instance") {
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vkb::PhysicalDeviceSelector selector(instance);
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auto phys_dev_ret = selector.set_surface(surface)
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.set_vulkan_feature_config(vkb::get_feature_config_vulkan_1_0_desktop())
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.select();
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REQUIRE(phys_dev_ret);
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GIVEN("A physical device created with the TargetBaseVulkanDesktop") {
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vkb::DeviceBuilder device_builder(phys_dev_ret.value());
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auto device_ret = device_builder.build();
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REQUIRE(device_ret);
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vkb::Device device = device_ret.value();
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// possible swapchain creation...
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vkb::destroy_device(device);
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}
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}
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destroy_surface(*instance_ret, surface);
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vkb::destroy_instance(instance);
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destroy_window_glfw(window);
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}
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