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Change function allow_fallback_gpu to allow_fallback_gpu_type
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@ -753,7 +753,7 @@ PhysicalDeviceSelector& PhysicalDeviceSelector::prefer_gpu_device_type (Preferre
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criteria.preferred_type = type;
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criteria.preferred_type = type;
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return *this;
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return *this;
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}
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}
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PhysicalDeviceSelector& PhysicalDeviceSelector::allow_fallback_gpu (bool fallback) {
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PhysicalDeviceSelector& PhysicalDeviceSelector::allow_fallback_gpu_type (bool fallback) {
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criteria.allow_fallback = fallback;
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criteria.allow_fallback = fallback;
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return *this;
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return *this;
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}
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}
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@ -97,7 +97,6 @@ template <typename E, typename U> class Expected {
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/* TODO implement operator == and operator != as friend or global */
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/* TODO implement operator == and operator != as friend or global */
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} // namespace detail
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} // namespace detail
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struct SystemInfo {
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struct SystemInfo {
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SystemInfo ();
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SystemInfo ();
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// Returns true if a layer is available
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// Returns true if a layer is available
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@ -155,7 +154,6 @@ class InstanceBuilder {
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// Sets the vulkan API version to use.
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// Sets the vulkan API version to use.
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InstanceBuilder& set_api_version (uint32_t major, uint32_t minor, uint32_t patch);
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InstanceBuilder& set_api_version (uint32_t major, uint32_t minor, uint32_t patch);
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// Loads the specified layer if it is available.
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// Loads the specified layer if it is available.
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InstanceBuilder& request_layer (const char* layer_name);
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InstanceBuilder& request_layer (const char* layer_name);
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// Adds a layer to be enabled. Will fail to create an instance if the layer isn't available.
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// Adds a layer to be enabled. Will fail to create an instance if the layer isn't available.
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@ -293,7 +291,7 @@ class PhysicalDeviceSelector {
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// Set the desired physical device type to select. Defaults to PreferredDeviceType::discrete.
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// Set the desired physical device type to select. Defaults to PreferredDeviceType::discrete.
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PhysicalDeviceSelector& prefer_gpu_device_type (PreferredDeviceType type = PreferredDeviceType::discrete);
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PhysicalDeviceSelector& prefer_gpu_device_type (PreferredDeviceType type = PreferredDeviceType::discrete);
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// Allow fallback to a device type that isn't the preferred physical device type. Defaults to true.
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// Allow fallback to a device type that isn't the preferred physical device type. Defaults to true.
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PhysicalDeviceSelector& allow_fallback_gpu (bool fallback = true);
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PhysicalDeviceSelector& allow_fallback_gpu_type (bool fallback = true);
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// Require that a physical device supports presentation. Defaults to true.
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// Require that a physical device supports presentation. Defaults to true.
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PhysicalDeviceSelector& require_present (bool require = true);
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PhysicalDeviceSelector& require_present (bool require = true);
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