Cleaned up the logic for handling when to use the core, the KHR, and when
not to use vkGetPhysicalDeviceFeatures2. This should make the logic easier
to follow with better names, and handle a few cases that were wrong, like
not caring if the extension is enabled by vulkan 1.1 is not.
This lets applications see all the devices which meet a set of requirements
then pick whichever of these devices is most appropriate for them. The intent
is for applications that want to find all the suitable devices and let the
user of the application pick the physical device from a list.
A recent loader change results in NULL being returned for pre-instance functions
if the instance handle passed into vkGetInstanceProcAddr isn't NULL. This was
reverted but going forward this change will require updating applications.
- Internal tables are now populated through internal vkGetDeviceProcAddr rather than through passed dispatch table
- Device now has its own internal table as well.
- Cleaned up get_proc_addr functions and removed internal functions that are now held in a types internal tables.
Users can now ask for physical devices which support a specific 1.1 and 1.2
feature. VkBootstrap will then add the selected features to the enable list
in device creation.
find_package is used to try to find the Vulkan-Headers, and if they aren't
present, it downloads them with fetch content. This way users don't need
vulkan 'installed' on their system, specifically for windows users.
It also changes the tests to load all the necessary function pointers, that
way we don't need to find the vulkan loader to build the tests.
Allows people to use Swapchain Builder withtout holding onto the vkb::Device
handle. Also made patch levels optional since they generally don't matter.
Make vk-bootstrap capable of loading the vulkan runtime and not need to
link against the library. This improves the usability of vk-bootstrap since
now you don't need the vulkan library on your system to build.
This commit also changes how SystemInfo works so as to allow the dynamic
vulkan loading.
To recreate a swapchain now requires making a new SwapchainBuilder or
keeping the old one around. Removed the recreate function since its
purpose was unclear. Introduced set_old_swapchain to allow recyling the
old swapchain. Updated documentation and getting started guide.