#include #include #include #include #include #include "../tests/common.h" const int MAX_FRAMES_IN_FLIGHT = 2; struct Init { GLFWwindow* window; VulkanLibrary vk_lib; vkb::Instance instance; VkSurfaceKHR surface; vkb::Device device; vkb::Swapchain swapchain; //convenience VulkanLibrary* operator->(){ return &vk_lib; } }; struct RenderData { VkQueue graphics_queue; VkQueue present_queue; std::vector swapchain_images; std::vector swapchain_image_views; std::vector framebuffers; VkRenderPass render_pass; VkPipelineLayout pipeline_layout; VkPipeline graphics_pipeline; VkCommandPool command_pool; std::vector command_buffers; std::vector available_semaphores; std::vector finished_semaphore; std::vector in_flight_fences; std::vector image_in_flight; size_t current_frame = 0; }; int device_initialization (Init& init) { init.window = create_window_glfw ("Vulkan Triangle", true); vkb::InstanceBuilder instance_builder; auto instance_ret = instance_builder.use_default_debug_messenger ().request_validation_layers ().build (); if (!instance_ret) { std::cout << instance_ret.error ().message () << "\n"; return -1; } init.instance = instance_ret.value (); init.vk_lib.init(init.instance.instance); init.surface = create_surface_glfw (init.instance.instance, init.window); vkb::PhysicalDeviceSelector phys_device_selector (init.instance); auto phys_device_ret = phys_device_selector.set_surface (init.surface).select (); if (!phys_device_ret) { std::cout << phys_device_ret.error ().message () << "\n"; return -1; } vkb::PhysicalDevice physical_device = phys_device_ret.value (); vkb::DeviceBuilder device_builder{ physical_device }; auto device_ret = device_builder.build (); if (!device_ret) { std::cout << device_ret.error ().message () << "\n"; return -1; } init.device = device_ret.value (); init.vk_lib.init(init.device.device); return 0; } int create_swapchain (Init& init) { vkb::SwapchainBuilder swapchain_builder{ init.device }; auto swap_ret = swapchain_builder.set_old_swapchain (init.swapchain).build (); if (!swap_ret) { std::cout << swap_ret.error ().message () << " " << swap_ret.vk_result () << "\n"; return -1; } vkb::destroy_swapchain(init.swapchain); init.swapchain = swap_ret.value (); return 0; } int get_queues (Init& init, RenderData& data) { auto gq = init.device.get_queue (vkb::QueueType::graphics); if (!gq.has_value ()) { std::cout << "failed to get graphics queue: " << gq.error ().message () << "\n"; return -1; } data.graphics_queue = gq.value (); auto pq = init.device.get_queue (vkb::QueueType::present); if (!pq.has_value ()) { std::cout << "failed to get present queue: " << pq.error ().message () << "\n"; return -1; } data.present_queue = pq.value (); return 0; } int create_render_pass (Init& init, RenderData& data) { VkAttachmentDescription color_attachment = {}; color_attachment.format = init.swapchain.image_format; color_attachment.samples = VK_SAMPLE_COUNT_1_BIT; color_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; color_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE; color_attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; color_attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; color_attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; color_attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; VkAttachmentReference color_attachment_ref = {}; color_attachment_ref.attachment = 0; color_attachment_ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VkSubpassDescription subpass = {}; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &color_attachment_ref; VkSubpassDependency dependency = {}; dependency.srcSubpass = VK_SUBPASS_EXTERNAL; dependency.dstSubpass = 0; dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; dependency.srcAccessMask = 0; dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; VkRenderPassCreateInfo render_pass_info = {}; render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; render_pass_info.attachmentCount = 1; render_pass_info.pAttachments = &color_attachment; render_pass_info.subpassCount = 1; render_pass_info.pSubpasses = &subpass; render_pass_info.dependencyCount = 1; render_pass_info.pDependencies = &dependency; if (init->vkCreateRenderPass (init.device.device, &render_pass_info, nullptr, &data.render_pass) != VK_SUCCESS) { std::cout << "failed to create render pass\n"; return -1; // failed to create render pass! } return 0; } std::vector readFile (const std::string& filename) { std::ifstream file (filename, std::ios::ate | std::ios::binary); if (!file.is_open ()) { throw std::runtime_error ("failed to open file!"); } size_t file_size = (size_t)file.tellg (); std::vector buffer (file_size); file.seekg (0); file.read (buffer.data (), static_cast (file_size)); file.close (); return buffer; } VkShaderModule createShaderModule (Init& init, const std::vector& code) { VkShaderModuleCreateInfo create_info = {}; create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; create_info.codeSize = code.size (); create_info.pCode = reinterpret_cast (code.data ()); VkShaderModule shaderModule; if (init->vkCreateShaderModule (init.device.device, &create_info, nullptr, &shaderModule) != VK_SUCCESS) { return VK_NULL_HANDLE; // failed to create shader module } return shaderModule; } int create_graphics_pipeline (Init& init, RenderData& data) { auto vert_code = readFile ("vert.spv"); auto frag_code = readFile ("frag.spv"); VkShaderModule vert_module = createShaderModule (init, vert_code); VkShaderModule frag_module = createShaderModule (init, frag_code); if (vert_module == VK_NULL_HANDLE || frag_module == VK_NULL_HANDLE) { std::cout << "failed to create shader module\n"; return -1; // failed to create shader modules } VkPipelineShaderStageCreateInfo vert_stage_info = {}; vert_stage_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; vert_stage_info.stage = VK_SHADER_STAGE_VERTEX_BIT; vert_stage_info.module = vert_module; vert_stage_info.pName = "main"; VkPipelineShaderStageCreateInfo frag_stage_info = {}; frag_stage_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; frag_stage_info.stage = VK_SHADER_STAGE_FRAGMENT_BIT; frag_stage_info.module = frag_module; frag_stage_info.pName = "main"; VkPipelineShaderStageCreateInfo shader_stages[] = { vert_stage_info, frag_stage_info }; VkPipelineVertexInputStateCreateInfo vertex_input_info = {}; vertex_input_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; vertex_input_info.vertexBindingDescriptionCount = 0; vertex_input_info.vertexAttributeDescriptionCount = 0; VkPipelineInputAssemblyStateCreateInfo input_assembly = {}; input_assembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; input_assembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; input_assembly.primitiveRestartEnable = VK_FALSE; VkViewport viewport = {}; viewport.x = 0.0f; viewport.y = 0.0f; viewport.width = (float)init.swapchain.extent.width; viewport.height = (float)init.swapchain.extent.height; viewport.minDepth = 0.0f; viewport.maxDepth = 1.0f; VkRect2D scissor = {}; scissor.offset = { 0, 0 }; scissor.extent = init.swapchain.extent; VkPipelineViewportStateCreateInfo viewport_state = {}; viewport_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; viewport_state.viewportCount = 1; viewport_state.pViewports = &viewport; viewport_state.scissorCount = 1; viewport_state.pScissors = &scissor; VkPipelineRasterizationStateCreateInfo rasterizer = {}; rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; rasterizer.depthClampEnable = VK_FALSE; rasterizer.rasterizerDiscardEnable = VK_FALSE; rasterizer.polygonMode = VK_POLYGON_MODE_FILL; rasterizer.lineWidth = 1.0f; rasterizer.cullMode = VK_CULL_MODE_BACK_BIT; rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE; rasterizer.depthBiasEnable = VK_FALSE; VkPipelineMultisampleStateCreateInfo multisampling = {}; multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; multisampling.sampleShadingEnable = VK_FALSE; multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; VkPipelineColorBlendAttachmentState colorBlendAttachment = {}; colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; colorBlendAttachment.blendEnable = VK_FALSE; VkPipelineColorBlendStateCreateInfo color_blending = {}; color_blending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; color_blending.logicOpEnable = VK_FALSE; color_blending.logicOp = VK_LOGIC_OP_COPY; color_blending.attachmentCount = 1; color_blending.pAttachments = &colorBlendAttachment; color_blending.blendConstants[0] = 0.0f; color_blending.blendConstants[1] = 0.0f; color_blending.blendConstants[2] = 0.0f; color_blending.blendConstants[3] = 0.0f; VkPipelineLayoutCreateInfo pipeline_layout_info = {}; pipeline_layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; pipeline_layout_info.setLayoutCount = 0; pipeline_layout_info.pushConstantRangeCount = 0; if (init->vkCreatePipelineLayout ( init.device.device, &pipeline_layout_info, nullptr, &data.pipeline_layout) != VK_SUCCESS) { std::cout << "failed to create pipeline layout\n"; return -1; // failed to create pipeline layout } std::vector dynamic_states = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; VkPipelineDynamicStateCreateInfo dynamic_info = {}; dynamic_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; dynamic_info.dynamicStateCount = static_cast (dynamic_states.size ()); dynamic_info.pDynamicStates = dynamic_states.data (); VkGraphicsPipelineCreateInfo pipeline_info = {}; pipeline_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; pipeline_info.stageCount = 2; pipeline_info.pStages = shader_stages; pipeline_info.pVertexInputState = &vertex_input_info; pipeline_info.pInputAssemblyState = &input_assembly; pipeline_info.pViewportState = &viewport_state; pipeline_info.pRasterizationState = &rasterizer; pipeline_info.pMultisampleState = &multisampling; pipeline_info.pColorBlendState = &color_blending; pipeline_info.pDynamicState = &dynamic_info; pipeline_info.layout = data.pipeline_layout; pipeline_info.renderPass = data.render_pass; pipeline_info.subpass = 0; pipeline_info.basePipelineHandle = VK_NULL_HANDLE; if (init->vkCreateGraphicsPipelines ( init.device.device, VK_NULL_HANDLE, 1, &pipeline_info, nullptr, &data.graphics_pipeline) != VK_SUCCESS) { std::cout << "failed to create pipline\n"; return -1; // failed to create graphics pipeline } init->vkDestroyShaderModule (init.device.device, frag_module, nullptr); init->vkDestroyShaderModule (init.device.device, vert_module, nullptr); return 0; } int create_framebuffers (Init& init, RenderData& data) { data.swapchain_images = init.swapchain.get_images ().value (); data.swapchain_image_views = init.swapchain.get_image_views ().value (); data.framebuffers.resize (data.swapchain_image_views.size ()); for (size_t i = 0; i < data.swapchain_image_views.size (); i++) { VkImageView attachments[] = { data.swapchain_image_views[i] }; VkFramebufferCreateInfo framebuffer_info = {}; framebuffer_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; framebuffer_info.renderPass = data.render_pass; framebuffer_info.attachmentCount = 1; framebuffer_info.pAttachments = attachments; framebuffer_info.width = init.swapchain.extent.width; framebuffer_info.height = init.swapchain.extent.height; framebuffer_info.layers = 1; if (init->vkCreateFramebuffer (init.device.device, &framebuffer_info, nullptr, &data.framebuffers[i]) != VK_SUCCESS) { return -1; // failed to create framebuffer } } return 0; } int create_command_pool (Init& init, RenderData& data) { VkCommandPoolCreateInfo pool_info = {}; pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; pool_info.queueFamilyIndex = init.device.get_queue_index (vkb::QueueType::graphics).value (); if (init->vkCreateCommandPool (init.device.device, &pool_info, nullptr, &data.command_pool) != VK_SUCCESS) { std::cout << "failed to create command pool\n"; return -1; // failed to create command pool } return 0; } int create_command_buffers (Init& init, RenderData& data) { data.command_buffers.resize (data.framebuffers.size ()); VkCommandBufferAllocateInfo allocInfo = {}; allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; allocInfo.commandPool = data.command_pool; allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; allocInfo.commandBufferCount = (uint32_t)data.command_buffers.size (); if (init->vkAllocateCommandBuffers (init.device.device, &allocInfo, data.command_buffers.data ()) != VK_SUCCESS) { return -1; // failed to allocate command buffers; } for (size_t i = 0; i < data.command_buffers.size (); i++) { VkCommandBufferBeginInfo begin_info = {}; begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; if (init->vkBeginCommandBuffer (data.command_buffers[i], &begin_info) != VK_SUCCESS) { return -1; // failed to begin recording command buffer } VkRenderPassBeginInfo render_pass_info = {}; render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; render_pass_info.renderPass = data.render_pass; render_pass_info.framebuffer = data.framebuffers[i]; render_pass_info.renderArea.offset = { 0, 0 }; render_pass_info.renderArea.extent = init.swapchain.extent; VkClearValue clearColor{ { { 0.0f, 0.0f, 0.0f, 1.0f } } }; render_pass_info.clearValueCount = 1; render_pass_info.pClearValues = &clearColor; VkViewport viewport = {}; viewport.x = 0.0f; viewport.y = 0.0f; viewport.width = (float)init.swapchain.extent.width; viewport.height = (float)init.swapchain.extent.height; viewport.minDepth = 0.0f; viewport.maxDepth = 1.0f; VkRect2D scissor = {}; scissor.offset = { 0, 0 }; scissor.extent = init.swapchain.extent; init->vkCmdSetViewport (data.command_buffers[i], 0, 1, &viewport); init->vkCmdSetScissor (data.command_buffers[i], 0, 1, &scissor); init->vkCmdBeginRenderPass (data.command_buffers[i], &render_pass_info, VK_SUBPASS_CONTENTS_INLINE); init->vkCmdBindPipeline (data.command_buffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, data.graphics_pipeline); init->vkCmdDraw (data.command_buffers[i], 3, 1, 0, 0); init->vkCmdEndRenderPass (data.command_buffers[i]); if (init->vkEndCommandBuffer (data.command_buffers[i]) != VK_SUCCESS) { std::cout << "failed to record command buffer\n"; return -1; // failed to record command buffer! } } return 0; } int create_sync_objects (Init& init, RenderData& data) { data.available_semaphores.resize (MAX_FRAMES_IN_FLIGHT); data.finished_semaphore.resize (MAX_FRAMES_IN_FLIGHT); data.in_flight_fences.resize (MAX_FRAMES_IN_FLIGHT); data.image_in_flight.resize (init.swapchain.image_count, VK_NULL_HANDLE); VkSemaphoreCreateInfo semaphore_info = {}; semaphore_info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO; VkFenceCreateInfo fence_info = {}; fence_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; fence_info.flags = VK_FENCE_CREATE_SIGNALED_BIT; for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) { if (init->vkCreateSemaphore (init.device.device, &semaphore_info, nullptr, &data.available_semaphores[i]) != VK_SUCCESS || init->vkCreateSemaphore (init.device.device, &semaphore_info, nullptr, &data.finished_semaphore[i]) != VK_SUCCESS || init->vkCreateFence (init.device.device, &fence_info, nullptr, &data.in_flight_fences[i]) != VK_SUCCESS) { std::cout << "failed to create sync objects\n"; return -1; // failed to create synchronization objects for a frame } } return 0; } int recreate_swapchain (Init& init, RenderData& data) { init->vkDeviceWaitIdle (init.device.device); init->vkDestroyCommandPool (init.device.device, data.command_pool, nullptr); for (auto framebuffer : data.framebuffers) { init->vkDestroyFramebuffer (init.device.device, framebuffer, nullptr); } init.swapchain.destroy_image_views (data.swapchain_image_views); if (0 != create_swapchain (init)) return -1; if (0 != create_framebuffers (init, data)) return -1; if (0 != create_command_pool (init, data)) return -1; if (0 != create_command_buffers (init, data)) return -1; return 0; } int draw_frame (Init& init, RenderData& data) { init->vkWaitForFences (init.device.device, 1, &data.in_flight_fences[data.current_frame], VK_TRUE, UINT64_MAX); uint32_t image_index = 0; VkResult result = init->vkAcquireNextImageKHR (init.device.device, init.swapchain.swapchain, UINT64_MAX, data.available_semaphores[data.current_frame], VK_NULL_HANDLE, &image_index); if (result == VK_ERROR_OUT_OF_DATE_KHR) { return recreate_swapchain (init, data); } else if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) { std::cout << "failed to acquire swapchain image. Error " << result << "\n"; return -1; } if (data.image_in_flight[image_index] != VK_NULL_HANDLE) { init->vkWaitForFences (init.device.device, 1, &data.image_in_flight[image_index], VK_TRUE, UINT64_MAX); } data.image_in_flight[image_index] = data.in_flight_fences[data.current_frame]; VkSubmitInfo submitInfo = {}; submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; VkSemaphore wait_semaphores[] = { data.available_semaphores[data.current_frame] }; VkPipelineStageFlags wait_stages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT }; submitInfo.waitSemaphoreCount = 1; submitInfo.pWaitSemaphores = wait_semaphores; submitInfo.pWaitDstStageMask = wait_stages; submitInfo.commandBufferCount = 1; submitInfo.pCommandBuffers = &data.command_buffers[image_index]; VkSemaphore signal_semaphores[] = { data.finished_semaphore[data.current_frame] }; submitInfo.signalSemaphoreCount = 1; submitInfo.pSignalSemaphores = signal_semaphores; init->vkResetFences (init.device.device, 1, &data.in_flight_fences[data.current_frame]); if (init->vkQueueSubmit (data.graphics_queue, 1, &submitInfo, data.in_flight_fences[data.current_frame]) != VK_SUCCESS) { std::cout << "failed to submit draw command buffer\n"; return -1; //"failed to submit draw command buffer } VkPresentInfoKHR present_info = {}; present_info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR; present_info.waitSemaphoreCount = 1; present_info.pWaitSemaphores = signal_semaphores; VkSwapchainKHR swapChains[] = { init.swapchain.swapchain }; present_info.swapchainCount = 1; present_info.pSwapchains = swapChains; present_info.pImageIndices = &image_index; result = init->vkQueuePresentKHR (data.present_queue, &present_info); if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR) { return recreate_swapchain (init, data); } else if (result != VK_SUCCESS) { std::cout << "failed to present swapchain image\n"; return -1; } data.current_frame = (data.current_frame + 1) % MAX_FRAMES_IN_FLIGHT; return 0; } void cleanup (Init& init, RenderData& data) { for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) { init->vkDestroySemaphore (init.device.device, data.finished_semaphore[i], nullptr); init->vkDestroySemaphore (init.device.device, data.available_semaphores[i], nullptr); init->vkDestroyFence (init.device.device, data.in_flight_fences[i], nullptr); } init->vkDestroyCommandPool (init.device.device, data.command_pool, nullptr); for (auto framebuffer : data.framebuffers) { init->vkDestroyFramebuffer (init.device.device, framebuffer, nullptr); } init->vkDestroyPipeline (init.device.device, data.graphics_pipeline, nullptr); init->vkDestroyPipelineLayout (init.device.device, data.pipeline_layout, nullptr); init->vkDestroyRenderPass (init.device.device, data.render_pass, nullptr); init.swapchain.destroy_image_views (data.swapchain_image_views); vkb::destroy_swapchain (init.swapchain); vkb::destroy_device (init.device); init->vkDestroySurfaceKHR (init.instance.instance, init.surface, nullptr); vkb::destroy_instance (init.instance); destroy_window_glfw (init.window); } int main () { Init init; RenderData render_data; if (0 != device_initialization (init)) return -1; if (0 != create_swapchain (init)) return -1; if (0 != get_queues (init, render_data)) return -1; if (0 != create_render_pass (init, render_data)) return -1; if (0 != create_graphics_pipeline (init, render_data)) return -1; if (0 != create_framebuffers (init, render_data)) return -1; if (0 != create_command_pool (init, render_data)) return -1; if (0 != create_command_buffers (init, render_data)) return -1; if (0 != create_sync_objects (init, render_data)) return -1; while (!glfwWindowShouldClose (init.window)) { glfwPollEvents (); int res = draw_frame (init, render_data); if (res != 0) { std::cout << "failed to draw frame \n"; return -1; } } init->vkDeviceWaitIdle (init.device.device); cleanup (init, render_data); return 0; }