#include #include #include #include #include #include #include #include #include #include #include #include "../tests/common.h" #include "example_config.h" const size_t MAX_FRAMES_IN_FLIGHT = 2; std::atomic_bool is_running; std::atomic_bool should_resize; uint32_t current_width = default_window_width; uint32_t current_height = default_window_height; std::mutex swapchain_mutex; std::mutex render_mutex; std::mutex render_thread_sleep_mutex; std::condition_variable render_thread_sleep_condition_variable; const bool run_multithreaded = true; const bool use_refresh_callback = true; const VkPresentModeKHR present_mode = VK_PRESENT_MODE_FIFO_KHR; // options are: // VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_FIFO_KHR, VK_PRESENT_MODE_FIFO_RELAXED_KHR struct Renderer { GLFWwindow* window; vkb::Instance instance; VkSurfaceKHR surface; vkb::PhysicalDevice physical_device; vkb::Device device; vkb::DispatchTable dispatch; VkQueue graphics_queue; VkQueue present_queue; vkb::SwapchainManager swapchain_manager; vkb::SwapchainInfo swap_info; // where to place the new framebuffer when a resize event happens VkFramebuffer new_framebuffer = VK_NULL_HANDLE; vkb::DeletionQueue delete_queue; VkRenderPass render_pass; VkFramebuffer framebuffer; VkPipelineLayout pipeline_layout; VkPipeline graphics_pipeline; VkCommandPool command_pool; std::array command_buffers; std::array fences; uint32_t current_index = 0; double current_time = 0; }; bool try_lock(std::mutex& mutex) { if (run_multithreaded) return mutex.try_lock(); else return true; } void unlock(std::mutex& mutex) { if (run_multithreaded) mutex.unlock(); } int recreate_swapchain(Renderer& renderer); int draw_frame(Renderer& renderer, bool try_lock); void glfw_resize_callback(GLFWwindow* window, int width, int height) { if (!is_running || width == 0 || height == 0) { return; } should_resize = true; current_width = width; current_height = height; Renderer* renderer = reinterpret_cast(glfwGetWindowUserPointer(window)); int res = recreate_swapchain(*renderer); if (res < 0) { is_running = false; return; } if (!use_refresh_callback) { res = draw_frame(*renderer, false); if (res < 0) { is_running = false; } } should_resize = false; render_thread_sleep_condition_variable.notify_one(); } void glfw_refresh_callback(GLFWwindow* window) { // if (try_lock(render_mutex)) { Renderer* renderer = reinterpret_cast(glfwGetWindowUserPointer(window)); int res = draw_frame(*renderer, true); if (res < 0) { is_running = false; } // unlock(render_mutex); //} } inline VKAPI_ATTR VkBool32 VKAPI_CALL debug_callback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageType, const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData, void*) { auto ms = vkb::to_string_message_severity(messageSeverity); auto mt = vkb::to_string_message_type(messageType); std::cerr << "[" << ms << ": " << mt << "]\n" << pCallbackData->pMessage << "\n"; return VK_FALSE; // Applications must return false here } int instance_initialization(Renderer& renderer) { renderer.window = create_window_glfw("Vulkan Triangle", true); glfwSetWindowUserPointer(renderer.window, &renderer); vkb::InstanceBuilder instance_builder; auto instance_ret = instance_builder.request_validation_layers() .require_api_version(1, 2) .set_debug_callback(debug_callback) .build(); if (!instance_ret) { std::cout << instance_ret.error().message() << "\n"; return -1; } renderer.instance = instance_ret.value(); glfwSetWindowSizeCallback(renderer.window, glfw_resize_callback); if (use_refresh_callback) glfwSetWindowRefreshCallback(renderer.window, glfw_refresh_callback); renderer.surface = create_surface_glfw(renderer.instance.instance, renderer.window); VkPhysicalDeviceVulkan12Features features_1_2{}; features_1_2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES; features_1_2.imagelessFramebuffer = true; vkb::PhysicalDeviceSelector phys_device_selector(renderer.instance); auto phys_device_ret = phys_device_selector.set_surface(renderer.surface).set_required_features_12(features_1_2).select(); if (!phys_device_ret) { std::cout << phys_device_ret.error().message() << "\n"; return -1; } renderer.physical_device = phys_device_ret.value(); return 0; } int device_initialization(Renderer& renderer) { vkb::DeviceBuilder device_builder{ renderer.physical_device }; auto device_ret = device_builder.build(); if (!device_ret) { std::cout << device_ret.error().message() << "\n"; return -1; } renderer.device = device_ret.value(); renderer.dispatch = renderer.device.make_table(); renderer.delete_queue = vkb::DeletionQueue(renderer.device.device, MAX_FRAMES_IN_FLIGHT); auto swapchain_manager_ret = vkb::SwapchainManager::create( vkb::SwapchainBuilder{ renderer.device }.set_desired_present_mode(present_mode).set_desired_extent(default_window_width, default_window_height)); if (!swapchain_manager_ret) { std::cout << swapchain_manager_ret.error().message() << "\n"; return -1; } renderer.swapchain_manager = std::move(swapchain_manager_ret.value()); renderer.swap_info = renderer.swapchain_manager.get_info().value(); return 0; } int get_queues(Renderer& renderer) { auto gq = renderer.device.get_queue(vkb::QueueType::graphics); if (!gq.has_value()) { std::cout << "failed to get graphics queue: " << gq.error().message() << "\n"; return -1; } renderer.graphics_queue = gq.value(); auto pq = renderer.device.get_queue(vkb::QueueType::present); if (!pq.has_value()) { std::cout << "failed to get present queue: " << pq.error().message() << "\n"; return -1; } renderer.present_queue = pq.value(); return 0; } int create_render_pass(Renderer& renderer) { VkAttachmentDescription color_attachment = {}; color_attachment.format = renderer.swap_info.image_format; color_attachment.samples = VK_SAMPLE_COUNT_1_BIT; color_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; color_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE; color_attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; color_attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; color_attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; color_attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; VkAttachmentReference color_attachment_ref = {}; color_attachment_ref.attachment = 0; color_attachment_ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VkSubpassDescription subpass = {}; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &color_attachment_ref; VkSubpassDependency dependency = {}; dependency.srcSubpass = VK_SUBPASS_EXTERNAL; dependency.dstSubpass = 0; dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; dependency.srcAccessMask = 0; dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; VkRenderPassCreateInfo render_pass_info = {}; render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; render_pass_info.attachmentCount = 1; render_pass_info.pAttachments = &color_attachment; render_pass_info.subpassCount = 1; render_pass_info.pSubpasses = &subpass; render_pass_info.dependencyCount = 1; render_pass_info.pDependencies = &dependency; if (renderer.dispatch.createRenderPass(&render_pass_info, nullptr, &renderer.render_pass) != VK_SUCCESS) { std::cout << "failed to create render pass\n"; return -1; // failed to create render pass! } return 0; } int create_framebuffer(Renderer& renderer, VkFramebuffer& output) { vkb::ImagelessFramebufferBuilder if_builder(renderer.device); output = if_builder.set_renderpass(renderer.render_pass) .set_extent(renderer.swap_info.extent) .set_layers(1) .add_attachment(renderer.swap_info.image_usage_flags, renderer.swap_info.image_format) .build(); return 0; } std::vector readFile(const std::string& filename) { std::ifstream file(filename, std::ios::ate | std::ios::binary); if (!file.is_open()) { throw std::runtime_error("failed to open file!"); } size_t file_size = (size_t)file.tellg(); std::vector buffer(file_size); file.seekg(0); file.read(buffer.data(), static_cast(file_size)); file.close(); return buffer; } VkShaderModule createShaderModule(Renderer& renderer, const std::vector& code) { VkShaderModuleCreateInfo create_info = {}; create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; create_info.codeSize = code.size(); create_info.pCode = reinterpret_cast(code.data()); VkShaderModule shaderModule; if (renderer.dispatch.createShaderModule(&create_info, nullptr, &shaderModule) != VK_SUCCESS) { return VK_NULL_HANDLE; // failed to create shader module } return shaderModule; } int create_graphics_pipeline(Renderer& renderer) { auto vert_code = readFile(std::string(EXAMPLE_BUILD_DIRECTORY) + "/vert.spv"); auto frag_code = readFile(std::string(EXAMPLE_BUILD_DIRECTORY) + "/frag.spv"); VkShaderModule vert_module = createShaderModule(renderer, vert_code); VkShaderModule frag_module = createShaderModule(renderer, frag_code); if (vert_module == VK_NULL_HANDLE || frag_module == VK_NULL_HANDLE) { std::cout << "failed to create shader module\n"; return -1; // failed to create shader modules } VkPipelineShaderStageCreateInfo vert_stage_info = {}; vert_stage_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; vert_stage_info.stage = VK_SHADER_STAGE_VERTEX_BIT; vert_stage_info.module = vert_module; vert_stage_info.pName = "main"; VkPipelineShaderStageCreateInfo frag_stage_info = {}; frag_stage_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; frag_stage_info.stage = VK_SHADER_STAGE_FRAGMENT_BIT; frag_stage_info.module = frag_module; frag_stage_info.pName = "main"; VkPipelineShaderStageCreateInfo shader_stages[] = { vert_stage_info, frag_stage_info }; VkPipelineVertexInputStateCreateInfo vertex_input_info = {}; vertex_input_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; vertex_input_info.vertexBindingDescriptionCount = 0; vertex_input_info.vertexAttributeDescriptionCount = 0; VkPipelineInputAssemblyStateCreateInfo input_assembly = {}; input_assembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; input_assembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; input_assembly.primitiveRestartEnable = VK_FALSE; VkViewport viewport = {}; viewport.x = 0.0f; viewport.y = 0.0f; viewport.width = (float)renderer.swap_info.extent.width; viewport.height = (float)renderer.swap_info.extent.height; viewport.minDepth = 0.0f; viewport.maxDepth = 1.0f; VkRect2D scissor = {}; scissor.offset = { 0, 0 }; scissor.extent = renderer.swap_info.extent; VkPipelineViewportStateCreateInfo viewport_state = {}; viewport_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; viewport_state.viewportCount = 1; viewport_state.pViewports = &viewport; viewport_state.scissorCount = 1; viewport_state.pScissors = &scissor; VkPipelineRasterizationStateCreateInfo rasterizer = {}; rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; rasterizer.depthClampEnable = VK_FALSE; rasterizer.rasterizerDiscardEnable = VK_FALSE; rasterizer.polygonMode = VK_POLYGON_MODE_FILL; rasterizer.lineWidth = 1.0f; rasterizer.cullMode = VK_CULL_MODE_BACK_BIT; rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE; rasterizer.depthBiasEnable = VK_FALSE; VkPipelineMultisampleStateCreateInfo multisampling = {}; multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; multisampling.sampleShadingEnable = VK_FALSE; multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; VkPipelineColorBlendAttachmentState colorBlendAttachment = {}; colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; colorBlendAttachment.blendEnable = VK_FALSE; VkPipelineColorBlendStateCreateInfo color_blending = {}; color_blending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; color_blending.logicOpEnable = VK_FALSE; color_blending.logicOp = VK_LOGIC_OP_COPY; color_blending.attachmentCount = 1; color_blending.pAttachments = &colorBlendAttachment; color_blending.blendConstants[0] = 0.0f; color_blending.blendConstants[1] = 0.0f; color_blending.blendConstants[2] = 0.0f; color_blending.blendConstants[3] = 0.0f; VkPipelineLayoutCreateInfo pipeline_layout_info = {}; pipeline_layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; pipeline_layout_info.setLayoutCount = 0; pipeline_layout_info.pushConstantRangeCount = 0; if (renderer.dispatch.createPipelineLayout( &pipeline_layout_info, nullptr, &renderer.pipeline_layout) != VK_SUCCESS) { std::cout << "failed to create pipeline layout\n"; return -1; // failed to create pipeline layout } std::vector dynamic_states = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; VkPipelineDynamicStateCreateInfo dynamic_info = {}; dynamic_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; dynamic_info.dynamicStateCount = static_cast(dynamic_states.size()); dynamic_info.pDynamicStates = dynamic_states.data(); VkGraphicsPipelineCreateInfo pipeline_info = {}; pipeline_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; pipeline_info.stageCount = 2; pipeline_info.pStages = shader_stages; pipeline_info.pVertexInputState = &vertex_input_info; pipeline_info.pInputAssemblyState = &input_assembly; pipeline_info.pViewportState = &viewport_state; pipeline_info.pRasterizationState = &rasterizer; pipeline_info.pMultisampleState = &multisampling; pipeline_info.pColorBlendState = &color_blending; pipeline_info.pDynamicState = &dynamic_info; pipeline_info.layout = renderer.pipeline_layout; pipeline_info.renderPass = renderer.render_pass; pipeline_info.subpass = 0; pipeline_info.basePipelineHandle = VK_NULL_HANDLE; if (renderer.dispatch.createGraphicsPipelines( VK_NULL_HANDLE, 1, &pipeline_info, nullptr, &renderer.graphics_pipeline) != VK_SUCCESS) { std::cout << "failed to create pipline\n"; return -1; // failed to create graphics pipeline } renderer.dispatch.destroyShaderModule(frag_module, nullptr); renderer.dispatch.destroyShaderModule(vert_module, nullptr); return 0; } int create_command_buffers(Renderer& renderer) { VkCommandPoolCreateInfo pool_info{}; pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; pool_info.queueFamilyIndex = renderer.device.get_queue_index(vkb::QueueType::graphics).value(); if (renderer.dispatch.createCommandPool(&pool_info, nullptr, &renderer.command_pool) != VK_SUCCESS) { std::cout << "failed to create command pool\n"; return -1; } VkCommandBufferAllocateInfo info{}; info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; info.commandPool = renderer.command_pool; info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; info.commandBufferCount = static_cast(4); if (renderer.dispatch.allocateCommandBuffers(&info, renderer.command_buffers.data()) != VK_SUCCESS) { std::cout << "failed to allocate command buffers\n"; return -1; } VkFenceCreateInfo fence_info{}; fence_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; fence_info.flags = VK_FENCE_CREATE_SIGNALED_BIT; for (auto& fence : renderer.fences) { if (renderer.dispatch.createFence(&fence_info, nullptr, &fence) != VK_SUCCESS) { std::cout << "failed to create fence\n"; return -1; } } return 0; } int record_command_buffer(Renderer& renderer, VkCommandBuffer command_buffer, VkImageView image_view) { VkCommandBufferBeginInfo begin_info = {}; begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; if (renderer.dispatch.beginCommandBuffer(command_buffer, &begin_info) != VK_SUCCESS) { std::cout << "failed to begin recording command buffer\n"; return -1; // failed to begin recording command buffer } VkRenderPassAttachmentBeginInfo attach_begin_info{}; attach_begin_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO; attach_begin_info.attachmentCount = 1; attach_begin_info.pAttachments = &image_view; VkRenderPassBeginInfo render_pass_info = {}; render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; render_pass_info.pNext = &attach_begin_info; render_pass_info.renderPass = renderer.render_pass; render_pass_info.framebuffer = renderer.framebuffer; render_pass_info.renderArea.offset = { 0, 0 }; render_pass_info.renderArea.extent = renderer.swap_info.extent; float x = static_cast(std::sin(renderer.current_time * 1.5) * 0.5 + 0.5); float z = static_cast(std::cos(renderer.current_time * 1.5) * 0.5 + 0.5); VkClearValue clearColor{ { { x, 0.0f, z, 1.0f } } }; render_pass_info.clearValueCount = 1; render_pass_info.pClearValues = &clearColor; VkViewport viewport = {}; viewport.x = 0.0f; viewport.y = 0.0f; viewport.width = (float)renderer.swap_info.extent.width; viewport.height = (float)renderer.swap_info.extent.height; viewport.minDepth = 0.0f; viewport.maxDepth = 1.0f; VkRect2D scissor = {}; scissor.offset = { 0, 0 }; scissor.extent = renderer.swap_info.extent; renderer.dispatch.cmdSetViewport(command_buffer, 0, 1, &viewport); renderer.dispatch.cmdSetScissor(command_buffer, 0, 1, &scissor); renderer.dispatch.cmdBeginRenderPass(command_buffer, &render_pass_info, VK_SUBPASS_CONTENTS_INLINE); renderer.dispatch.cmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, renderer.graphics_pipeline); renderer.dispatch.cmdDraw(command_buffer, 3, 1, 0, 0); renderer.dispatch.cmdEndRenderPass(command_buffer); if (renderer.dispatch.endCommandBuffer(command_buffer) != VK_SUCCESS) { std::cout << "failed to record command buffer\n"; return -1; // failed to record command buffer! } return 0; } int recreate_swapchain(Renderer& renderer) { std::lock_guard lg(swapchain_mutex); auto ret = renderer.swapchain_manager.recreate(); if (!ret) { std::cout << "failed to recreate swapchain\n"; return -1; } renderer.swap_info = ret.value(); if (renderer.new_framebuffer != VK_NULL_HANDLE) { renderer.delete_queue.add_framebuffer(renderer.new_framebuffer); } if (0 != create_framebuffer(renderer, renderer.new_framebuffer)) return -1; return 0; } int draw_frame(Renderer& renderer, bool try_lock) { std::unique_lock lg(render_mutex, std::try_to_lock); if (!try_lock && !lg.owns_lock()) { lg.lock(); } else if (!lg.owns_lock()) { return 0; } vkb::SwapchainAcquireInfo acquire_info; { std::lock_guard slg(swapchain_mutex); // swap old framebuffer with new one now that both locks are held if (renderer.new_framebuffer != VK_NULL_HANDLE) { renderer.delete_queue.add_framebuffer(renderer.framebuffer); renderer.framebuffer = renderer.new_framebuffer; renderer.new_framebuffer = VK_NULL_HANDLE; } auto acquire_ret = renderer.swapchain_manager.acquire_image(); if (acquire_ret.matches_error(vkb::SwapchainManagerError::swapchain_out_of_date)) { return 1; } else if (!acquire_ret.has_value()) { std::cout << "failed to acquire swapchain image\n"; return -1; } acquire_info = acquire_ret.value(); } if (should_resize) { renderer.swapchain_manager.cancel_acquire_frame(); return 1; } renderer.dispatch.waitForFences(1, &renderer.fences[renderer.current_index], VK_TRUE, UINT64_MAX); renderer.dispatch.resetFences(1, &renderer.fences[renderer.current_index]); record_command_buffer(renderer, renderer.command_buffers[renderer.current_index], acquire_info.image_view); VkSemaphore wait_semaphores[1] = { acquire_info.wait_semaphore }; VkSemaphore signal_semaphores[1] = { acquire_info.signal_semaphore }; VkPipelineStageFlags wait_stages[1] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT }; VkSubmitInfo submit_info = {}; submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; submit_info.waitSemaphoreCount = 1; submit_info.pWaitSemaphores = wait_semaphores; submit_info.pWaitDstStageMask = wait_stages; submit_info.commandBufferCount = 1; submit_info.pCommandBuffers = &renderer.command_buffers[renderer.current_index]; submit_info.signalSemaphoreCount = 1; submit_info.pSignalSemaphores = signal_semaphores; VkResult res = renderer.dispatch.queueSubmit( renderer.graphics_queue, 1, &submit_info, renderer.fences[renderer.current_index]); if (res != VK_SUCCESS) { std::cout << "failed to submit command buffer" << res << "\n"; return -1; } renderer.current_index = (renderer.current_index + 1) % MAX_FRAMES_IN_FLIGHT; if (should_resize) { renderer.swapchain_manager.cancel_present_frame(); return 1; } { std::lock_guard slg(swapchain_mutex); if (!renderer.swapchain_manager.able_to_present()) { renderer.swapchain_manager.cancel_present_frame(); return 0; } auto present_ret = renderer.swapchain_manager.present(); if (present_ret.matches_error(vkb::SwapchainManagerError::swapchain_out_of_date)) { return 1; } else if (!present_ret) { std::cout << "failed to present swapchain image " << present_ret.error().message() << "\n"; return -1; } } renderer.delete_queue.tick(); renderer.current_time = glfwGetTime(); return 0; } void cleanup(Renderer& renderer) { renderer.dispatch.deviceWaitIdle(); for (auto& fence : renderer.fences) { renderer.dispatch.destroyFence(fence, nullptr); } renderer.dispatch.destroyCommandPool(renderer.command_pool, nullptr); renderer.dispatch.destroyPipeline(renderer.graphics_pipeline, nullptr); renderer.dispatch.destroyPipelineLayout(renderer.pipeline_layout, nullptr); renderer.dispatch.destroyFramebuffer(renderer.framebuffer, nullptr); renderer.dispatch.destroyRenderPass(renderer.render_pass, nullptr); renderer.delete_queue.destroy(); renderer.swapchain_manager.destroy(); vkb::destroy_device(renderer.device); vkb::destroy_surface(renderer.instance, renderer.surface); vkb::destroy_instance(renderer.instance); destroy_window_glfw(renderer.window); } void render_loop(Renderer* renderer) { while (is_running) { int res = draw_frame(*renderer, true); if (res < 0) { is_running = false; break; } if (res == 1) { std::unique_lock ulg(render_thread_sleep_mutex); render_thread_sleep_condition_variable.wait(ulg); } } } int main() { is_running = false; should_resize = false; Renderer renderer; if (0 != instance_initialization(renderer)) return -1; if (0 != device_initialization(renderer)) return -1; if (0 != get_queues(renderer)) return -1; if (0 != create_render_pass(renderer)) return -1; if (0 != create_framebuffer(renderer, renderer.framebuffer)) return -1; if (0 != create_graphics_pipeline(renderer)) return -1; if (0 != create_command_buffers(renderer)) return -1; is_running = true; renderer.current_time = glfwGetTime(); if (run_multithreaded) { std::thread render_thread{ render_loop, &renderer }; while (!glfwWindowShouldClose(renderer.window) && is_running) { glfwPollEvents(); glfwWaitEvents(); } is_running = false; render_thread_sleep_condition_variable.notify_one(); render_thread.join(); } else { while (!glfwWindowShouldClose(renderer.window) && is_running) { glfwPollEvents(); int res = draw_frame(renderer, false); if (res < 0) { is_running = false; } } } cleanup(renderer); return 0; }