#pragma once #include #include #include #if defined(_WIN32) #include #define NOMINMAX #include #endif // _WIN32 #if defined(__linux__) || defined(__APPLE__) #include #endif #define GLFW_INCLUDE_VULKAN #include "GLFW/glfw3.h" #include "../src/VkBootstrap.h" GLFWwindow* create_window_glfw(const char* window_name = "", bool resize = true) { glfwInit(); glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); if (!resize) glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); return glfwCreateWindow(1024, 1024, window_name, NULL, NULL); } void destroy_window_glfw(GLFWwindow* window) { glfwDestroyWindow(window); glfwTerminate(); } VkSurfaceKHR create_surface_glfw(VkInstance instance, GLFWwindow* window) { VkSurfaceKHR surface = VK_NULL_HANDLE; VkResult err = glfwCreateWindowSurface(instance, window, NULL, &surface); if (err) { const char* error_msg; int ret = glfwGetError(&error_msg); if (ret != 0) { std::cout << ret << " "; if (error_msg != nullptr) std::cout << error_msg; std::cout << "\n"; } surface = VK_NULL_HANDLE; } return surface; } struct VulkanLibrary { #if defined(__linux__) || defined(__APPLE__) void* library; #elif defined(_WIN32) HMODULE library; #endif VulkanLibrary() { #if defined(__linux__) library = dlopen("libvulkan.so.1", RTLD_NOW | RTLD_LOCAL); if (!library) library = dlopen("libvulkan.so", RTLD_NOW | RTLD_LOCAL); #elif defined(__APPLE__) library = dlopen("libvulkan.dylib", RTLD_NOW | RTLD_LOCAL); if (!library) library = dlopen("libvulkan.1.dylib", RTLD_NOW | RTLD_LOCAL); #elif defined(_WIN32) library = LoadLibrary(TEXT("vulkan-1.dll")); #else assert(false && "Unsupported platform"); #endif if (!library) return; #if defined(__linux__) || defined(__APPLE__) vkGetInstanceProcAddr = reinterpret_cast(dlsym(library, "vkGetInstanceProcAddr")); #elif defined(_WIN32) vkGetInstanceProcAddr = reinterpret_cast(GetProcAddress(library, "vkGetInstanceProcAddr")); #endif } void close() { #if defined(__linux__) || defined(__APPLE__) dlclose(library); #elif defined(_WIN32) FreeLibrary(library); #endif library = 0; } void init(VkInstance instance) { vkGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr)vkGetInstanceProcAddr(instance, "vkGetDeviceProcAddr"); vkDestroySurfaceKHR = (PFN_vkDestroySurfaceKHR)vkGetInstanceProcAddr(instance, "vkDestroySurfaceKHR"); } void init(VkDevice device) { vkCreateRenderPass = (PFN_vkCreateRenderPass)vkGetDeviceProcAddr(device, "vkCreateRenderPass"); vkCreateShaderModule = (PFN_vkCreateShaderModule)vkGetDeviceProcAddr(device, "vkCreateShaderModule"); vkCreatePipelineLayout = (PFN_vkCreatePipelineLayout)vkGetDeviceProcAddr(device, "vkCreatePipelineLayout"); vkCreateGraphicsPipelines = (PFN_vkCreateGraphicsPipelines)vkGetDeviceProcAddr(device, "vkCreateGraphicsPipelines"); vkDestroyShaderModule = (PFN_vkDestroyShaderModule)vkGetDeviceProcAddr(device, "vkDestroyShaderModule"); vkCreateFramebuffer = (PFN_vkCreateFramebuffer)vkGetDeviceProcAddr(device, "vkCreateFramebuffer"); vkCreateCommandPool = (PFN_vkCreateCommandPool)vkGetDeviceProcAddr(device, "vkCreateCommandPool"); vkAllocateCommandBuffers = (PFN_vkAllocateCommandBuffers)vkGetDeviceProcAddr(device, "vkAllocateCommandBuffers"); vkBeginCommandBuffer = (PFN_vkBeginCommandBuffer)vkGetDeviceProcAddr(device, "vkBeginCommandBuffer"); vkEndCommandBuffer = (PFN_vkEndCommandBuffer)vkGetDeviceProcAddr(device, "vkEndCommandBuffer"); vkCmdSetViewport = (PFN_vkCmdSetViewport)vkGetDeviceProcAddr(device, "vkCmdSetViewport"); vkCmdSetScissor = (PFN_vkCmdSetScissor)vkGetDeviceProcAddr(device, "vkCmdSetScissor"); vkCmdBeginRenderPass = (PFN_vkCmdBeginRenderPass)vkGetDeviceProcAddr(device, "vkCmdBeginRenderPass"); vkCmdEndRenderPass = (PFN_vkCmdEndRenderPass)vkGetDeviceProcAddr(device, "vkCmdEndRenderPass"); vkCmdBindPipeline = (PFN_vkCmdBindPipeline)vkGetDeviceProcAddr(device, "vkCmdBindPipeline"); vkCmdDraw = (PFN_vkCmdDraw)vkGetDeviceProcAddr(device, "vkCmdDraw"); vkCreateSemaphore = (PFN_vkCreateSemaphore)vkGetDeviceProcAddr(device, "vkCreateSemaphore"); vkCreateFence = (PFN_vkCreateFence)vkGetDeviceProcAddr(device, "vkCreateFence"); vkDeviceWaitIdle = (PFN_vkDeviceWaitIdle)vkGetDeviceProcAddr(device, "vkDeviceWaitIdle"); vkDestroyCommandPool = (PFN_vkDestroyCommandPool)vkGetDeviceProcAddr(device, "vkDestroyCommandPool"); vkDestroyFramebuffer = (PFN_vkDestroyFramebuffer)vkGetDeviceProcAddr(device, "vkDestroyFramebuffer"); vkWaitForFences = (PFN_vkWaitForFences)vkGetDeviceProcAddr(device, "vkWaitForFences"); vkAcquireNextImageKHR = (PFN_vkAcquireNextImageKHR)vkGetDeviceProcAddr(device, "vkAcquireNextImageKHR"); vkResetFences = (PFN_vkResetFences)vkGetDeviceProcAddr(device, "vkResetFences"); vkQueueSubmit = (PFN_vkQueueSubmit)vkGetDeviceProcAddr(device, "vkQueueSubmit"); vkQueuePresentKHR = (PFN_vkQueuePresentKHR)vkGetDeviceProcAddr(device, "vkQueuePresentKHR"); vkDestroySemaphore = (PFN_vkDestroySemaphore)vkGetDeviceProcAddr(device, "vkDestroySemaphore"); vkDestroyFence = (PFN_vkDestroyFence)vkGetDeviceProcAddr(device, "vkDestroyFence"); vkDestroyPipeline = (PFN_vkDestroyPipeline)vkGetDeviceProcAddr(device, "vkDestroyPipeline"); vkDestroyPipelineLayout = (PFN_vkDestroyPipelineLayout)vkGetDeviceProcAddr(device, "vkDestroyPipelineLayout"); vkDestroyRenderPass = (PFN_vkDestroyRenderPass)vkGetDeviceProcAddr(device, "vkDestroyRenderPass"); } PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr = VK_NULL_HANDLE; PFN_vkGetDeviceProcAddr vkGetDeviceProcAddr = VK_NULL_HANDLE; PFN_vkCreateRenderPass vkCreateRenderPass = VK_NULL_HANDLE; PFN_vkCreateShaderModule vkCreateShaderModule = VK_NULL_HANDLE; PFN_vkCreatePipelineLayout vkCreatePipelineLayout = VK_NULL_HANDLE; PFN_vkCreateGraphicsPipelines vkCreateGraphicsPipelines = VK_NULL_HANDLE; PFN_vkDestroyShaderModule vkDestroyShaderModule = VK_NULL_HANDLE; PFN_vkCreateFramebuffer vkCreateFramebuffer = VK_NULL_HANDLE; PFN_vkCreateCommandPool vkCreateCommandPool = VK_NULL_HANDLE; PFN_vkAllocateCommandBuffers vkAllocateCommandBuffers = VK_NULL_HANDLE; PFN_vkBeginCommandBuffer vkBeginCommandBuffer = VK_NULL_HANDLE; PFN_vkEndCommandBuffer vkEndCommandBuffer = VK_NULL_HANDLE; PFN_vkCmdSetViewport vkCmdSetViewport = VK_NULL_HANDLE; PFN_vkCmdSetScissor vkCmdSetScissor = VK_NULL_HANDLE; PFN_vkCmdBeginRenderPass vkCmdBeginRenderPass = VK_NULL_HANDLE; PFN_vkCmdEndRenderPass vkCmdEndRenderPass = VK_NULL_HANDLE; PFN_vkCmdBindPipeline vkCmdBindPipeline = VK_NULL_HANDLE; PFN_vkCmdDraw vkCmdDraw = VK_NULL_HANDLE; PFN_vkCreateSemaphore vkCreateSemaphore = VK_NULL_HANDLE; PFN_vkCreateFence vkCreateFence = VK_NULL_HANDLE; PFN_vkDeviceWaitIdle vkDeviceWaitIdle = VK_NULL_HANDLE; PFN_vkDestroyCommandPool vkDestroyCommandPool = VK_NULL_HANDLE; PFN_vkDestroyFramebuffer vkDestroyFramebuffer = VK_NULL_HANDLE; PFN_vkWaitForFences vkWaitForFences = VK_NULL_HANDLE; PFN_vkAcquireNextImageKHR vkAcquireNextImageKHR = VK_NULL_HANDLE; PFN_vkResetFences vkResetFences = VK_NULL_HANDLE; PFN_vkQueueSubmit vkQueueSubmit = VK_NULL_HANDLE; PFN_vkQueuePresentKHR vkQueuePresentKHR = VK_NULL_HANDLE; PFN_vkDestroySemaphore vkDestroySemaphore = VK_NULL_HANDLE; PFN_vkDestroyFence vkDestroyFence = VK_NULL_HANDLE; PFN_vkDestroyPipeline vkDestroyPipeline = VK_NULL_HANDLE; PFN_vkDestroyPipelineLayout vkDestroyPipelineLayout = VK_NULL_HANDLE; PFN_vkDestroySurfaceKHR vkDestroySurfaceKHR = VK_NULL_HANDLE; PFN_vkDestroyRenderPass vkDestroyRenderPass = VK_NULL_HANDLE; };