# Vk-Bootstrap A Vulkan utility library meant to jump start any Vulkan Application This library simplifies the tedious process of: * Instance Creation * Picking a Physical Device * Device Creation * Getting Queues * Swapchain Creation It also adds several conveniences for: * enabling validation layers * setting up a debug callback * select a gpu based on a set of common criteria like features, extensions, memory, etc. ## Example ```cpp #include "VkBootstrap.h" void init_vulkan() { vkb::InstanceBuilder builder; builder.request_validation_layers() .set_app_name ("Example Vulkan Application") .use_default_debug_messenger (); auto inst_ret = builder.build(); if (!inst_ret.has_value()) { // error } vkb::Instance vkb_inst = inst_ret.value(); vkb::PhysicalDeviceSelector selector{ inst }; selector.set_surface (/* from user created window*/) .set_minimum_version (1, 1) //require a vulkan 1.1 capable device .require_dedicated_transfer_queue(); auto phys_ret = selector.select (); if (!phys_ret.has_value()) { // error } vkb::DeviceBuilder device_builder{ phys_ret.value() }; auto dev_ret = device_builder.build (); if (!dev_ret.has_value()){ // error } vkb::Device dev = dev_ret.value(); // Get the VkDevice handle used in the rest of a vulkan application VkDevice device = dev.device; // Get the graphics queue with a helper function auto graphics_queue_ret = dev.get_queue(vkb::QueueType::graphics); if (!graphics_queue_ret.has_value()){ // error } VkQueue graphics_queue = graphics_queue_ret.value(); // Turned 400-500 lines of boilerplate into less than fifty. } ``` See `example/triangle.cpp` for an example that renders a triangle to the screen. ## Setting up vk-bootstrap ### Simple This library has no external dependencies. Simply copy the `src/VkBootstrap.h` and `src/VkBootstrap.cpp` files into your project and compile them as you normally would ### With git-submodule + CMake Add this project as a git-submodule ```bash git submodule add https://github.com/charles-lunarg/vk-bootstrap ``` With CMake, add the project as a subdirectory ```cmake add_subdirectory(vk-bootstrap) target_link_libraries(your_application_name vk-bootstrap) ``` ### Manually Building ```bash git clone https://github.com/charles-lunarg/vk-bootstrap cd vk-bootstrap mkdir build cd build cmake .. ``` ## Testing To test, glfw and Catch2 are automatically included using git submodules. In the project directory, run the following to get the required dependencies to test. ```bash git submodule update --init ``` Tests will be enabled by default if you open this project standalone. If you include this project as a subdirectory, you can force enable tests by adding `-DVK_BOOTSTRAP_TEST` to the cmake command line arguments ```bash cmake ../path/to/your-project/ -DVK_BOOTSTRAP_TEST=ON ``` ## Todo's * Package library to be usable * More examples * Testing * Documenting API