mirror of
https://github.com/charles-lunarg/vk-bootstrap.git
synced 2024-11-25 00:14:35 +00:00
a330227666
vulkan.h includes platform specific headers that cause non trivial build overhead. Because vk-bootstrap doesn't make use of any platform specific API's, it can move over to vulkan_core.h. This *MAY* break users of the library who were depending on vulkan/vulkan.h including other headers, like windows.h. But because the benefits outweigh the drawbacks, it is a good change.
608 lines
23 KiB
C++
608 lines
23 KiB
C++
#include <stdio.h>
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#include <memory>
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#include <iostream>
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#include <fstream>
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#include <string>
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#include <vulkan/vulkan_core.h>
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#include <GLFW/glfw3.h>
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#include <VkBootstrap.h>
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#include "example_config.h"
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const int MAX_FRAMES_IN_FLIGHT = 2;
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struct Init {
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GLFWwindow* window;
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vkb::Instance instance;
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vkb::InstanceDispatchTable inst_disp;
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VkSurfaceKHR surface;
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vkb::Device device;
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vkb::DispatchTable disp;
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vkb::Swapchain swapchain;
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};
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struct RenderData {
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VkQueue graphics_queue;
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VkQueue present_queue;
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std::vector<VkImage> swapchain_images;
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std::vector<VkImageView> swapchain_image_views;
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std::vector<VkFramebuffer> framebuffers;
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VkRenderPass render_pass;
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VkPipelineLayout pipeline_layout;
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VkPipeline graphics_pipeline;
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VkCommandPool command_pool;
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std::vector<VkCommandBuffer> command_buffers;
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std::vector<VkSemaphore> available_semaphores;
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std::vector<VkSemaphore> finished_semaphore;
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std::vector<VkFence> in_flight_fences;
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std::vector<VkFence> image_in_flight;
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size_t current_frame = 0;
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};
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GLFWwindow* create_window_glfw(const char* window_name = "", bool resize = true) {
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glfwInit();
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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if (!resize) glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
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return glfwCreateWindow(1024, 1024, window_name, NULL, NULL);
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}
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void destroy_window_glfw(GLFWwindow* window) {
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glfwDestroyWindow(window);
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glfwTerminate();
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}
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VkSurfaceKHR create_surface_glfw(VkInstance instance, GLFWwindow* window, VkAllocationCallbacks* allocator = nullptr) {
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VkSurfaceKHR surface = VK_NULL_HANDLE;
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VkResult err = glfwCreateWindowSurface(instance, window, allocator, &surface);
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if (err) {
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const char* error_msg;
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int ret = glfwGetError(&error_msg);
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if (ret != 0) {
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std::cout << ret << " ";
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if (error_msg != nullptr) std::cout << error_msg;
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std::cout << "\n";
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}
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surface = VK_NULL_HANDLE;
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}
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return surface;
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}
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int device_initialization(Init& init) {
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init.window = create_window_glfw("Vulkan Triangle", true);
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vkb::InstanceBuilder instance_builder;
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auto instance_ret = instance_builder.use_default_debug_messenger().request_validation_layers().build();
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if (!instance_ret) {
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std::cout << instance_ret.error().message() << "\n";
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return -1;
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}
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init.instance = instance_ret.value();
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init.inst_disp = init.instance.make_table();
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init.surface = create_surface_glfw(init.instance, init.window);
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vkb::PhysicalDeviceSelector phys_device_selector(init.instance);
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auto phys_device_ret = phys_device_selector.set_surface(init.surface).select();
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if (!phys_device_ret) {
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std::cout << phys_device_ret.error().message() << "\n";
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return -1;
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}
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vkb::PhysicalDevice physical_device = phys_device_ret.value();
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vkb::DeviceBuilder device_builder{ physical_device };
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auto device_ret = device_builder.build();
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if (!device_ret) {
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std::cout << device_ret.error().message() << "\n";
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return -1;
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}
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init.device = device_ret.value();
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init.disp = init.device.make_table();
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return 0;
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}
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int create_swapchain(Init& init) {
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vkb::SwapchainBuilder swapchain_builder{ init.device };
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auto swap_ret = swapchain_builder.set_old_swapchain(init.swapchain).build();
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if (!swap_ret) {
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std::cout << swap_ret.error().message() << " " << swap_ret.vk_result() << "\n";
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return -1;
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}
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vkb::destroy_swapchain(init.swapchain);
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init.swapchain = swap_ret.value();
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return 0;
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}
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int get_queues(Init& init, RenderData& data) {
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auto gq = init.device.get_queue(vkb::QueueType::graphics);
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if (!gq.has_value()) {
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std::cout << "failed to get graphics queue: " << gq.error().message() << "\n";
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return -1;
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}
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data.graphics_queue = gq.value();
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auto pq = init.device.get_queue(vkb::QueueType::present);
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if (!pq.has_value()) {
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std::cout << "failed to get present queue: " << pq.error().message() << "\n";
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return -1;
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}
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data.present_queue = pq.value();
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return 0;
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}
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int create_render_pass(Init& init, RenderData& data) {
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VkAttachmentDescription color_attachment = {};
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color_attachment.format = init.swapchain.image_format;
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color_attachment.samples = VK_SAMPLE_COUNT_1_BIT;
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color_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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color_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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color_attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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color_attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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color_attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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color_attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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VkAttachmentReference color_attachment_ref = {};
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color_attachment_ref.attachment = 0;
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color_attachment_ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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VkSubpassDescription subpass = {};
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subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
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subpass.colorAttachmentCount = 1;
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subpass.pColorAttachments = &color_attachment_ref;
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VkSubpassDependency dependency = {};
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dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
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dependency.dstSubpass = 0;
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dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dependency.srcAccessMask = 0;
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dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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VkRenderPassCreateInfo render_pass_info = {};
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render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
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render_pass_info.attachmentCount = 1;
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render_pass_info.pAttachments = &color_attachment;
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render_pass_info.subpassCount = 1;
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render_pass_info.pSubpasses = &subpass;
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render_pass_info.dependencyCount = 1;
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render_pass_info.pDependencies = &dependency;
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if (init.disp.createRenderPass(&render_pass_info, nullptr, &data.render_pass) != VK_SUCCESS) {
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std::cout << "failed to create render pass\n";
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return -1; // failed to create render pass!
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}
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return 0;
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}
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std::vector<char> readFile(const std::string& filename) {
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std::ifstream file(filename, std::ios::ate | std::ios::binary);
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if (!file.is_open()) {
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throw std::runtime_error("failed to open file!");
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}
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size_t file_size = (size_t)file.tellg();
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std::vector<char> buffer(file_size);
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file.seekg(0);
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file.read(buffer.data(), static_cast<std::streamsize>(file_size));
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file.close();
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return buffer;
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}
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VkShaderModule createShaderModule(Init& init, const std::vector<char>& code) {
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VkShaderModuleCreateInfo create_info = {};
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create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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create_info.codeSize = code.size();
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create_info.pCode = reinterpret_cast<const uint32_t*>(code.data());
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VkShaderModule shaderModule;
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if (init.disp.createShaderModule(&create_info, nullptr, &shaderModule) != VK_SUCCESS) {
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return VK_NULL_HANDLE; // failed to create shader module
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}
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return shaderModule;
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}
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int create_graphics_pipeline(Init& init, RenderData& data) {
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auto vert_code = readFile(std::string(EXAMPLE_BUILD_DIRECTORY) + "/vert.spv");
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auto frag_code = readFile(std::string(EXAMPLE_BUILD_DIRECTORY) + "/frag.spv");
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VkShaderModule vert_module = createShaderModule(init, vert_code);
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VkShaderModule frag_module = createShaderModule(init, frag_code);
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if (vert_module == VK_NULL_HANDLE || frag_module == VK_NULL_HANDLE) {
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std::cout << "failed to create shader module\n";
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return -1; // failed to create shader modules
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}
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VkPipelineShaderStageCreateInfo vert_stage_info = {};
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vert_stage_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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vert_stage_info.stage = VK_SHADER_STAGE_VERTEX_BIT;
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vert_stage_info.module = vert_module;
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vert_stage_info.pName = "main";
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VkPipelineShaderStageCreateInfo frag_stage_info = {};
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frag_stage_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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frag_stage_info.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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frag_stage_info.module = frag_module;
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frag_stage_info.pName = "main";
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VkPipelineShaderStageCreateInfo shader_stages[] = { vert_stage_info, frag_stage_info };
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VkPipelineVertexInputStateCreateInfo vertex_input_info = {};
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vertex_input_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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vertex_input_info.vertexBindingDescriptionCount = 0;
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vertex_input_info.vertexAttributeDescriptionCount = 0;
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VkPipelineInputAssemblyStateCreateInfo input_assembly = {};
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input_assembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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input_assembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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input_assembly.primitiveRestartEnable = VK_FALSE;
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VkViewport viewport = {};
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viewport.x = 0.0f;
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viewport.y = 0.0f;
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viewport.width = (float)init.swapchain.extent.width;
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viewport.height = (float)init.swapchain.extent.height;
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viewport.minDepth = 0.0f;
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viewport.maxDepth = 1.0f;
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VkRect2D scissor = {};
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scissor.offset = { 0, 0 };
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scissor.extent = init.swapchain.extent;
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VkPipelineViewportStateCreateInfo viewport_state = {};
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viewport_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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viewport_state.viewportCount = 1;
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viewport_state.pViewports = &viewport;
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viewport_state.scissorCount = 1;
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viewport_state.pScissors = &scissor;
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VkPipelineRasterizationStateCreateInfo rasterizer = {};
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rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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rasterizer.depthClampEnable = VK_FALSE;
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rasterizer.rasterizerDiscardEnable = VK_FALSE;
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rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
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rasterizer.lineWidth = 1.0f;
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rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
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rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
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rasterizer.depthBiasEnable = VK_FALSE;
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VkPipelineMultisampleStateCreateInfo multisampling = {};
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multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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multisampling.sampleShadingEnable = VK_FALSE;
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multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
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VkPipelineColorBlendAttachmentState colorBlendAttachment = {};
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colorBlendAttachment.colorWriteMask =
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VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
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colorBlendAttachment.blendEnable = VK_FALSE;
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VkPipelineColorBlendStateCreateInfo color_blending = {};
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color_blending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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color_blending.logicOpEnable = VK_FALSE;
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color_blending.logicOp = VK_LOGIC_OP_COPY;
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color_blending.attachmentCount = 1;
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color_blending.pAttachments = &colorBlendAttachment;
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color_blending.blendConstants[0] = 0.0f;
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color_blending.blendConstants[1] = 0.0f;
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color_blending.blendConstants[2] = 0.0f;
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color_blending.blendConstants[3] = 0.0f;
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VkPipelineLayoutCreateInfo pipeline_layout_info = {};
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pipeline_layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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pipeline_layout_info.setLayoutCount = 0;
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pipeline_layout_info.pushConstantRangeCount = 0;
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if (init.disp.createPipelineLayout(&pipeline_layout_info, nullptr, &data.pipeline_layout) != VK_SUCCESS) {
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std::cout << "failed to create pipeline layout\n";
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return -1; // failed to create pipeline layout
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}
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std::vector<VkDynamicState> dynamic_states = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
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VkPipelineDynamicStateCreateInfo dynamic_info = {};
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dynamic_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
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dynamic_info.dynamicStateCount = static_cast<uint32_t>(dynamic_states.size());
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dynamic_info.pDynamicStates = dynamic_states.data();
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VkGraphicsPipelineCreateInfo pipeline_info = {};
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pipeline_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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pipeline_info.stageCount = 2;
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pipeline_info.pStages = shader_stages;
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pipeline_info.pVertexInputState = &vertex_input_info;
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pipeline_info.pInputAssemblyState = &input_assembly;
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pipeline_info.pViewportState = &viewport_state;
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pipeline_info.pRasterizationState = &rasterizer;
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pipeline_info.pMultisampleState = &multisampling;
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pipeline_info.pColorBlendState = &color_blending;
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pipeline_info.pDynamicState = &dynamic_info;
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pipeline_info.layout = data.pipeline_layout;
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pipeline_info.renderPass = data.render_pass;
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pipeline_info.subpass = 0;
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pipeline_info.basePipelineHandle = VK_NULL_HANDLE;
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if (init.disp.createGraphicsPipelines(VK_NULL_HANDLE, 1, &pipeline_info, nullptr, &data.graphics_pipeline) != VK_SUCCESS) {
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std::cout << "failed to create pipline\n";
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return -1; // failed to create graphics pipeline
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}
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init.disp.destroyShaderModule(frag_module, nullptr);
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init.disp.destroyShaderModule(vert_module, nullptr);
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return 0;
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}
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int create_framebuffers(Init& init, RenderData& data) {
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data.swapchain_images = init.swapchain.get_images().value();
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data.swapchain_image_views = init.swapchain.get_image_views().value();
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data.framebuffers.resize(data.swapchain_image_views.size());
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for (size_t i = 0; i < data.swapchain_image_views.size(); i++) {
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VkImageView attachments[] = { data.swapchain_image_views[i] };
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VkFramebufferCreateInfo framebuffer_info = {};
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framebuffer_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
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framebuffer_info.renderPass = data.render_pass;
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framebuffer_info.attachmentCount = 1;
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framebuffer_info.pAttachments = attachments;
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framebuffer_info.width = init.swapchain.extent.width;
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framebuffer_info.height = init.swapchain.extent.height;
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framebuffer_info.layers = 1;
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if (init.disp.createFramebuffer(&framebuffer_info, nullptr, &data.framebuffers[i]) != VK_SUCCESS) {
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return -1; // failed to create framebuffer
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}
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}
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return 0;
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}
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int create_command_pool(Init& init, RenderData& data) {
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VkCommandPoolCreateInfo pool_info = {};
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pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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pool_info.queueFamilyIndex = init.device.get_queue_index(vkb::QueueType::graphics).value();
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if (init.disp.createCommandPool(&pool_info, nullptr, &data.command_pool) != VK_SUCCESS) {
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std::cout << "failed to create command pool\n";
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return -1; // failed to create command pool
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}
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return 0;
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}
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int create_command_buffers(Init& init, RenderData& data) {
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data.command_buffers.resize(data.framebuffers.size());
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VkCommandBufferAllocateInfo allocInfo = {};
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allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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allocInfo.commandPool = data.command_pool;
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allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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allocInfo.commandBufferCount = (uint32_t)data.command_buffers.size();
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if (init.disp.allocateCommandBuffers(&allocInfo, data.command_buffers.data()) != VK_SUCCESS) {
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return -1; // failed to allocate command buffers;
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}
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for (size_t i = 0; i < data.command_buffers.size(); i++) {
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VkCommandBufferBeginInfo begin_info = {};
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begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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if (init.disp.beginCommandBuffer(data.command_buffers[i], &begin_info) != VK_SUCCESS) {
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return -1; // failed to begin recording command buffer
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}
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VkRenderPassBeginInfo render_pass_info = {};
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render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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render_pass_info.renderPass = data.render_pass;
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render_pass_info.framebuffer = data.framebuffers[i];
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render_pass_info.renderArea.offset = { 0, 0 };
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render_pass_info.renderArea.extent = init.swapchain.extent;
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VkClearValue clearColor{ { { 0.0f, 0.0f, 0.0f, 1.0f } } };
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render_pass_info.clearValueCount = 1;
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render_pass_info.pClearValues = &clearColor;
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VkViewport viewport = {};
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viewport.x = 0.0f;
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viewport.y = 0.0f;
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viewport.width = (float)init.swapchain.extent.width;
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viewport.height = (float)init.swapchain.extent.height;
|
|
viewport.minDepth = 0.0f;
|
|
viewport.maxDepth = 1.0f;
|
|
|
|
VkRect2D scissor = {};
|
|
scissor.offset = { 0, 0 };
|
|
scissor.extent = init.swapchain.extent;
|
|
|
|
init.disp.cmdSetViewport(data.command_buffers[i], 0, 1, &viewport);
|
|
init.disp.cmdSetScissor(data.command_buffers[i], 0, 1, &scissor);
|
|
|
|
init.disp.cmdBeginRenderPass(data.command_buffers[i], &render_pass_info, VK_SUBPASS_CONTENTS_INLINE);
|
|
|
|
init.disp.cmdBindPipeline(data.command_buffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, data.graphics_pipeline);
|
|
|
|
init.disp.cmdDraw(data.command_buffers[i], 3, 1, 0, 0);
|
|
|
|
init.disp.cmdEndRenderPass(data.command_buffers[i]);
|
|
|
|
if (init.disp.endCommandBuffer(data.command_buffers[i]) != VK_SUCCESS) {
|
|
std::cout << "failed to record command buffer\n";
|
|
return -1; // failed to record command buffer!
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int create_sync_objects(Init& init, RenderData& data) {
|
|
data.available_semaphores.resize(MAX_FRAMES_IN_FLIGHT);
|
|
data.finished_semaphore.resize(MAX_FRAMES_IN_FLIGHT);
|
|
data.in_flight_fences.resize(MAX_FRAMES_IN_FLIGHT);
|
|
data.image_in_flight.resize(init.swapchain.image_count, VK_NULL_HANDLE);
|
|
|
|
VkSemaphoreCreateInfo semaphore_info = {};
|
|
semaphore_info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
|
|
|
VkFenceCreateInfo fence_info = {};
|
|
fence_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
|
fence_info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
|
|
|
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
|
|
if (init.disp.createSemaphore(&semaphore_info, nullptr, &data.available_semaphores[i]) != VK_SUCCESS ||
|
|
init.disp.createSemaphore(&semaphore_info, nullptr, &data.finished_semaphore[i]) != VK_SUCCESS ||
|
|
init.disp.createFence(&fence_info, nullptr, &data.in_flight_fences[i]) != VK_SUCCESS) {
|
|
std::cout << "failed to create sync objects\n";
|
|
return -1; // failed to create synchronization objects for a frame
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int recreate_swapchain(Init& init, RenderData& data) {
|
|
init.disp.deviceWaitIdle();
|
|
|
|
init.disp.destroyCommandPool(data.command_pool, nullptr);
|
|
|
|
for (auto framebuffer : data.framebuffers) {
|
|
init.disp.destroyFramebuffer(framebuffer, nullptr);
|
|
}
|
|
|
|
init.swapchain.destroy_image_views(data.swapchain_image_views);
|
|
|
|
if (0 != create_swapchain(init)) return -1;
|
|
if (0 != create_framebuffers(init, data)) return -1;
|
|
if (0 != create_command_pool(init, data)) return -1;
|
|
if (0 != create_command_buffers(init, data)) return -1;
|
|
return 0;
|
|
}
|
|
|
|
int draw_frame(Init& init, RenderData& data) {
|
|
init.disp.waitForFences(1, &data.in_flight_fences[data.current_frame], VK_TRUE, UINT64_MAX);
|
|
|
|
uint32_t image_index = 0;
|
|
VkResult result = init.disp.acquireNextImageKHR(
|
|
init.swapchain, UINT64_MAX, data.available_semaphores[data.current_frame], VK_NULL_HANDLE, &image_index);
|
|
|
|
if (result == VK_ERROR_OUT_OF_DATE_KHR) {
|
|
return recreate_swapchain(init, data);
|
|
} else if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) {
|
|
std::cout << "failed to acquire swapchain image. Error " << result << "\n";
|
|
return -1;
|
|
}
|
|
|
|
if (data.image_in_flight[image_index] != VK_NULL_HANDLE) {
|
|
init.disp.waitForFences(1, &data.image_in_flight[image_index], VK_TRUE, UINT64_MAX);
|
|
}
|
|
data.image_in_flight[image_index] = data.in_flight_fences[data.current_frame];
|
|
|
|
VkSubmitInfo submitInfo = {};
|
|
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
|
|
|
VkSemaphore wait_semaphores[] = { data.available_semaphores[data.current_frame] };
|
|
VkPipelineStageFlags wait_stages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
|
|
submitInfo.waitSemaphoreCount = 1;
|
|
submitInfo.pWaitSemaphores = wait_semaphores;
|
|
submitInfo.pWaitDstStageMask = wait_stages;
|
|
|
|
submitInfo.commandBufferCount = 1;
|
|
submitInfo.pCommandBuffers = &data.command_buffers[image_index];
|
|
|
|
VkSemaphore signal_semaphores[] = { data.finished_semaphore[data.current_frame] };
|
|
submitInfo.signalSemaphoreCount = 1;
|
|
submitInfo.pSignalSemaphores = signal_semaphores;
|
|
|
|
init.disp.resetFences(1, &data.in_flight_fences[data.current_frame]);
|
|
|
|
if (init.disp.queueSubmit(data.graphics_queue, 1, &submitInfo, data.in_flight_fences[data.current_frame]) != VK_SUCCESS) {
|
|
std::cout << "failed to submit draw command buffer\n";
|
|
return -1; //"failed to submit draw command buffer
|
|
}
|
|
|
|
VkPresentInfoKHR present_info = {};
|
|
present_info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
|
|
|
present_info.waitSemaphoreCount = 1;
|
|
present_info.pWaitSemaphores = signal_semaphores;
|
|
|
|
VkSwapchainKHR swapChains[] = { init.swapchain };
|
|
present_info.swapchainCount = 1;
|
|
present_info.pSwapchains = swapChains;
|
|
|
|
present_info.pImageIndices = &image_index;
|
|
|
|
result = init.disp.queuePresentKHR(data.present_queue, &present_info);
|
|
if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR) {
|
|
return recreate_swapchain(init, data);
|
|
} else if (result != VK_SUCCESS) {
|
|
std::cout << "failed to present swapchain image\n";
|
|
return -1;
|
|
}
|
|
|
|
data.current_frame = (data.current_frame + 1) % MAX_FRAMES_IN_FLIGHT;
|
|
return 0;
|
|
}
|
|
|
|
void cleanup(Init& init, RenderData& data) {
|
|
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
|
|
init.disp.destroySemaphore(data.finished_semaphore[i], nullptr);
|
|
init.disp.destroySemaphore(data.available_semaphores[i], nullptr);
|
|
init.disp.destroyFence(data.in_flight_fences[i], nullptr);
|
|
}
|
|
|
|
init.disp.destroyCommandPool(data.command_pool, nullptr);
|
|
|
|
for (auto framebuffer : data.framebuffers) {
|
|
init.disp.destroyFramebuffer(framebuffer, nullptr);
|
|
}
|
|
|
|
init.disp.destroyPipeline(data.graphics_pipeline, nullptr);
|
|
init.disp.destroyPipelineLayout(data.pipeline_layout, nullptr);
|
|
init.disp.destroyRenderPass(data.render_pass, nullptr);
|
|
|
|
init.swapchain.destroy_image_views(data.swapchain_image_views);
|
|
|
|
vkb::destroy_swapchain(init.swapchain);
|
|
vkb::destroy_device(init.device);
|
|
vkb::destroy_surface(init.instance, init.surface);
|
|
vkb::destroy_instance(init.instance);
|
|
destroy_window_glfw(init.window);
|
|
}
|
|
|
|
int main() {
|
|
Init init;
|
|
RenderData render_data;
|
|
|
|
if (0 != device_initialization(init)) return -1;
|
|
if (0 != create_swapchain(init)) return -1;
|
|
if (0 != get_queues(init, render_data)) return -1;
|
|
if (0 != create_render_pass(init, render_data)) return -1;
|
|
if (0 != create_graphics_pipeline(init, render_data)) return -1;
|
|
if (0 != create_framebuffers(init, render_data)) return -1;
|
|
if (0 != create_command_pool(init, render_data)) return -1;
|
|
if (0 != create_command_buffers(init, render_data)) return -1;
|
|
if (0 != create_sync_objects(init, render_data)) return -1;
|
|
|
|
while (!glfwWindowShouldClose(init.window)) {
|
|
glfwPollEvents();
|
|
int res = draw_frame(init, render_data);
|
|
if (res != 0) {
|
|
std::cout << "failed to draw frame \n";
|
|
return -1;
|
|
}
|
|
}
|
|
init.disp.deviceWaitIdle();
|
|
|
|
cleanup(init, render_data);
|
|
return 0;
|
|
}
|