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9 lines
200 B
GLSL
9 lines
200 B
GLSL
#version 450
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#extension GL_ARB_separate_shader_objects : enable
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layout (location = 0) in vec3 fragColor;
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layout (location = 0) out vec4 outColor;
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void main () { outColor = vec4 (fragColor, 1.0); }
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