5e5b446d41
Now its 'surface_handle_not_provided' instead of not_present. More clear because you have to manually provide a surface handle, its not implicitely created for you. |
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docs | ||
example | ||
ext | ||
src | ||
tests | ||
.clang-format | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
LICENSE.txt | ||
README.md |
Vk-Bootstrap
A Vulkan utility library meant to jump start any Vulkan Application
This library simplifies the tedious process of:
- Instance Creation
- Picking a Physical Device
- Device Creation
- Getting Queues
- Swapchain Creation
It also adds several conveniences for:
- Enabling validation layers
- Adding a debug callback
- Select a gpu based on a set of criteria like features, extensions, memory, etc.
Read the Getting Started guide for a quick start on using vk-bootstrap
Basic Usage
#include "VkBootstrap.h"
void init_vulkan () {
vkb::InstanceBuilder builder;
auto inst_ret = builder.set_app_name ("Example Vulkan Application")
.request_validation_layers ()
.use_default_debug_messenger ()
.build ();
if (!inst_ret) {
// error
}
vkb::Instance vkb_inst = inst_ret.value ();
vkb::PhysicalDeviceSelector selector{ vkb_inst };
auto phys_ret = selector.set_surface (/* from user created window*/)
.set_minimum_version (1, 1) // require a vulkan 1.1 capable device
.require_dedicated_transfer_queue ()
.select ();
if (!phys_ret) {
// error
}
vkb::DeviceBuilder device_builder{ phys_ret.value () };
// automatically propagate needed data from instance & physical device
auto dev_ret = device_builder.build ();
if (!dev_ret) {
// error
}
vkb::Device vkb_device = dev_ret.value ();
// Get the VkDevice handle used in the rest of a vulkan application
VkDevice device = vkb_device.device;
// Get the graphics queue with a helper function
auto graphics_queue_ret = vkb_device.get_queue (vkb::QueueType::graphics);
if (!graphics_queue_ret) {
// error
}
VkQueue graphics_queue = graphics_queue_ret.value ();
// Turned 400-500 lines of boilerplate into less than fifty.
}
See example/triangle.cpp
for an example that renders a triangle to the screen.
Setting up vk-bootstrap
Simple
This library has no external dependencies beyond C++11 and the standard library.
Simply copy the src/VkBootstrap.h
and src/VkBootstrap.cpp
files into your project and compile them as you normally would
With git-submodule + CMake
Add this project as a git-submodule
git submodule add https://github.com/charles-lunarg/vk-bootstrap
With CMake, add the project as a subdirectory
add_subdirectory(vk-bootstrap)
target_link_libraries(your_application_name vk-bootstrap)
Manually Building
git clone https://github.com/charles-lunarg/vk-bootstrap
cd vk-bootstrap
mkdir build
cd build
cmake ..
Testing
To test, glfw and Catch2 are automatically included using git submodules.
In the project directory, run the following to get the required dependencies to test.
git submodule update --init
Tests will be enabled by default if you open this project standalone. If you include this project as a subdirectory,
you can force enable tests by adding -DVK_BOOTSTRAP_TEST
to the cmake command line arguments
cmake ../path/to/your-project/ -DVK_BOOTSTRAP_TEST=ON