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14 lines
394 B
GLSL
14 lines
394 B
GLSL
#version 450
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#extension GL_ARB_separate_shader_objects : enable
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layout (location = 0) out vec3 fragColor;
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vec2 positions[3] = vec2[](vec2 (0.0, -0.5), vec2 (0.5, 0.5), vec2 (-0.5, 0.5));
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vec3 colors[3] = vec3[](vec3 (1.0, 0.0, 0.0), vec3 (0.0, 1.0, 0.0), vec3 (0.0, 0.0, 1.0));
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void main ()
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{
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gl_Position = vec4 (positions[gl_VertexIndex], 0.0, 1.0);
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fragColor = colors[gl_VertexIndex];
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} |