vk-bootstrap/example/triangle.cpp
Charles Giessen a330227666 Use vulkan/vulkan_core.h instead of vulkan/vulkan.h
vulkan.h includes platform specific headers that cause non trivial build
overhead. Because vk-bootstrap doesn't make use of any platform specific
API's, it can move over to vulkan_core.h.

This *MAY* break users of the library who were depending on vulkan/vulkan.h
including other headers, like windows.h. But because the benefits outweigh
the drawbacks, it is a good change.
2024-02-12 09:48:56 -06:00

608 lines
23 KiB
C++

#include <stdio.h>
#include <memory>
#include <iostream>
#include <fstream>
#include <string>
#include <vulkan/vulkan_core.h>
#include <GLFW/glfw3.h>
#include <VkBootstrap.h>
#include "example_config.h"
const int MAX_FRAMES_IN_FLIGHT = 2;
struct Init {
GLFWwindow* window;
vkb::Instance instance;
vkb::InstanceDispatchTable inst_disp;
VkSurfaceKHR surface;
vkb::Device device;
vkb::DispatchTable disp;
vkb::Swapchain swapchain;
};
struct RenderData {
VkQueue graphics_queue;
VkQueue present_queue;
std::vector<VkImage> swapchain_images;
std::vector<VkImageView> swapchain_image_views;
std::vector<VkFramebuffer> framebuffers;
VkRenderPass render_pass;
VkPipelineLayout pipeline_layout;
VkPipeline graphics_pipeline;
VkCommandPool command_pool;
std::vector<VkCommandBuffer> command_buffers;
std::vector<VkSemaphore> available_semaphores;
std::vector<VkSemaphore> finished_semaphore;
std::vector<VkFence> in_flight_fences;
std::vector<VkFence> image_in_flight;
size_t current_frame = 0;
};
GLFWwindow* create_window_glfw(const char* window_name = "", bool resize = true) {
glfwInit();
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
if (!resize) glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
return glfwCreateWindow(1024, 1024, window_name, NULL, NULL);
}
void destroy_window_glfw(GLFWwindow* window) {
glfwDestroyWindow(window);
glfwTerminate();
}
VkSurfaceKHR create_surface_glfw(VkInstance instance, GLFWwindow* window, VkAllocationCallbacks* allocator = nullptr) {
VkSurfaceKHR surface = VK_NULL_HANDLE;
VkResult err = glfwCreateWindowSurface(instance, window, allocator, &surface);
if (err) {
const char* error_msg;
int ret = glfwGetError(&error_msg);
if (ret != 0) {
std::cout << ret << " ";
if (error_msg != nullptr) std::cout << error_msg;
std::cout << "\n";
}
surface = VK_NULL_HANDLE;
}
return surface;
}
int device_initialization(Init& init) {
init.window = create_window_glfw("Vulkan Triangle", true);
vkb::InstanceBuilder instance_builder;
auto instance_ret = instance_builder.use_default_debug_messenger().request_validation_layers().build();
if (!instance_ret) {
std::cout << instance_ret.error().message() << "\n";
return -1;
}
init.instance = instance_ret.value();
init.inst_disp = init.instance.make_table();
init.surface = create_surface_glfw(init.instance, init.window);
vkb::PhysicalDeviceSelector phys_device_selector(init.instance);
auto phys_device_ret = phys_device_selector.set_surface(init.surface).select();
if (!phys_device_ret) {
std::cout << phys_device_ret.error().message() << "\n";
return -1;
}
vkb::PhysicalDevice physical_device = phys_device_ret.value();
vkb::DeviceBuilder device_builder{ physical_device };
auto device_ret = device_builder.build();
if (!device_ret) {
std::cout << device_ret.error().message() << "\n";
return -1;
}
init.device = device_ret.value();
init.disp = init.device.make_table();
return 0;
}
int create_swapchain(Init& init) {
vkb::SwapchainBuilder swapchain_builder{ init.device };
auto swap_ret = swapchain_builder.set_old_swapchain(init.swapchain).build();
if (!swap_ret) {
std::cout << swap_ret.error().message() << " " << swap_ret.vk_result() << "\n";
return -1;
}
vkb::destroy_swapchain(init.swapchain);
init.swapchain = swap_ret.value();
return 0;
}
int get_queues(Init& init, RenderData& data) {
auto gq = init.device.get_queue(vkb::QueueType::graphics);
if (!gq.has_value()) {
std::cout << "failed to get graphics queue: " << gq.error().message() << "\n";
return -1;
}
data.graphics_queue = gq.value();
auto pq = init.device.get_queue(vkb::QueueType::present);
if (!pq.has_value()) {
std::cout << "failed to get present queue: " << pq.error().message() << "\n";
return -1;
}
data.present_queue = pq.value();
return 0;
}
int create_render_pass(Init& init, RenderData& data) {
VkAttachmentDescription color_attachment = {};
color_attachment.format = init.swapchain.image_format;
color_attachment.samples = VK_SAMPLE_COUNT_1_BIT;
color_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
color_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
color_attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
color_attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
color_attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
color_attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
VkAttachmentReference color_attachment_ref = {};
color_attachment_ref.attachment = 0;
color_attachment_ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpass = {};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &color_attachment_ref;
VkSubpassDependency dependency = {};
dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
dependency.dstSubpass = 0;
dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependency.srcAccessMask = 0;
dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
VkRenderPassCreateInfo render_pass_info = {};
render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
render_pass_info.attachmentCount = 1;
render_pass_info.pAttachments = &color_attachment;
render_pass_info.subpassCount = 1;
render_pass_info.pSubpasses = &subpass;
render_pass_info.dependencyCount = 1;
render_pass_info.pDependencies = &dependency;
if (init.disp.createRenderPass(&render_pass_info, nullptr, &data.render_pass) != VK_SUCCESS) {
std::cout << "failed to create render pass\n";
return -1; // failed to create render pass!
}
return 0;
}
std::vector<char> readFile(const std::string& filename) {
std::ifstream file(filename, std::ios::ate | std::ios::binary);
if (!file.is_open()) {
throw std::runtime_error("failed to open file!");
}
size_t file_size = (size_t)file.tellg();
std::vector<char> buffer(file_size);
file.seekg(0);
file.read(buffer.data(), static_cast<std::streamsize>(file_size));
file.close();
return buffer;
}
VkShaderModule createShaderModule(Init& init, const std::vector<char>& code) {
VkShaderModuleCreateInfo create_info = {};
create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
create_info.codeSize = code.size();
create_info.pCode = reinterpret_cast<const uint32_t*>(code.data());
VkShaderModule shaderModule;
if (init.disp.createShaderModule(&create_info, nullptr, &shaderModule) != VK_SUCCESS) {
return VK_NULL_HANDLE; // failed to create shader module
}
return shaderModule;
}
int create_graphics_pipeline(Init& init, RenderData& data) {
auto vert_code = readFile(std::string(EXAMPLE_BUILD_DIRECTORY) + "/vert.spv");
auto frag_code = readFile(std::string(EXAMPLE_BUILD_DIRECTORY) + "/frag.spv");
VkShaderModule vert_module = createShaderModule(init, vert_code);
VkShaderModule frag_module = createShaderModule(init, frag_code);
if (vert_module == VK_NULL_HANDLE || frag_module == VK_NULL_HANDLE) {
std::cout << "failed to create shader module\n";
return -1; // failed to create shader modules
}
VkPipelineShaderStageCreateInfo vert_stage_info = {};
vert_stage_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
vert_stage_info.stage = VK_SHADER_STAGE_VERTEX_BIT;
vert_stage_info.module = vert_module;
vert_stage_info.pName = "main";
VkPipelineShaderStageCreateInfo frag_stage_info = {};
frag_stage_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
frag_stage_info.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
frag_stage_info.module = frag_module;
frag_stage_info.pName = "main";
VkPipelineShaderStageCreateInfo shader_stages[] = { vert_stage_info, frag_stage_info };
VkPipelineVertexInputStateCreateInfo vertex_input_info = {};
vertex_input_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
vertex_input_info.vertexBindingDescriptionCount = 0;
vertex_input_info.vertexAttributeDescriptionCount = 0;
VkPipelineInputAssemblyStateCreateInfo input_assembly = {};
input_assembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
input_assembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
input_assembly.primitiveRestartEnable = VK_FALSE;
VkViewport viewport = {};
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = (float)init.swapchain.extent.width;
viewport.height = (float)init.swapchain.extent.height;
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
VkRect2D scissor = {};
scissor.offset = { 0, 0 };
scissor.extent = init.swapchain.extent;
VkPipelineViewportStateCreateInfo viewport_state = {};
viewport_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
viewport_state.viewportCount = 1;
viewport_state.pViewports = &viewport;
viewport_state.scissorCount = 1;
viewport_state.pScissors = &scissor;
VkPipelineRasterizationStateCreateInfo rasterizer = {};
rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterizer.depthClampEnable = VK_FALSE;
rasterizer.rasterizerDiscardEnable = VK_FALSE;
rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
rasterizer.lineWidth = 1.0f;
rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
rasterizer.depthBiasEnable = VK_FALSE;
VkPipelineMultisampleStateCreateInfo multisampling = {};
multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
multisampling.sampleShadingEnable = VK_FALSE;
multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
VkPipelineColorBlendAttachmentState colorBlendAttachment = {};
colorBlendAttachment.colorWriteMask =
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
colorBlendAttachment.blendEnable = VK_FALSE;
VkPipelineColorBlendStateCreateInfo color_blending = {};
color_blending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
color_blending.logicOpEnable = VK_FALSE;
color_blending.logicOp = VK_LOGIC_OP_COPY;
color_blending.attachmentCount = 1;
color_blending.pAttachments = &colorBlendAttachment;
color_blending.blendConstants[0] = 0.0f;
color_blending.blendConstants[1] = 0.0f;
color_blending.blendConstants[2] = 0.0f;
color_blending.blendConstants[3] = 0.0f;
VkPipelineLayoutCreateInfo pipeline_layout_info = {};
pipeline_layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_info.setLayoutCount = 0;
pipeline_layout_info.pushConstantRangeCount = 0;
if (init.disp.createPipelineLayout(&pipeline_layout_info, nullptr, &data.pipeline_layout) != VK_SUCCESS) {
std::cout << "failed to create pipeline layout\n";
return -1; // failed to create pipeline layout
}
std::vector<VkDynamicState> dynamic_states = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
VkPipelineDynamicStateCreateInfo dynamic_info = {};
dynamic_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dynamic_info.dynamicStateCount = static_cast<uint32_t>(dynamic_states.size());
dynamic_info.pDynamicStates = dynamic_states.data();
VkGraphicsPipelineCreateInfo pipeline_info = {};
pipeline_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipeline_info.stageCount = 2;
pipeline_info.pStages = shader_stages;
pipeline_info.pVertexInputState = &vertex_input_info;
pipeline_info.pInputAssemblyState = &input_assembly;
pipeline_info.pViewportState = &viewport_state;
pipeline_info.pRasterizationState = &rasterizer;
pipeline_info.pMultisampleState = &multisampling;
pipeline_info.pColorBlendState = &color_blending;
pipeline_info.pDynamicState = &dynamic_info;
pipeline_info.layout = data.pipeline_layout;
pipeline_info.renderPass = data.render_pass;
pipeline_info.subpass = 0;
pipeline_info.basePipelineHandle = VK_NULL_HANDLE;
if (init.disp.createGraphicsPipelines(VK_NULL_HANDLE, 1, &pipeline_info, nullptr, &data.graphics_pipeline) != VK_SUCCESS) {
std::cout << "failed to create pipline\n";
return -1; // failed to create graphics pipeline
}
init.disp.destroyShaderModule(frag_module, nullptr);
init.disp.destroyShaderModule(vert_module, nullptr);
return 0;
}
int create_framebuffers(Init& init, RenderData& data) {
data.swapchain_images = init.swapchain.get_images().value();
data.swapchain_image_views = init.swapchain.get_image_views().value();
data.framebuffers.resize(data.swapchain_image_views.size());
for (size_t i = 0; i < data.swapchain_image_views.size(); i++) {
VkImageView attachments[] = { data.swapchain_image_views[i] };
VkFramebufferCreateInfo framebuffer_info = {};
framebuffer_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
framebuffer_info.renderPass = data.render_pass;
framebuffer_info.attachmentCount = 1;
framebuffer_info.pAttachments = attachments;
framebuffer_info.width = init.swapchain.extent.width;
framebuffer_info.height = init.swapchain.extent.height;
framebuffer_info.layers = 1;
if (init.disp.createFramebuffer(&framebuffer_info, nullptr, &data.framebuffers[i]) != VK_SUCCESS) {
return -1; // failed to create framebuffer
}
}
return 0;
}
int create_command_pool(Init& init, RenderData& data) {
VkCommandPoolCreateInfo pool_info = {};
pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
pool_info.queueFamilyIndex = init.device.get_queue_index(vkb::QueueType::graphics).value();
if (init.disp.createCommandPool(&pool_info, nullptr, &data.command_pool) != VK_SUCCESS) {
std::cout << "failed to create command pool\n";
return -1; // failed to create command pool
}
return 0;
}
int create_command_buffers(Init& init, RenderData& data) {
data.command_buffers.resize(data.framebuffers.size());
VkCommandBufferAllocateInfo allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.commandPool = data.command_pool;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandBufferCount = (uint32_t)data.command_buffers.size();
if (init.disp.allocateCommandBuffers(&allocInfo, data.command_buffers.data()) != VK_SUCCESS) {
return -1; // failed to allocate command buffers;
}
for (size_t i = 0; i < data.command_buffers.size(); i++) {
VkCommandBufferBeginInfo begin_info = {};
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
if (init.disp.beginCommandBuffer(data.command_buffers[i], &begin_info) != VK_SUCCESS) {
return -1; // failed to begin recording command buffer
}
VkRenderPassBeginInfo render_pass_info = {};
render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
render_pass_info.renderPass = data.render_pass;
render_pass_info.framebuffer = data.framebuffers[i];
render_pass_info.renderArea.offset = { 0, 0 };
render_pass_info.renderArea.extent = init.swapchain.extent;
VkClearValue clearColor{ { { 0.0f, 0.0f, 0.0f, 1.0f } } };
render_pass_info.clearValueCount = 1;
render_pass_info.pClearValues = &clearColor;
VkViewport viewport = {};
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = (float)init.swapchain.extent.width;
viewport.height = (float)init.swapchain.extent.height;
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
VkRect2D scissor = {};
scissor.offset = { 0, 0 };
scissor.extent = init.swapchain.extent;
init.disp.cmdSetViewport(data.command_buffers[i], 0, 1, &viewport);
init.disp.cmdSetScissor(data.command_buffers[i], 0, 1, &scissor);
init.disp.cmdBeginRenderPass(data.command_buffers[i], &render_pass_info, VK_SUBPASS_CONTENTS_INLINE);
init.disp.cmdBindPipeline(data.command_buffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, data.graphics_pipeline);
init.disp.cmdDraw(data.command_buffers[i], 3, 1, 0, 0);
init.disp.cmdEndRenderPass(data.command_buffers[i]);
if (init.disp.endCommandBuffer(data.command_buffers[i]) != VK_SUCCESS) {
std::cout << "failed to record command buffer\n";
return -1; // failed to record command buffer!
}
}
return 0;
}
int create_sync_objects(Init& init, RenderData& data) {
data.available_semaphores.resize(MAX_FRAMES_IN_FLIGHT);
data.finished_semaphore.resize(MAX_FRAMES_IN_FLIGHT);
data.in_flight_fences.resize(MAX_FRAMES_IN_FLIGHT);
data.image_in_flight.resize(init.swapchain.image_count, VK_NULL_HANDLE);
VkSemaphoreCreateInfo semaphore_info = {};
semaphore_info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
VkFenceCreateInfo fence_info = {};
fence_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fence_info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
if (init.disp.createSemaphore(&semaphore_info, nullptr, &data.available_semaphores[i]) != VK_SUCCESS ||
init.disp.createSemaphore(&semaphore_info, nullptr, &data.finished_semaphore[i]) != VK_SUCCESS ||
init.disp.createFence(&fence_info, nullptr, &data.in_flight_fences[i]) != VK_SUCCESS) {
std::cout << "failed to create sync objects\n";
return -1; // failed to create synchronization objects for a frame
}
}
return 0;
}
int recreate_swapchain(Init& init, RenderData& data) {
init.disp.deviceWaitIdle();
init.disp.destroyCommandPool(data.command_pool, nullptr);
for (auto framebuffer : data.framebuffers) {
init.disp.destroyFramebuffer(framebuffer, nullptr);
}
init.swapchain.destroy_image_views(data.swapchain_image_views);
if (0 != create_swapchain(init)) return -1;
if (0 != create_framebuffers(init, data)) return -1;
if (0 != create_command_pool(init, data)) return -1;
if (0 != create_command_buffers(init, data)) return -1;
return 0;
}
int draw_frame(Init& init, RenderData& data) {
init.disp.waitForFences(1, &data.in_flight_fences[data.current_frame], VK_TRUE, UINT64_MAX);
uint32_t image_index = 0;
VkResult result = init.disp.acquireNextImageKHR(
init.swapchain, UINT64_MAX, data.available_semaphores[data.current_frame], VK_NULL_HANDLE, &image_index);
if (result == VK_ERROR_OUT_OF_DATE_KHR) {
return recreate_swapchain(init, data);
} else if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) {
std::cout << "failed to acquire swapchain image. Error " << result << "\n";
return -1;
}
if (data.image_in_flight[image_index] != VK_NULL_HANDLE) {
init.disp.waitForFences(1, &data.image_in_flight[image_index], VK_TRUE, UINT64_MAX);
}
data.image_in_flight[image_index] = data.in_flight_fences[data.current_frame];
VkSubmitInfo submitInfo = {};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
VkSemaphore wait_semaphores[] = { data.available_semaphores[data.current_frame] };
VkPipelineStageFlags wait_stages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
submitInfo.waitSemaphoreCount = 1;
submitInfo.pWaitSemaphores = wait_semaphores;
submitInfo.pWaitDstStageMask = wait_stages;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &data.command_buffers[image_index];
VkSemaphore signal_semaphores[] = { data.finished_semaphore[data.current_frame] };
submitInfo.signalSemaphoreCount = 1;
submitInfo.pSignalSemaphores = signal_semaphores;
init.disp.resetFences(1, &data.in_flight_fences[data.current_frame]);
if (init.disp.queueSubmit(data.graphics_queue, 1, &submitInfo, data.in_flight_fences[data.current_frame]) != VK_SUCCESS) {
std::cout << "failed to submit draw command buffer\n";
return -1; //"failed to submit draw command buffer
}
VkPresentInfoKHR present_info = {};
present_info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
present_info.waitSemaphoreCount = 1;
present_info.pWaitSemaphores = signal_semaphores;
VkSwapchainKHR swapChains[] = { init.swapchain };
present_info.swapchainCount = 1;
present_info.pSwapchains = swapChains;
present_info.pImageIndices = &image_index;
result = init.disp.queuePresentKHR(data.present_queue, &present_info);
if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR) {
return recreate_swapchain(init, data);
} else if (result != VK_SUCCESS) {
std::cout << "failed to present swapchain image\n";
return -1;
}
data.current_frame = (data.current_frame + 1) % MAX_FRAMES_IN_FLIGHT;
return 0;
}
void cleanup(Init& init, RenderData& data) {
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
init.disp.destroySemaphore(data.finished_semaphore[i], nullptr);
init.disp.destroySemaphore(data.available_semaphores[i], nullptr);
init.disp.destroyFence(data.in_flight_fences[i], nullptr);
}
init.disp.destroyCommandPool(data.command_pool, nullptr);
for (auto framebuffer : data.framebuffers) {
init.disp.destroyFramebuffer(framebuffer, nullptr);
}
init.disp.destroyPipeline(data.graphics_pipeline, nullptr);
init.disp.destroyPipelineLayout(data.pipeline_layout, nullptr);
init.disp.destroyRenderPass(data.render_pass, nullptr);
init.swapchain.destroy_image_views(data.swapchain_image_views);
vkb::destroy_swapchain(init.swapchain);
vkb::destroy_device(init.device);
vkb::destroy_surface(init.instance, init.surface);
vkb::destroy_instance(init.instance);
destroy_window_glfw(init.window);
}
int main() {
Init init;
RenderData render_data;
if (0 != device_initialization(init)) return -1;
if (0 != create_swapchain(init)) return -1;
if (0 != get_queues(init, render_data)) return -1;
if (0 != create_render_pass(init, render_data)) return -1;
if (0 != create_graphics_pipeline(init, render_data)) return -1;
if (0 != create_framebuffers(init, render_data)) return -1;
if (0 != create_command_pool(init, render_data)) return -1;
if (0 != create_command_buffers(init, render_data)) return -1;
if (0 != create_sync_objects(init, render_data)) return -1;
while (!glfwWindowShouldClose(init.window)) {
glfwPollEvents();
int res = draw_frame(init, render_data);
if (res != 0) {
std::cout << "failed to draw frame \n";
return -1;
}
}
init.disp.deviceWaitIdle();
cleanup(init, render_data);
return 0;
}