Add beaches and use different sprites

This commit is contained in:
shylie 2025-07-18 20:12:16 -04:00
parent 53c2840d1f
commit e255ae4e85
4 changed files with 44 additions and 6 deletions

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atlas.png Normal file

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@ -1,4 +1,4 @@
local tex = love.graphics.newImage("circle.png")
local tex = love.graphics.newImage("atlas.png")
tex:setFilter("nearest", "nearest")
local function water_color(layer)
@ -6,6 +6,10 @@ local function water_color(layer)
return value / 4, value / 2, value
end
local function sand_color(layer)
return layer / 32 + 0.2, layer / 32 + 0.15, 0.4
end
local function dirt_color(layer)
if layer < 32 then
return layer / 40 / 2.5, layer / 80 / 2.5, 0.1
@ -16,7 +20,7 @@ end
local function mountain_color(layer)
if layer < 58 then
local value = layer / 64 / 2.5
local value = layer / 64 / 2 - 0.1
return value, value, value
else
local value = (layer - 58) / 20 + 0.7
@ -27,6 +31,8 @@ end
local function pick_colorfn(maxlayer)
if maxlayer < 16 then
return water_color
elseif maxlayer < 22 then
return sand_color
elseif maxlayer < 46 then
return dirt_color
else
@ -38,9 +44,41 @@ local function ease(n)
return 5 ^ (3.1 * (n ^ 0.3) - 3) + 1 - 1.1 ^ n
end
local BIG_BLOCK = love.graphics.newQuad(0, 0, 8, 8, tex)
local WATER = love.graphics.newQuad(1, 1, 8, 8, tex)
local SAND = love.graphics.newQuad(11, 1, 8, 8, tex)
local DIRT = love.graphics.newQuad(21, 1, 8, 8, tex)
local GRASS = love.graphics.newQuad(31, 1, 8, 8, tex)
local STONE = love.graphics.newQuad(1, 11, 8, 8, tex)
local SNOW = love.graphics.newQuad(11, 11, 8, 8, tex)
local z = require("zprite").zchunk.new(tex, 128, 32)
local function dirt_sprite(layer)
if layer < 32 then
return DIRT
end
return GRASS
end
local function mountain_sprite(layer)
if layer < 58 then
return STONE
end
return SNOW
end
local function pick_sprite(maxlayer)
if maxlayer < 16 then
return WATER
end
if maxlayer < 22 then
return SAND
end
if maxlayer < 46 then
return dirt_sprite
end
return mountain_sprite
end
local z = require("zprite").zchunk.new(tex, 128, 64)
local function update_map()
z:clear()
@ -48,7 +86,7 @@ local function update_map()
for j = -160, 160 do
local noise_value = love.math.simplexNoise(i * 0.008, j * 0.008)
local layers = ease(noise_value) * 64
z:put(i * 8, j * 8, BIG_BLOCK, math.floor(layers) + 1, pick_colorfn(layers))
z:put(i * 8, j * 8, pick_sprite(layers), math.floor(layers) + 1, pick_colorfn(layers))
coroutine.yield()
end
end

2
zprite

@ -1 +1 @@
Subproject commit 6eba579c969700428afdfe4d67c670d5400405ae
Subproject commit ccfa075d244c87171799941125decd143c3fb37a