Forgot to change shader version

This commit is contained in:
Shylie 2024-05-26 09:21:40 -04:00
parent eaab60cfda
commit 320164e597

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@ -26,7 +26,7 @@ namespace
}; };
constexpr char* VERTEX_SHADER_SOURCE = constexpr char* VERTEX_SHADER_SOURCE =
"#version 460 core\n" "#version 450 core\n"
"layout (location = 0) in vec2 position;\n" "layout (location = 0) in vec2 position;\n"
"layout (location = 1) in vec2 offset;\n" "layout (location = 1) in vec2 offset;\n"
"layout (location = 2) in int sprite;\n" "layout (location = 2) in int sprite;\n"
@ -54,7 +54,7 @@ namespace
"}"; "}";
constexpr char* GEOMETRY_SHADER_SOURCE = constexpr char* GEOMETRY_SHADER_SOURCE =
"#version 460 core\n" "#version 450 core\n"
"layout (triangles) in;\n" "layout (triangles) in;\n"
"layout (triangle_strip, max_vertices = 3) out;\n" "layout (triangle_strip, max_vertices = 3) out;\n"
"in VS_OUT {\n" "in VS_OUT {\n"
@ -86,7 +86,7 @@ namespace
"}"; "}";
constexpr char* FRAGMENT_SHADER_SOURCE = constexpr char* FRAGMENT_SHADER_SOURCE =
"#version 460 core\n" "#version 450 core\n"
"in vec2 texcoord;\n" "in vec2 texcoord;\n"
"flat in int sprite;\n" "flat in int sprite;\n"
"layout (binding = 0) uniform sampler2DArray " SPRITES_UNIFORM_NAME ";\n" "layout (binding = 0) uniform sampler2DArray " SPRITES_UNIFORM_NAME ";\n"
@ -97,7 +97,7 @@ namespace
"}"; "}";
constexpr char* SCREEN_VERTEX_SHADER_SOURCE = constexpr char* SCREEN_VERTEX_SHADER_SOURCE =
"#version 460 core\n" "#version 450 core\n"
"layout (location = 0) in vec2 position;\n" "layout (location = 0) in vec2 position;\n"
"out vec2 texcoord;\n" "out vec2 texcoord;\n"
"void main()\n" "void main()\n"
@ -107,7 +107,7 @@ namespace
"}"; "}";
constexpr char* SCREEN_FRAGMENT_SHADER_SOURCE = constexpr char* SCREEN_FRAGMENT_SHADER_SOURCE =
"#version 460 core\n" "#version 450 core\n"
"in vec2 texcoord;\n" "in vec2 texcoord;\n"
"layout (binding = 1) uniform sampler2DArray " LAYERS_UNIFORM_NAME ";\n" "layout (binding = 1) uniform sampler2DArray " LAYERS_UNIFORM_NAME ";\n"
"layout (std430, binding = 1) buffer LayerColors" "layout (std430, binding = 1) buffer LayerColors"