Forgot to change shader version
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@ -26,7 +26,7 @@ namespace
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};
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constexpr char* VERTEX_SHADER_SOURCE =
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"#version 460 core\n"
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"#version 450 core\n"
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"layout (location = 0) in vec2 position;\n"
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"layout (location = 1) in vec2 offset;\n"
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"layout (location = 2) in int sprite;\n"
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@ -54,7 +54,7 @@ namespace
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"}";
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constexpr char* GEOMETRY_SHADER_SOURCE =
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"#version 460 core\n"
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"#version 450 core\n"
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"layout (triangles) in;\n"
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"layout (triangle_strip, max_vertices = 3) out;\n"
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"in VS_OUT {\n"
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@ -86,7 +86,7 @@ namespace
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"}";
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constexpr char* FRAGMENT_SHADER_SOURCE =
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"#version 460 core\n"
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"#version 450 core\n"
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"in vec2 texcoord;\n"
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"flat in int sprite;\n"
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"layout (binding = 0) uniform sampler2DArray " SPRITES_UNIFORM_NAME ";\n"
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@ -97,7 +97,7 @@ namespace
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"}";
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constexpr char* SCREEN_VERTEX_SHADER_SOURCE =
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"#version 460 core\n"
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"#version 450 core\n"
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"layout (location = 0) in vec2 position;\n"
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"out vec2 texcoord;\n"
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"void main()\n"
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@ -107,7 +107,7 @@ namespace
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"}";
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constexpr char* SCREEN_FRAGMENT_SHADER_SOURCE =
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"#version 460 core\n"
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"#version 450 core\n"
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"in vec2 texcoord;\n"
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"layout (binding = 1) uniform sampler2DArray " LAYERS_UNIFORM_NAME ";\n"
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"layout (std430, binding = 1) buffer LayerColors"
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