Allow 1-tile offscreen rendering to prevent pop-in effect
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Make PNG / build-app (push) Successful in 56s
All checks were successful
Make PNG / build-app (push) Successful in 56s
This commit is contained in:
parent
e402b5f5a3
commit
4811e4d970
@ -30,8 +30,8 @@ namespace
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{
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for (int k = 0; k < LAYER_COUNT; k++)
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{
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glerminal_set(i, j, k, rand() % 4);
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glerminal_offset(i, j, k, (rand() * rand()) % 64 - 32, (rand() * rand()) % 64 - 32);
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glerminal_set(i + 1, j + 1, k, rand() % 4);
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glerminal_offset(i + 1, j + 1, k, (rand() * rand()) % 64 - 32, (rand() * rand()) % 64 - 32);
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}
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}
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}
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@ -9,9 +9,9 @@ namespace
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{
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glerminal_load_sprites_file("resources/basic.png");
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for (int i = 0; i < GRID_WIDTH; i++)
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for (int i = 0; i < GRID_WIDTH + 2; i++)
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{
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for (int j = 0; j < GRID_HEIGHT; j++)
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for (int j = 0; j < GRID_HEIGHT + 2; j++)
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{
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glerminal_set(i, j, 0, 1);
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}
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@ -25,9 +25,9 @@ namespace
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time += dt;
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time = fmodf(time, 3.1415926f * 2);
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for (int i = 0; i < GRID_WIDTH; i++)
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for (int i = 0; i < GRID_WIDTH + 2; i++)
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{
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for (int j = 0; j < GRID_HEIGHT; j++)
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for (int j = 0; j < GRID_HEIGHT + 2; j++)
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{
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glerminal_offset(i, j, 0, cosf(time - i / 3.1415f), sinf(time - j / 3.1415f));
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}
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@ -18,16 +18,16 @@ namespace
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{
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glerminal_load_sprites_file("resources/rogue.png");
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for (int i = 0; i < GRID_WIDTH; i++)
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for (int i = 0; i < GRID_WIDTH + 2; i++)
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{
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for (int j = 0; j < GRID_HEIGHT; j++)
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for (int j = 0; j < GRID_HEIGHT + 2; j++)
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{
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for (int k = 0; k < WALL_LAYERS; k++)
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{
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const unsigned char v = (k + 1) * (256 / WALL_LAYERS) - 1;
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const unsigned int c = (0xFF << 24) | (v << 16) | (v << 8) | v;
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if (i == 0 || j == 0 || i == GRID_WIDTH - 1 || j == GRID_HEIGHT - 1)
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if (i == 1 || j == 1 || i == GRID_WIDTH || j == GRID_HEIGHT)
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{
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glerminal_set(i, j, k, floor);
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}
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@ -48,12 +48,12 @@ namespace
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static double time = 0;
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time += dt;
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const float cx = GRID_WIDTH / 2.0f * cosf(time / 2) + GRID_WIDTH / 2.0f;
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const float cy = GRID_HEIGHT / 2.0f * sinf(time / 2) + GRID_HEIGHT / 2.0f;
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const float cx = GRID_WIDTH / 2.0f * cosf(time / 2) + GRID_WIDTH / 2.0f + 0.5f;
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const float cy = GRID_HEIGHT / 2.0f * sinf(time / 2) + GRID_HEIGHT / 2.0f + 0.5f;
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for (int i = 0; i < GRID_WIDTH; i++)
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for (int i = 0; i < GRID_WIDTH + 2; i++)
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{
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for (int j = 0; j < GRID_HEIGHT; j++)
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for (int j = 0; j < GRID_HEIGHT + 2; j++)
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{
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for (int k = 0; k < WALL_LAYERS; k++)
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{
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@ -12,9 +12,9 @@ namespace
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glerminal_load_sprites_file("resources/towers.png");
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for (int i = 0; i < GRID_WIDTH; i++)
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for (int i = 0; i < GRID_WIDTH + 2; i++)
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{
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for (int j = 0; j < GRID_HEIGHT; j++)
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for (int j = 0; j < GRID_HEIGHT + 2; j++)
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{
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const int c = rand() % (LAYER_COUNT * 3 / 4) + LAYER_COUNT / 4;
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for (int k = 0; k < c; k++)
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@ -40,12 +40,12 @@ namespace
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time += dt;
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const float cx = (GRID_WIDTH / 2.0f) * cosf(time / 3.1415f) + (GRID_WIDTH / 2.0f);
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const float cy = (GRID_HEIGHT / 2.0f) * sinf(time / 3.1415f) + (GRID_HEIGHT / 2.0f);
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const float cx = (GRID_WIDTH / 2.0f) * cosf(time / 3.1415f) + (GRID_WIDTH / 2.0f) + 0.5f;
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const float cy = (GRID_HEIGHT / 2.0f) * sinf(time / 3.1415f) + (GRID_HEIGHT / 2.0f) + 0.5f;
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for (int i = 0; i < GRID_WIDTH; i++)
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for (int i = 0; i < GRID_WIDTH + 2; i++)
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{
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for (int j = 0; j < GRID_WIDTH; j++)
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for (int j = 0; j < GRID_WIDTH + 2; j++)
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{
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for (int k = 0; k < LAYER_COUNT; k++)
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{
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@ -38,8 +38,8 @@ namespace
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int lglerminal_set(lua_State* L)
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{
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const unsigned char x = luaL_checkinteger(L, 1) - 1;
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const unsigned char y = luaL_checkinteger(L, 2) - 1;
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const unsigned char x = luaL_checkinteger(L, 1);
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const unsigned char y = luaL_checkinteger(L, 2);
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const unsigned char layer = luaL_checkinteger(L, 3) - 1;
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const unsigned short sprite = luaL_checkinteger(L, 4) - 1;
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glerminal_set(x, y, layer, sprite);
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@ -49,8 +49,8 @@ namespace
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int lglerminal_get(lua_State* L)
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{
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const unsigned char x = luaL_checkinteger(L, 1) - 1;
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const unsigned char y = luaL_checkinteger(L, 2) - 1;
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const unsigned char x = luaL_checkinteger(L, 1);
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const unsigned char y = luaL_checkinteger(L, 2);
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const unsigned char layer = luaL_checkinteger(L, 3) - 1;
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lua_pushnumber(L, glerminal_get(x, y, layer) + 1);
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@ -59,8 +59,8 @@ namespace
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int lglerminal_offset(lua_State* L)
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{
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const unsigned char x = luaL_checkinteger(L, 1) - 1;
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const unsigned char y = luaL_checkinteger(L, 2) - 1;
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const unsigned char x = luaL_checkinteger(L, 1);
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const unsigned char y = luaL_checkinteger(L, 2);
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const unsigned char layer = luaL_checkinteger(L, 3) - 1;
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const float ox = luaL_checknumber(L, 4);
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const float oy = luaL_checknumber(L, 5);
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@ -71,8 +71,8 @@ namespace
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int lglerminal_layer_color(lua_State* L)
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{
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const unsigned char x = luaL_checkinteger(L, 1) - 1;
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const unsigned char y = luaL_checkinteger(L, 2) - 1;
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const unsigned char x = luaL_checkinteger(L, 1);
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const unsigned char y = luaL_checkinteger(L, 2);
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const unsigned char layer = luaL_checkinteger(L, 3) - 1;
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const unsigned int color = luaL_checkinteger(L, 4);
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glerminal_color(x, y, layer, color);
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@ -82,8 +82,8 @@ namespace
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int lglerminal_layer_scale(lua_State* L)
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{
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const unsigned char x = luaL_checkinteger(L, 1) - 1;
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const unsigned char y = luaL_checkinteger(L, 2) - 1;
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const unsigned char x = luaL_checkinteger(L, 1);
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const unsigned char y = luaL_checkinteger(L, 2);
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const unsigned char layer = luaL_checkinteger(L, 3) - 1;
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const float scale = luaL_checknumber(L, 4);
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glerminal_scale(x, y, layer, scale);
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@ -24,6 +24,8 @@ namespace glerminal
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constexpr unsigned int SCREEN_WIDTH = GRID_WIDTH * CELL_SIZE * CELL_SCALE;
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constexpr unsigned int SCREEN_HEIGHT = GRID_HEIGHT * CELL_SIZE * CELL_SCALE;
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constexpr unsigned int GRID_AREA_2 = (GRID_WIDTH + 2) * (GRID_HEIGHT + 2);
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class glerminal
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{
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public:
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@ -69,15 +71,13 @@ namespace glerminal
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unsigned int m_screen_framebuffer_backing_texture;
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unsigned int m_colors_instance_vbo;
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unsigned int m_scales_instance_vbo;
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unsigned int m_screen_size_uniform_location;
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unsigned int m_palette_uniform_location;
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// per-cell data
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unsigned short m_cells[GRID_AREA * LAYER_COUNT];
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float m_offsets[GRID_AREA * LAYER_COUNT * 2];
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unsigned char m_colors[GRID_AREA * LAYER_COUNT * 4];
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float m_scales[GRID_AREA * LAYER_COUNT];
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unsigned short m_cells[GRID_AREA_2 * LAYER_COUNT];
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float m_offsets[GRID_AREA_2 * LAYER_COUNT * 2];
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unsigned char m_colors[GRID_AREA_2 * LAYER_COUNT * 4];
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float m_scales[GRID_AREA_2 * LAYER_COUNT];
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// library state
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@ -49,8 +49,8 @@ namespace
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" vs_out.layer = layer;\n"
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" vs_out.layer_color = color;\n"
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" vs_out.texcoord = vec2(sprite % " ATLAS_WIDTH_UNIFORM_NAME " + position.x + 1, (sprite / " ATLAS_WIDTH_UNIFORM_NAME ") - position.y) / vec2(" ATLAS_WIDTH_UNIFORM_NAME ") + vec2(-(2 * position.x + 1) * " GRID_SIZE_UNIFORM_NAME ".z / 16, (2 * position.y + 1) * " GRID_SIZE_UNIFORM_NAME ".z / 16);\n"
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" vec2 cell_position = vec2(scale + (gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) - " GRID_SIZE_UNIFORM_NAME ".x * floor((gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) * " GRID_SIZE_UNIFORM_NAME ".z), -floor((gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) * " GRID_SIZE_UNIFORM_NAME ".z));\n"
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" vec2 temp = ((position + vec2(-0.5, 0.5)) * scale + cell_position + vec2(0.5, -0.5)) * " GRID_SIZE_UNIFORM_NAME ".zw * 2 + vec2(-1, 1);\n"
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" vec2 cell_position = vec2(scale + (gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) - " GRID_SIZE_UNIFORM_NAME ".x * floor((gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) / " GRID_SIZE_UNIFORM_NAME ".x), -floor((gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) / " GRID_SIZE_UNIFORM_NAME ".x));\n"
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" vec2 temp = ((position + vec2(-0.5, 0.5)) * scale + cell_position + vec2(-0.5, 0.5)) * " GRID_SIZE_UNIFORM_NAME ".zw * 2 + vec2(-1, 1);\n"
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" gl_Position = vec4(scaled_offset.x + temp.x, scaled_offset.y - temp.y, 0, 1);\n"
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"}";
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@ -79,8 +79,8 @@ namespace
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" vs_out.sprite = sprite;\n"
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" vs_out.texcoord = vec2(sprite % " ATLAS_WIDTH_UNIFORM_NAME " + position.x + 1, (sprite / " ATLAS_WIDTH_UNIFORM_NAME ") - position.y) / vec2(" ATLAS_WIDTH_UNIFORM_NAME ") + vec2(-(2 * position.x + 1) * " GRID_SIZE_UNIFORM_NAME ".z / 16, (2 * position.y + 1) * " GRID_SIZE_UNIFORM_NAME ".z / 16);\n"
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" vs_out.layer_color = color;\n"
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" vec2 cell_position = vec2(scale + (gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) - " GRID_SIZE_UNIFORM_NAME ".x * floor((gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) * " GRID_SIZE_UNIFORM_NAME ".z), -floor((gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) * " GRID_SIZE_UNIFORM_NAME ".z));\n"
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" vec2 temp = ((position + vec2(-0.5, 0.5)) * scale + cell_position + vec2(0.5, -0.5)) * " GRID_SIZE_UNIFORM_NAME ".zw * 2 + vec2(-1, 1);\n"
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" vec2 cell_position = vec2(scale + (gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) - " GRID_SIZE_UNIFORM_NAME ".x * floor((gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) / " GRID_SIZE_UNIFORM_NAME ".x), -floor((gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) / " GRID_SIZE_UNIFORM_NAME ".x));\n"
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" vec2 temp = ((position + vec2(-0.5, 0.5)) * scale + cell_position + vec2(-0.5, 0.5)) * " GRID_SIZE_UNIFORM_NAME ".zw * 2 + vec2(-1, 1);\n"
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" gl_Position = vec4(scaled_offset.x + temp.x, scaled_offset.y - temp.y, 0, 1);\n"
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"}";
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@ -221,7 +221,7 @@ namespace glerminal
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throw std::runtime_error("No main callback provided.");
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}
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for (int i = 0; i < GRID_AREA * LAYER_COUNT; i++)
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for (int i = 0; i < GRID_AREA_2 * LAYER_COUNT; i++)
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{
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m_colors[i * 4 + 0] = m_colors[i * 4 + 1] = m_colors[i * 4 + 2] = m_colors[i * 4 + 3] = 255;
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m_scales[i] = 1;
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@ -294,17 +294,17 @@ namespace glerminal
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void glerminal::set(unsigned char x, unsigned char y, unsigned char layer, unsigned short sprite)
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{
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if (x < GRID_WIDTH && y < GRID_HEIGHT && layer < LAYER_COUNT)
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if (x < GRID_WIDTH + 2 && y < GRID_HEIGHT + 2 && layer < LAYER_COUNT)
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{
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m_cells[x + y * GRID_WIDTH + layer * GRID_AREA] = sprite;
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m_cells[x + y * (GRID_WIDTH + 2) + layer * GRID_AREA_2] = sprite;
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}
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}
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unsigned short glerminal::get(unsigned char x, unsigned char y, unsigned char layer) const
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{
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if (x < GRID_WIDTH && y < GRID_HEIGHT && layer < LAYER_COUNT)
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if (x < GRID_WIDTH + 2 && y < GRID_HEIGHT + 2 && layer < LAYER_COUNT)
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{
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return m_cells[x + y * GRID_WIDTH + layer * GRID_AREA];
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return m_cells[x + y * (GRID_WIDTH + 2) + layer * GRID_AREA_2];
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}
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else
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{
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@ -314,24 +314,27 @@ namespace glerminal
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void glerminal::offset(unsigned char x, unsigned char y, unsigned char layer, float x_offset, float y_offset)
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{
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if (x < GRID_WIDTH && y < GRID_HEIGHT && layer < LAYER_COUNT)
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if (x < GRID_WIDTH + 2 && y < GRID_HEIGHT + 2 && layer < LAYER_COUNT)
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{
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m_offsets[2 * (x + y * GRID_WIDTH + layer * GRID_AREA) + 0] = x_offset;
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m_offsets[2 * (x + y * GRID_WIDTH + layer * GRID_AREA) + 1] = y_offset;
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m_offsets[2 * (x + y * (GRID_WIDTH + 2) + layer * GRID_AREA_2) + 0] = x_offset;
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m_offsets[2 * (x + y * (GRID_WIDTH + 2) + layer * GRID_AREA_2) + 1] = y_offset;
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}
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}
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void glerminal::color(unsigned char x, unsigned char y, unsigned char layer, unsigned int color)
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{
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m_colors[4 * (x + y * GRID_WIDTH + layer * GRID_AREA) + 0] = ((color >> 0) & 0xFF);
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m_colors[4 * (x + y * GRID_WIDTH + layer * GRID_AREA) + 1] = ((color >> 8) & 0xFF);
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m_colors[4 * (x + y * GRID_WIDTH + layer * GRID_AREA) + 2] = ((color >> 16) & 0xFF);
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m_colors[4 * (x + y * GRID_WIDTH + layer * GRID_AREA) + 3] = ((color >> 24) & 0xFF);
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if (x < GRID_WIDTH + 2 && y < GRID_HEIGHT + 2 && layer < LAYER_COUNT)
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{
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m_colors[4 * (x + y * (GRID_WIDTH + 2) + layer * GRID_AREA_2) + 0] = (color >> 0) & 0xFF;
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m_colors[4 * (x + y * (GRID_WIDTH + 2) + layer * GRID_AREA_2) + 1] = (color >> 8) & 0xFF;
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m_colors[4 * (x + y * (GRID_WIDTH + 2) + layer * GRID_AREA_2) + 2] = (color >> 16) & 0xFF;
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m_colors[4 * (x + y * (GRID_WIDTH + 2) + layer * GRID_AREA_2) + 3] = (color >> 24) & 0xFF;
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}
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}
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void glerminal::scale(unsigned char x, unsigned char y, unsigned char layer, float scale)
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{
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m_scales[x + y * GRID_WIDTH + layer * GRID_AREA] = scale;
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m_scales[x + y * (GRID_WIDTH + 2) + layer * GRID_AREA_2] = scale;
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}
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void glerminal::load_atlas(unsigned char w, unsigned char h, const unsigned int* data)
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@ -615,10 +618,8 @@ namespace glerminal
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}
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// setup uniforms
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m_screen_size_uniform_location = glGetUniformLocation(m_program, GRID_SIZE_UNIFORM_NAME);
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glUseProgram(m_program);
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glUniform4f(m_screen_size_uniform_location, GRID_WIDTH, GRID_AREA, 1.0f / GRID_WIDTH, 1.0f / GRID_HEIGHT);
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glUniform4f(glGetUniformLocation(m_program, GRID_SIZE_UNIFORM_NAME), GRID_WIDTH + 2, GRID_AREA_2, 1.0f / GRID_WIDTH, 1.0f / GRID_HEIGHT);
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glUniform1i(glGetUniformLocation(m_program, ATLAS_WIDTH_UNIFORM_NAME), MAX_SPRITES_ROW);
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// compile
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@ -783,7 +784,7 @@ namespace glerminal
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void glerminal::glfw_key_handler(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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glerminal* const self = static_cast<glerminal*>(glfwGetWindowUserPointer(window));
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const glerminal* const self = static_cast<glerminal*>(glfwGetWindowUserPointer(window));
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if (self->m_keypressed && action == GLFW_PRESS)
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{
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@ -798,14 +799,14 @@ namespace glerminal
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void glerminal::glfw_mousemoved_handler(GLFWwindow *window, double x, double y)
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{
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glerminal* const self = static_cast<glerminal*>(glfwGetWindowUserPointer(window));
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const glerminal* const self = static_cast<glerminal*>(glfwGetWindowUserPointer(window));
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if (self->m_mousemoved) { self->m_mousemoved(x / (CELL_SIZE * CELL_SCALE), y / (CELL_SIZE * CELL_SCALE)); }
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}
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void glerminal::glfw_mousepress_handler(GLFWwindow *window, int button, int action, int mods)
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{
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glerminal* const self = static_cast<glerminal*>(glfwGetWindowUserPointer(window));
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const glerminal* const self = static_cast<glerminal*>(glfwGetWindowUserPointer(window));
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double x, y;
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glfwGetCursorPos(window, &x, &y);
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@ -896,7 +897,7 @@ int glerminal_load_sprites_file(const char* filename)
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stbi_uc* const buffer = stbi_load(filename, &w, &h, nullptr, 4);
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// verify atlas size is a multiple of CELL_SIZE in each dimension
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if (w % glerminal::CELL_SIZE == 0 && h % glerminal::CELL_SIZE == 0)
|
||||
if (buffer && w % glerminal::CELL_SIZE == 0 && h % glerminal::CELL_SIZE == 0)
|
||||
{
|
||||
GLERMINAL_G->load_atlas(w / glerminal::CELL_SIZE, h / glerminal::CELL_SIZE, reinterpret_cast<unsigned int*>(buffer));
|
||||
|
||||
|
@ -15,7 +15,7 @@ namespace
|
||||
|
||||
for (int i = 0; i < GRID_HEIGHT; i++)
|
||||
{
|
||||
glerminal_set(i, i, 0, 1);
|
||||
glerminal_set(i + 1, i + 1, 0, 1);
|
||||
}
|
||||
|
||||
glerminal_flush();
|
||||
|
Loading…
Reference in New Issue
Block a user