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@ -18,7 +18,8 @@ void glerminal_test_save_image()
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// GL_TEXTURE_2D is not rebound after setting up screen framebuffer
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// This code will break if this behavior changes
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
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// commented out as a test
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//glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
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stbi_flip_vertically_on_write(true);
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stbi_write_png("image.png", GRID_WIDTH * CELL_SCALE * 8, GRID_HEIGHT * CELL_SCALE * 8, 3, pixels, 1280 * 3);
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