Update example, lower cell scale
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8318011cf2
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@ -37,14 +37,14 @@ namespace
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time = 0;
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time = 0;
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}
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}
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for (int i = 0; i < 32; i++)
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for (int i = 0; i < 40; i++)
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{
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{
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for (int j = 0; j < 20; j++)
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for (int j = 0; j < 25; j++)
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{
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{
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for (int k = 0; k < 16; k++)
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for (int k = 0; k < 8; k++)
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{
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{
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glerminal_set(i, j, k, 1);
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glerminal_set(i, j, k, rand() % 2);
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glerminal_offset(i, j, k, (rand() * rand()) % 256 - 128, (rand() * rand()) % 256 - 128);
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glerminal_offset(i, j, k, (rand() * rand()) % 100 - 50, (rand() * rand()) % 100 - 50);
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}
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}
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}
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}
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}
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}
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@ -33,24 +33,24 @@ void glerminal_flush();
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/**
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/**
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* @brief Set a cell's sprite
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* @brief Set a cell's sprite
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* @param x position of the cell in the range [0, 32)
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* @param x position of the cell in the range [0, 40)
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* @param y position of the cell in the range [0, 20)
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* @param y position of the cell in the range [0, 25)
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* @param layer layer of the cell in the range [0, 8)
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* @param layer layer of the cell in the range [0, 8)
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* @param sprite sprite's index in the range [0, 256)
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* @param sprite sprite's index in the range [0, 256)
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*/
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*/
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void glerminal_set(unsigned char x, unsigned char y, unsigned char layer, unsigned char sprite);
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void glerminal_set(unsigned char x, unsigned char y, unsigned char layer, unsigned char sprite);
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/**
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/**
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* @brief Get a cell's sprite
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* @brief Get a cell's sprite
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* @param x position of the cell in the range [0, 32)
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* @param x position of the cell in the range [0, 40)
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* @param y position of the cell in the range [0, 20)
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* @param y position of the cell in the range [0, 25)
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* @param layer layer of the cell in the range [0, 8)
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* @param layer layer of the cell in the range [0, 8)
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* @return sprite index currently assigned to the cell
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* @return sprite index currently assigned to the cell
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*/
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*/
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unsigned char glerminal_get(unsigned char x, unsigned char y, unsigned char layer);
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unsigned char glerminal_get(unsigned char x, unsigned char y, unsigned char layer);
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/**
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/**
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* @brief Set a cell's offset
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* @brief Set a cell's offset
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* @param x position of the cell in the range [0, 32)
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* @param x position of the cell in the range [0, 40)
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* @param y position of the cell in the range [0, 20)
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* @param y position of the cell in the range [0, 25)
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* @param layer layer of the cell in the range [0, 8)
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* @param layer layer of the cell in the range [0, 8)
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* @param x_offset offset of the cell on the x axis in the range [-128, 127], where 0 is no offset
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* @param x_offset offset of the cell on the x axis in the range [-128, 127], where 0 is no offset
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* @param y_offset offset of the cell on the y axis in the range [-128, 127], where 0 is no offset
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* @param y_offset offset of the cell on the y axis in the range [-128, 127], where 0 is no offset
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@ -16,7 +16,7 @@ namespace glerminal
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constexpr unsigned int SCREEN_WIDTH = 1280;
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constexpr unsigned int SCREEN_WIDTH = 1280;
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constexpr unsigned int SCREEN_HEIGHT = 800;
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constexpr unsigned int SCREEN_HEIGHT = 800;
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constexpr unsigned int CELL_SIZE = GLERMINAL_CELL_SIZE;
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constexpr unsigned int CELL_SIZE = GLERMINAL_CELL_SIZE;
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constexpr unsigned int CELL_SCALE = 5;
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constexpr unsigned int CELL_SCALE = 4;
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constexpr unsigned int GRID_WIDTH = SCREEN_WIDTH / (CELL_SIZE * CELL_SCALE);
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constexpr unsigned int GRID_WIDTH = SCREEN_WIDTH / (CELL_SIZE * CELL_SCALE);
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constexpr unsigned int GRID_HEIGHT = SCREEN_HEIGHT / (CELL_SIZE * CELL_SCALE);
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constexpr unsigned int GRID_HEIGHT = SCREEN_HEIGHT / (CELL_SIZE * CELL_SCALE);
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constexpr unsigned int GRID_AREA = GRID_WIDTH * GRID_HEIGHT;
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constexpr unsigned int GRID_AREA = GRID_WIDTH * GRID_HEIGHT;
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