print stbi failure reason
All checks were successful
Make PNG / build-app (push) Successful in 23s

This commit is contained in:
Shylie 2024-05-29 08:00:30 -04:00
parent 1e0be8eca0
commit 7cd81b31eb
2 changed files with 5 additions and 14 deletions

View File

@ -825,16 +825,16 @@ int glerminal_load_sprites_file(const char* filename)
stbi_uc* const buffer = stbi_load(filename, &w, &h, nullptr, 4);
// verify atlas size is a multiple of CELL_SIZE in each dimension
if (buffer && w % glerminal::CELL_SIZE == 0 && h % glerminal::CELL_SIZE == 0)
if (!buffer)
{
std::cout << stbi_failure_reason() << std::endl;
}
else if (w % glerminal::CELL_SIZE == 0 && h % glerminal::CELL_SIZE == 0)
{
GLERMINAL_G->load_atlas(w / glerminal::CELL_SIZE, h / glerminal::CELL_SIZE, reinterpret_cast<unsigned int*>(buffer));
success = true;
}
else if (buffer)
{
std::cout << "Invalid image width/height" << std::endl;
}
stbi_image_free(buffer);

View File

@ -4,21 +4,12 @@
#include <iostream>
#ifndef _WIN32
#include <unistd.h>
#endif
namespace
{
void init()
{
if (!glerminal_load_sprites_file("resources/image.png"))
{
#ifndef _WIN32
char buffer[257] = {};
getcwd(buffer, 256);
std::cout << buffer << std::endl;
#endif
std::cout << "Failed to load texture" << std::endl;
}