Add return value for texture loading
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Make PNG / build-app (push) Successful in 23s
All checks were successful
Make PNG / build-app (push) Successful in 23s
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@ -68,7 +68,7 @@ void glerminal_layer_scale(unsigned char layer, float scale);
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* @brief Load sprites from a png file
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* @param filename Name of the png file
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*/
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void glerminal_load_sprites_file(const char* filename);
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int glerminal_load_sprites_file(const char* filename);
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/**
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* @brief Load sprites from memory
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@ -76,7 +76,7 @@ void glerminal_load_sprites_file(const char* filename);
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* @param height height of the atlas in sprites
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* @param buffer the in-memory atlas
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*/
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void glerminal_load_sprites_buffer(unsigned char width, unsigned char height, const unsigned int* buffer);
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int glerminal_load_sprites_buffer(unsigned char width, unsigned char height, const unsigned int* buffer);
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#ifdef __cplusplus
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}
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@ -815,29 +815,41 @@ void glerminal_layer_scale(unsigned char layer, float scale)
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GLERMINAL_G->layer_scale(layer, scale);
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}
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void glerminal_load_sprites_file(const char* filename)
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int glerminal_load_sprites_file(const char* filename)
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{
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if (!GLERMINAL_G) { return; }
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if (!GLERMINAL_G) { return false; }
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bool success = false;
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int w, h;
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stbi_uc* const buffer = stbi_load(filename, &w, &h, nullptr, 4);
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// verify atlas size is a multiple of CELL_SIZE in each dimension
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if (w % glerminal::CELL_SIZE == 0 && h % glerminal::CELL_SIZE == 0)
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if (buffer && w % glerminal::CELL_SIZE == 0 && h % glerminal::CELL_SIZE == 0)
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{
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GLERMINAL_G->load_atlas(w / glerminal::CELL_SIZE, h / glerminal::CELL_SIZE, reinterpret_cast<unsigned int*>(buffer));
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success = true;
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}
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stbi_image_free(buffer);
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return success;
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}
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void glerminal_load_sprites_buffer(unsigned char width, unsigned char height, const unsigned int* buffer)
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int glerminal_load_sprites_buffer(unsigned char width, unsigned char height, const unsigned int* buffer)
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{
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if (!GLERMINAL_G) { return; }
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if (!GLERMINAL_G) { return false; }
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// verify atlas size is a multiple of CELL_SIZE in each dimension
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if (width % glerminal::CELL_SIZE == 0 && height % glerminal::CELL_SIZE == 0)
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{
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GLERMINAL_G->load_atlas(width / glerminal::CELL_SIZE, height / glerminal::CELL_SIZE, buffer);
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return true;
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}
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else
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{
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return false;
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}
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}
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@ -2,11 +2,16 @@
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#include <test-common.h>
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#include <iostream>
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namespace
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{
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void init()
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{
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glerminal_load_sprites_file("resources/image.png");
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if (!glerminal_load_sprites_file("resources/image.png"))
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{
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std::cout << "Failed to load texture" << std::endl;
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}
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for (int i = 0; i < GRID_HEIGHT; i++)
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{
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