Initial automated testing

This commit is contained in:
Shylie 2024-05-28 11:13:15 -04:00
parent 65c6de85ba
commit d285983dea
2 changed files with 34 additions and 7 deletions

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@ -0,0 +1,27 @@
name: Make PNG
run-name: ${{ gitea.actor }} is recording the PNG output.
on: push
jobs:
build-app:
runs-on: linux_amd64
steps:
- name: Checkout curr
uses: actions/checkout@v4
with:
path: curr
- name: Checkout prev
uses: actions/checkout@v4
with:
path: prev
fetch-depth: 2
- run: cd prev && git checkout HEAD^
- name: Configure CMake
run: cmake -S curr -B curr/build
run: cmake -S prev -B prev/build
- name: Generate PNG files
run: cd curr/build/tests && xvfb-run ./test-basic
run: cd prev/build/tests && xvfb-run ./test-basic
- name: Compare PNG files
run: diff curr/build/tests/image.png prev/build/tests/image.png

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@ -529,7 +529,7 @@ namespace glerminal
log(GL_DEBUG_TYPE_ERROR, 0, 0, "Could not compile vertex shader."); log(GL_DEBUG_TYPE_ERROR, 0, 0, "Could not compile vertex shader.");
log(GL_DEBUG_TYPE_ERROR, 0, 0, info_log); log(GL_DEBUG_TYPE_ERROR, 0, 0, info_log);
throw std::runtime_error(""); throw std::runtime_error("Could not compile vertex shader.");
} }
glGetShaderiv(geometry_shader, GL_COMPILE_STATUS, &success); glGetShaderiv(geometry_shader, GL_COMPILE_STATUS, &success);
@ -543,7 +543,7 @@ namespace glerminal
log(GL_DEBUG_TYPE_ERROR, 1, 0, "Could not compile geometry shader."); log(GL_DEBUG_TYPE_ERROR, 1, 0, "Could not compile geometry shader.");
log(GL_DEBUG_TYPE_ERROR, 1, 0, info_log); log(GL_DEBUG_TYPE_ERROR, 1, 0, info_log);
throw std::runtime_error(""); throw std::runtime_error("Could not compile geometry shader.");
} }
glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &success); glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &success);
@ -557,7 +557,7 @@ namespace glerminal
log(GL_DEBUG_TYPE_ERROR, 2, 0, "Could not compile fragment shader."); log(GL_DEBUG_TYPE_ERROR, 2, 0, "Could not compile fragment shader.");
log(GL_DEBUG_TYPE_ERROR, 2, 0, info_log); log(GL_DEBUG_TYPE_ERROR, 2, 0, info_log);
throw std::runtime_error(""); throw std::runtime_error("Could not compile fragment shader.");
} }
// link // link
@ -584,7 +584,7 @@ namespace glerminal
log(GL_DEBUG_TYPE_ERROR, 3, 0, "Could not link shader program."); log(GL_DEBUG_TYPE_ERROR, 3, 0, "Could not link shader program.");
log(GL_DEBUG_TYPE_ERROR, 3, 0, info_log); log(GL_DEBUG_TYPE_ERROR, 3, 0, info_log);
throw std::runtime_error(""); throw std::runtime_error("Could not link shader program.");
} }
// setup uniforms // setup uniforms
@ -613,7 +613,7 @@ namespace glerminal
log(GL_DEBUG_TYPE_ERROR, 4, 0, "Could not compile screen vertex shader."); log(GL_DEBUG_TYPE_ERROR, 4, 0, "Could not compile screen vertex shader.");
log(GL_DEBUG_TYPE_ERROR, 4, 0, info_log); log(GL_DEBUG_TYPE_ERROR, 4, 0, info_log);
throw std::runtime_error(""); throw std::runtime_error("Could not compile screen vertex shader.");
} }
glGetShaderiv(screen_fragment_shader, GL_COMPILE_STATUS, &success); glGetShaderiv(screen_fragment_shader, GL_COMPILE_STATUS, &success);
@ -626,7 +626,7 @@ namespace glerminal
log(GL_DEBUG_TYPE_ERROR, 5, 0, "Could not compile screen fragment shader."); log(GL_DEBUG_TYPE_ERROR, 5, 0, "Could not compile screen fragment shader.");
log(GL_DEBUG_TYPE_ERROR, 5, 0, info_log); log(GL_DEBUG_TYPE_ERROR, 5, 0, info_log);
throw std::runtime_error(""); throw std::runtime_error("Could not compile screen fragment shader.");
} }
// link // link
@ -645,7 +645,7 @@ namespace glerminal
log(GL_DEBUG_TYPE_ERROR, 6, 0, "Could not link screen shader program."); log(GL_DEBUG_TYPE_ERROR, 6, 0, "Could not link screen shader program.");
log(GL_DEBUG_TYPE_ERROR, 6, 0, info_log); log(GL_DEBUG_TYPE_ERROR, 6, 0, info_log);
throw std::runtime_error(""); throw std::runtime_error("Could not link screen shader program.");
} }
// setup uniforms for screen shader // setup uniforms for screen shader