Properly fixed texture bleeding
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Make PNG / build-app (push) Successful in 55s
All checks were successful
Make PNG / build-app (push) Successful in 55s
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71c052b38f
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da1f32a014
@ -35,7 +35,7 @@ void glerminal_flush();
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* @param layer layer of the cell in the range [0, 8)
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* @param sprite sprite's index in the range [0, 256)
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*/
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void glerminal_set(unsigned char x, unsigned char y, unsigned char layer, unsigned char sprite);
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void glerminal_set(unsigned char x, unsigned char y, unsigned char layer, unsigned short sprite);
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/**
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* @brief Get a cell's sprite
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* @param x position of the cell in the range [0, 40)
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@ -43,7 +43,7 @@ void glerminal_set(unsigned char x, unsigned char y, unsigned char layer, unsign
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* @param layer layer of the cell in the range [0, 8)
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* @return sprite index currently assigned to the cell
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*/
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unsigned char glerminal_get(unsigned char x, unsigned char y, unsigned char layer);
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unsigned char glerminal_get(unsigned char x, unsigned char y, unsigned short layer);
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/**
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* @brief Set a cell's offset
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* @param x position of the cell in the range [0, 40)
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@ -41,7 +41,7 @@ namespace
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const unsigned char x = luaL_checkinteger(L, 1) - 1;
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const unsigned char y = luaL_checkinteger(L, 2) - 1;
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const unsigned char layer = luaL_checkinteger(L, 3) - 1;
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const unsigned char sprite = luaL_checkinteger(L, 4) - 1;
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const unsigned short sprite = luaL_checkinteger(L, 4) - 1;
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glerminal_set(x, y, layer, sprite);
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return 0;
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@ -108,31 +108,50 @@ namespace
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{ nullptr, nullptr }
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};
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int message_handler(lua_State* L)
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{
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const char* error_message = lua_tostring(L, -1);
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luaL_traceback(L, L, error_message, 0);
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const char* err = lua_tostring(L, -1);
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lua_remove(L, -2);
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return true;
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}
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lua_State* L;
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void init()
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{
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lua_pushcfunction(L, message_handler);
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const int handler = lua_gettop(L);
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lua_getglobal(L, "glerminal");
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lua_getfield(L, -1, "init");
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lua_remove(L, -2);
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if (lua_pcall(L, 0, 0, 0) != LUA_OK)
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if (lua_pcall(L, 0, 0, handler) != LUA_OK)
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{
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// ignore error for now
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std::cout << lua_tostring(L, -1) << std::endl;
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lua_pop(L, 1);
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}
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lua_remove(L, handler);
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}
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void mainloop(float dt)
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{
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lua_pushcfunction(L, message_handler);
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const int handler = lua_gettop(L);
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lua_getglobal(L, "glerminal");
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lua_getfield(L, -1, "main");
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lua_remove(L, -2);
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lua_pushnumber(L, dt);
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if (lua_pcall(L, 1, 0, 0) != LUA_OK)
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if (lua_pcall(L, 1, 0, handler) != LUA_OK)
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{
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// ignore error for now
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std::cout << lua_tostring(L, -1) << std::endl;
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lua_pop(L, 1);
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}
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lua_remove(L, handler);
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}
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void pressed(int key)
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@ -140,15 +159,18 @@ namespace
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const char* const name = glfwGetKeyName(key, 0);
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if (name)
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{
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lua_pushcfunction(L, message_handler);
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const int handler = lua_gettop(L);
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lua_getglobal(L, "glerminal");
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lua_getfield(L, -1, "pressed");
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lua_remove(L, -2);
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lua_pushstring(L, name);
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if (lua_pcall(L, 1, 0, 0) != LUA_OK)
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if (lua_pcall(L, 1, 0, handler) != LUA_OK)
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{
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// ignore error for now
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std::cout << lua_tostring(L, -1) << std::endl;
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lua_pop(L, 1);
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}
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lua_remove(L, handler);
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}
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}
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@ -157,15 +179,18 @@ namespace
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const char* const name = glfwGetKeyName(key, 0);
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if (name)
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{
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lua_pushcfunction(L, message_handler);
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const int handler = lua_gettop(L);
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lua_getglobal(L, "glerminal");
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lua_getfield(L, -1, "released");
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lua_remove(L, -2);
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lua_pushstring(L, name);
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if (lua_pcall(L, 1, 0, 0) != LUA_OK)
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if (lua_pcall(L, 1, 0, handler) != LUA_OK)
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{
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// ignore error for now
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std::cout << lua_tostring(L, -1) << std::endl;
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lua_pop(L, 1);
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}
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lua_remove(L, handler);
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}
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}
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}
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@ -41,8 +41,8 @@ namespace glerminal
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void flush();
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void set(unsigned char x, unsigned char y, unsigned char layer, unsigned char sprite);
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unsigned char get(unsigned char x, unsigned char y, unsigned char layer) const;
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void set(unsigned char x, unsigned char y, unsigned char layer, unsigned short sprite);
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unsigned short get(unsigned char x, unsigned char y, unsigned char layer) const;
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void offset(unsigned char x, unsigned char y, unsigned char layer, float x_offset, float y_offset);
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void layer_color(unsigned char layer, unsigned int color);
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void layer_scale(unsigned char layer, float scale);
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@ -84,7 +84,7 @@ namespace glerminal
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// library state
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unsigned int m_sprites[CELL_SIZE * CELL_SIZE * MAX_SPRITES];
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unsigned int m_sprites[(CELL_SIZE + 2) * (CELL_SIZE + 2) * MAX_SPRITES];
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glerminal_main_cb m_main;
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glerminal_keys_cb m_pressed, m_released;
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@ -54,7 +54,7 @@ namespace
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" vs_out.sprite = sprite;\n"
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" vs_out.layer = layer;\n"
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" vs_out.layer_color = lcs.colors[layer];\n"
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" vs_out.texcoord = (vec2((sprite + int(position.x + 1)) % " ATLAS_WIDTH_UNIFORM_NAME ", (sprite / " ATLAS_WIDTH_UNIFORM_NAME ") - position.y) + vec2((position.x + 0.5) / -32, (position.y + 0.5) / 32)) / vec2(" ATLAS_WIDTH_UNIFORM_NAME ");\n"
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" vs_out.texcoord = vec2(sprite % " ATLAS_WIDTH_UNIFORM_NAME " + position.x + 1, (sprite / " ATLAS_WIDTH_UNIFORM_NAME ") - position.y) / vec2(" ATLAS_WIDTH_UNIFORM_NAME ") + vec2(-(2 * position.x + 1) * " GRID_SIZE_UNIFORM_NAME ".z / 16, (2 * position.y + 1) * " GRID_SIZE_UNIFORM_NAME ".z / 16);\n"
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" vec2 cell_position = vec2(lss.scales[layer] + (gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) - " GRID_SIZE_UNIFORM_NAME ".x * floor((gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) * " GRID_SIZE_UNIFORM_NAME ".z), -floor((gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) * " GRID_SIZE_UNIFORM_NAME ".z));\n"
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" vec2 temp = ((position + vec2(-0.5, 0.5)) * lss.scales[layer] + cell_position + vec2(0.5, -0.5)) * " GRID_SIZE_UNIFORM_NAME ".zw * 2 + vec2(-1, 1);\n"
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" gl_Position = vec4(scaled_offset.x + temp.x, scaled_offset.y - temp.y, 0, 1);\n"
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@ -89,7 +89,7 @@ namespace
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" gl_Layer = layer;\n"
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" vec2 scaled_offset = 2 * offset * " GRID_SIZE_UNIFORM_NAME ".zw;\n"
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" vs_out.sprite = sprite;\n"
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" vs_out.texcoord = (vec2((sprite + int(position.x + 1)) % " ATLAS_WIDTH_UNIFORM_NAME ", (sprite / " ATLAS_WIDTH_UNIFORM_NAME ") - position.y) + vec2((position.x + 0.5) / -32, (position.y + 0.5) / 32)) / vec2(" ATLAS_WIDTH_UNIFORM_NAME ");\n"
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" vs_out.texcoord = vec2(sprite % " ATLAS_WIDTH_UNIFORM_NAME " + position.x + 1, (sprite / " ATLAS_WIDTH_UNIFORM_NAME ") - position.y) / vec2(" ATLAS_WIDTH_UNIFORM_NAME ") + vec2(-(2 * position.x + 1) * " GRID_SIZE_UNIFORM_NAME ".z / 16, (2 * position.y + 1) * " GRID_SIZE_UNIFORM_NAME ".z / 16);\n"
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" vs_out.layer_color = lcs.colors[layer];\n"
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" vec2 cell_position = vec2(lss.scales[layer] + (gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) - " GRID_SIZE_UNIFORM_NAME ".x * floor((gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) * " GRID_SIZE_UNIFORM_NAME ".z), -floor((gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) * " GRID_SIZE_UNIFORM_NAME ".z));\n"
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" vec2 temp = ((position + vec2(-0.5, 0.5)) * lss.scales[layer] + cell_position + vec2(0.5, -0.5)) * " GRID_SIZE_UNIFORM_NAME ".zw * 2 + vec2(-1, 1);\n"
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@ -294,10 +294,13 @@ namespace glerminal
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glBlitNamedFramebuffer(m_screen_framebuffer, 0, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, GL_COLOR_BUFFER_BIT, GL_NEAREST);
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glfwSwapInterval(0);
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glfwSwapBuffers(m_window);
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glfwSwapInterval(1);
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glfwSwapBuffers(m_window);
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}
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void glerminal::set(unsigned char x, unsigned char y, unsigned char layer, unsigned char sprite)
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void glerminal::set(unsigned char x, unsigned char y, unsigned char layer, unsigned short sprite)
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{
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if (x < GRID_WIDTH && y < GRID_HEIGHT && layer < LAYER_COUNT)
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{
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@ -305,7 +308,7 @@ namespace glerminal
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}
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}
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unsigned char glerminal::get(unsigned char x, unsigned char y, unsigned char layer) const
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unsigned short glerminal::get(unsigned char x, unsigned char y, unsigned char layer) const
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{
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if (x < GRID_WIDTH && y < GRID_HEIGHT && layer < LAYER_COUNT)
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{
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@ -341,21 +344,25 @@ namespace glerminal
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void glerminal::load_atlas(unsigned char w, unsigned char h, const unsigned int* data)
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{
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// each row of the atlas
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for (int j = 0; j < h; j++)
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for (int src_atlas_row = 0; src_atlas_row < h; src_atlas_row++)
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{
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// each column of the atlas
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for (int i = 0; i < w; i++)
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for (int src_atlas_col = 0; src_atlas_col < w; src_atlas_col++)
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{
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// each row of the individual sprite
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for (int k = 0; k < CELL_SIZE; k++)
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for (int sprite_row = 0; sprite_row < CELL_SIZE; sprite_row++)
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{
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// offset from base address in source atlas layout
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const unsigned int src_offset = i + k * w + j * w * CELL_SIZE;
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// offset from base address in glerminal atlas layout
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const unsigned int dst_offset = i + k * MAX_SPRITES_ROW + j * MAX_SPRITES_ROW * CELL_SIZE;
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const unsigned int sprite_index = src_atlas_col + src_atlas_row * w;
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const unsigned int dst_atlas_row = sprite_index / MAX_SPRITES_ROW;
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const unsigned int dst_atlas_col = sprite_index % MAX_SPRITES_ROW;
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memcpy(m_sprites + CELL_SIZE * dst_offset, data + CELL_SIZE * src_offset, CELL_SIZE * sizeof(unsigned int));
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// offset from base address in source atlas layout
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const unsigned int src_offset = CELL_SIZE * (src_atlas_col + sprite_row * w + src_atlas_row * w * CELL_SIZE);
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const unsigned int dst_column = dst_atlas_col * (CELL_SIZE + 2) + 1;
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const unsigned int dst_row = MAX_SPRITES_ROW * (CELL_SIZE + 2) * ((sprite_row + 1) + dst_atlas_row * (CELL_SIZE + 2));
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// offset from base address in glerminal atlas layout
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const unsigned int dst_offset = dst_column + dst_row;
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memcpy(m_sprites + dst_offset, data + src_offset, CELL_SIZE * sizeof(unsigned int));
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}
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}
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}
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@ -365,7 +372,6 @@ namespace glerminal
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{
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glfwInit();
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glfwWindowHint(GLFW_DOUBLEBUFFER, GLFW_TRUE);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 5);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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@ -691,7 +697,7 @@ namespace glerminal
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
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glTextureStorage2D(m_sprites_texture, 1, GL_RGBA8, MAX_SPRITES_ROW * CELL_SIZE, MAX_SPRITES_ROW * CELL_SIZE);
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glTextureStorage2D(m_sprites_texture, 1, GL_RGBA8, MAX_SPRITES_ROW * (CELL_SIZE + 2), MAX_SPRITES_ROW * (CELL_SIZE + 2));
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update_sprites();
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@ -765,7 +771,7 @@ namespace glerminal
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void glerminal::update_sprites()
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{
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glTextureSubImage2D(m_sprites_texture, 0, 0, 0, CELL_SIZE * MAX_SPRITES_ROW, CELL_SIZE * MAX_SPRITES_ROW, GL_RGBA, GL_UNSIGNED_BYTE, m_sprites);
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glTextureSubImage2D(m_sprites_texture, 0, 0, 0, (CELL_SIZE + 2) * MAX_SPRITES_ROW, (CELL_SIZE + 2) * MAX_SPRITES_ROW, GL_RGBA, GL_UNSIGNED_BYTE, m_sprites);
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}
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void glerminal::update_layer_colors()
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@ -822,14 +828,14 @@ void glerminal_flush()
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GLERMINAL_G->flush();
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}
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void glerminal_set(unsigned char x, unsigned char y, unsigned char layer, unsigned char sprite)
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void glerminal_set(unsigned char x, unsigned char y, unsigned char layer, unsigned short sprite)
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{
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if (!GLERMINAL_G) { return; }
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GLERMINAL_G->set(x, y, layer, sprite);
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}
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unsigned char glerminal_get(unsigned char x, unsigned char y, unsigned char layer)
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unsigned char glerminal_get(unsigned char x, unsigned char y, unsigned short layer)
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{
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if (!GLERMINAL_G) { return 0; }
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