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11380a0d88
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Found another remaining _DEBUG reference
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2024-05-26 12:52:30 -04:00 |
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2be0aeaf99
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Add AMD_vertex_shader_layer support
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2024-05-26 12:35:15 -04:00 |
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c125a36cf0
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Geometry shader is passthrough now
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2024-05-26 12:05:29 -04:00 |
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320164e597
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Forgot to change shader version
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2024-05-26 09:21:40 -04:00 |
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eaab60cfda
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Downgrade to OpenGL 4.5
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2024-05-26 08:12:47 -04:00 |
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b4427a0c88
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Setup basic testing framework
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2024-05-25 23:16:23 -04:00 |
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b2164b76cf
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Add some options for configuration
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2024-05-23 21:33:15 -04:00 |
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17ea6a7f0a
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Fix a bug with glerminal_layer_scale that caused unintended behavior
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2024-05-23 10:53:07 -04:00 |
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c89563338a
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Rework sprite API
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2024-05-19 21:46:56 -05:00 |
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e3a65072d8
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Per-layer tinting and scaling
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2024-05-16 23:51:45 -05:00 |
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325ef5167d
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32-bit color instead of palette
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2024-05-16 13:48:24 -05:00 |
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4b7991a3a6
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Layer count increased to 256, palette size increased to 256
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2024-05-15 13:33:18 -05:00 |
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615ea631e2
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Update example, lower cell scale
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2024-05-14 22:03:45 -05:00 |
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8318011cf2
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Add sub-cell offsets
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2024-05-14 21:42:49 -05:00 |
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02b1532fdd
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Remove old debug code
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2024-05-14 20:07:19 -05:00 |
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4f5bc7b5cd
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Fix layering
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2024-05-14 17:16:06 -05:00 |
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a32897d5d4
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Initial public api version
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2024-05-14 16:46:30 -05:00 |
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06c7aa9eb5
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proof-of-concept graphics implementation
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2024-05-14 16:11:32 -05:00 |
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06e756dd2c
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Initial commit
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2024-05-09 15:42:12 -04:00 |
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