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10 Commits

Author SHA1 Message Date
db46885ee9 Update submodule URL
Some checks failed
Make PNG / build-app (push) Has been cancelled
2025-01-15 23:31:26 -05:00
20fad92e4f Update latest known working commit 2024-12-18 19:42:49 -05:00
7c0c02b9af Fix image size/stride error in test program 2024-12-18 19:40:08 -05:00
1a1f4e8b13 Use integer coordinates instead of unsigned char. Ignores out-of-bounds coordinates. 2024-12-18 19:24:24 -05:00
shylie
6663804c88 Add audio; update Lua color API 2024-07-17 12:08:58 -04:00
Shylie
9d88ebbb3b Update submodule URL 2024-06-17 15:46:51 -04:00
Shylie
76bfd67f4e Fix not drawing all cells 2024-06-14 20:32:08 -04:00
Shylie
4811e4d970 Allow 1-tile offscreen rendering to prevent pop-in effect 2024-06-14 12:20:31 -04:00
Shylie
e402b5f5a3 Fix mouse coordinates 2024-06-13 18:08:02 -04:00
Shylie
139681a3fd Fix test not compiling 2024-06-11 00:41:21 -04:00
15 changed files with 92851 additions and 112 deletions

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@ -20,7 +20,7 @@ jobs:
fetch-depth: 0
submodules: recursive
lfs: true
- run: cd prev && git checkout 10a90a5f6a
- run: cd prev && git checkout 7c0c02b9af
- name: Build current
run: cmake -S curr -B curr/build -DGLERMINAL_TEST=ON && cmake --build curr/build
- name: Build previous

4
.gitmodules vendored
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@ -1,6 +1,6 @@
[submodule "glfw"]
path = glfw
url = https://git.shylie.info/shylie/glfw.git
url = https://github.com/glfw/glfw.git
[submodule "Lua"]
path = Lua
url = https://git.shylie.info/shylie/Lua.git
url = https://github.com/walterschell/Lua.git

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@ -28,6 +28,9 @@ add_library(glerminallib STATIC
source/glad/glad.h
source/KHR/khrplatform.h
source/glad.c
source/miniaudio.h
source/miniaudio.c
)
set_target_properties(glerminallib

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@ -30,8 +30,8 @@ namespace
{
for (int k = 0; k < LAYER_COUNT; k++)
{
glerminal_set(i, j, k, rand() % 4);
glerminal_offset(i, j, k, (rand() * rand()) % 64 - 32, (rand() * rand()) % 64 - 32);
glerminal_set(i + 1, j + 1, k, rand() % 4);
glerminal_offset(i + 1, j + 1, k, (rand() * rand()) % 64 - 32, (rand() * rand()) % 64 - 32);
}
}
}

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@ -9,9 +9,9 @@ namespace
{
glerminal_load_sprites_file("resources/basic.png");
for (int i = 0; i < GRID_WIDTH; i++)
for (int i = 0; i < GRID_WIDTH + 2; i++)
{
for (int j = 0; j < GRID_HEIGHT; j++)
for (int j = 0; j < GRID_HEIGHT + 2; j++)
{
glerminal_set(i, j, 0, 1);
}
@ -25,9 +25,9 @@ namespace
time += dt;
time = fmodf(time, 3.1415926f * 2);
for (int i = 0; i < GRID_WIDTH; i++)
for (int i = 0; i < GRID_WIDTH + 2; i++)
{
for (int j = 0; j < GRID_HEIGHT; j++)
for (int j = 0; j < GRID_HEIGHT + 2; j++)
{
glerminal_offset(i, j, 0, cosf(time - i / 3.1415f), sinf(time - j / 3.1415f));
}

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@ -18,16 +18,16 @@ namespace
{
glerminal_load_sprites_file("resources/rogue.png");
for (int i = 0; i < GRID_WIDTH; i++)
for (int i = 0; i < GRID_WIDTH + 2; i++)
{
for (int j = 0; j < GRID_HEIGHT; j++)
for (int j = 0; j < GRID_HEIGHT + 2; j++)
{
for (int k = 0; k < WALL_LAYERS; k++)
{
const unsigned char v = (k + 1) * (256 / WALL_LAYERS) - 1;
const unsigned int c = (0xFF << 24) | (v << 16) | (v << 8) | v;
if (i == 0 || j == 0 || i == GRID_WIDTH - 1 || j == GRID_HEIGHT - 1)
if (i == 1 || j == 1 || i == GRID_WIDTH || j == GRID_HEIGHT)
{
glerminal_set(i, j, k, floor);
}
@ -48,12 +48,12 @@ namespace
static double time = 0;
time += dt;
const float cx = GRID_WIDTH / 2.0f * cosf(time / 2) + GRID_WIDTH / 2.0f;
const float cy = GRID_HEIGHT / 2.0f * sinf(time / 2) + GRID_HEIGHT / 2.0f;
const float cx = GRID_WIDTH / 2.0f * cosf(time / 2) + GRID_WIDTH / 2.0f + 0.5f;
const float cy = GRID_HEIGHT / 2.0f * sinf(time / 2) + GRID_HEIGHT / 2.0f + 0.5f;
for (int i = 0; i < GRID_WIDTH; i++)
for (int i = 0; i < GRID_WIDTH + 2; i++)
{
for (int j = 0; j < GRID_HEIGHT; j++)
for (int j = 0; j < GRID_HEIGHT + 2; j++)
{
for (int k = 0; k < WALL_LAYERS; k++)
{

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@ -12,9 +12,9 @@ namespace
glerminal_load_sprites_file("resources/towers.png");
for (int i = 0; i < GRID_WIDTH; i++)
for (int i = 0; i < GRID_WIDTH + 2; i++)
{
for (int j = 0; j < GRID_HEIGHT; j++)
for (int j = 0; j < GRID_HEIGHT + 2; j++)
{
const int c = rand() % (LAYER_COUNT * 3 / 4) + LAYER_COUNT / 4;
for (int k = 0; k < c; k++)
@ -40,12 +40,12 @@ namespace
time += dt;
const float cx = (GRID_WIDTH / 2.0f) * cosf(time / 3.1415f) + (GRID_WIDTH / 2.0f);
const float cy = (GRID_HEIGHT / 2.0f) * sinf(time / 3.1415f) + (GRID_HEIGHT / 2.0f);
const float cx = (GRID_WIDTH / 2.0f) * cosf(time / 3.1415f) + (GRID_WIDTH / 2.0f) + 0.5f;
const float cy = (GRID_HEIGHT / 2.0f) * sinf(time / 3.1415f) + (GRID_HEIGHT / 2.0f) + 0.5f;
for (int i = 0; i < GRID_WIDTH; i++)
for (int i = 0; i < GRID_WIDTH + 2; i++)
{
for (int j = 0; j < GRID_WIDTH; j++)
for (int j = 0; j < GRID_WIDTH + 2; j++)
{
for (int k = 0; k < LAYER_COUNT; k++)
{

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@ -42,7 +42,7 @@ void glerminal_flush();
* @param layer layer of the cell in the range [0, LAYER_COUNT)
* @param sprite sprite's index in the range [0, 4096)
*/
void glerminal_set(unsigned char x, unsigned char y, unsigned char layer, unsigned short sprite);
void glerminal_set(int x, int y, int layer, unsigned short sprite);
/**
* @brief Get a cell's sprite
* @param x position of the cell in the range [0, GRID_WIDTH)
@ -50,7 +50,7 @@ void glerminal_set(unsigned char x, unsigned char y, unsigned char layer, unsign
* @param layer layer of the cell in the range [0, LAYER_COUNT)
* @return sprite index currently assigned to the cell
*/
unsigned char glerminal_get(unsigned char x, unsigned char y, unsigned short layer);
unsigned short glerminal_get(int x, int y, int layer);
/**
* @brief Set a cell's offset
* @param x position of the cell in the range [0, GRID_WIDTH)
@ -59,7 +59,7 @@ unsigned char glerminal_get(unsigned char x, unsigned char y, unsigned short lay
* @param x_offset offset of the cell on the x axis in cells
* @param y_offset offset of the cell on the y axis in cells
*/
void glerminal_offset(unsigned char x, unsigned char y, unsigned char layer, float x_offset, float y_offset);
void glerminal_offset(int x, int y, int layer, float x_offset, float y_offset);
/**
* @brief Set a cell's color
@ -68,7 +68,7 @@ void glerminal_offset(unsigned char x, unsigned char y, unsigned char layer, flo
* @param layer layer of the cell in the range [0, LAYER_COUNT)
* @param color The new color
*/
void glerminal_color(unsigned char x, unsigned char y, unsigned char layer, unsigned int color);
void glerminal_color(int x, int y, int layer, unsigned int color);
/**
* @brief Set a cell's scale
* @param x position of the cell in the range [0, GRID_WIDTH)
@ -76,7 +76,7 @@ void glerminal_color(unsigned char x, unsigned char y, unsigned char layer, unsi
* @param layer layer of the cell in the range [0, LAYER_COUNT)
* @param scale The new scale
*/
void glerminal_scale(unsigned char x, unsigned char y, unsigned char layer, float scale);
void glerminal_scale(int x, int y, int layer, float scale);
/**
* @brief Load sprites from a png file
@ -92,6 +92,8 @@ int glerminal_load_sprites_file(const char* filename);
*/
int glerminal_load_sprites_buffer(unsigned char width, unsigned char height, const unsigned int* buffer);
void glerminal_sound(const char* name);
#ifdef __cplusplus
}
#endif

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@ -38,9 +38,9 @@ namespace
int lglerminal_set(lua_State* L)
{
const unsigned char x = luaL_checkinteger(L, 1) - 1;
const unsigned char y = luaL_checkinteger(L, 2) - 1;
const unsigned char layer = luaL_checkinteger(L, 3) - 1;
const int x = luaL_checkinteger(L, 1);
const int y = luaL_checkinteger(L, 2);
const int layer = luaL_checkinteger(L, 3) - 1;
const unsigned short sprite = luaL_checkinteger(L, 4) - 1;
glerminal_set(x, y, layer, sprite);
@ -49,9 +49,9 @@ namespace
int lglerminal_get(lua_State* L)
{
const unsigned char x = luaL_checkinteger(L, 1) - 1;
const unsigned char y = luaL_checkinteger(L, 2) - 1;
const unsigned char layer = luaL_checkinteger(L, 3) - 1;
const int x = luaL_checkinteger(L, 1);
const int y = luaL_checkinteger(L, 2);
const int layer = luaL_checkinteger(L, 3) - 1;
lua_pushnumber(L, glerminal_get(x, y, layer) + 1);
return 1;
@ -59,9 +59,9 @@ namespace
int lglerminal_offset(lua_State* L)
{
const unsigned char x = luaL_checkinteger(L, 1) - 1;
const unsigned char y = luaL_checkinteger(L, 2) - 1;
const unsigned char layer = luaL_checkinteger(L, 3) - 1;
const int x = luaL_checkinteger(L, 1);
const int y = luaL_checkinteger(L, 2);
const int layer = luaL_checkinteger(L, 3) - 1;
const float ox = luaL_checknumber(L, 4);
const float oy = luaL_checknumber(L, 5);
glerminal_offset(x, y, layer, ox, oy);
@ -71,10 +71,33 @@ namespace
int lglerminal_layer_color(lua_State* L)
{
const unsigned char x = luaL_checkinteger(L, 1) - 1;
const unsigned char y = luaL_checkinteger(L, 2) - 1;
const unsigned char layer = luaL_checkinteger(L, 3) - 1;
const unsigned int color = luaL_checkinteger(L, 4);
const int x = luaL_checkinteger(L, 1);
const int y = luaL_checkinteger(L, 2);
const int layer = luaL_checkinteger(L, 3) - 1;
const float r = luaL_checknumber(L, 4);
const float g = luaL_checknumber(L, 5);
const float b = luaL_checknumber(L, 6);
const float a = luaL_optnumber(L, 7, 1.0f);
int ri = 255 * r;
int gi = 255 * g;
int bi = 255 * b;
int ai = 255 * a;
if (ri > 255) { ri = 255; }
if (ri < 0) { ri = 0; }
if (gi > 255) { gi = 255; }
if (gi < 0) { gi = 0; }
if (bi > 255) { bi = 255; }
if (bi < 0) { bi = 0; }
if (ai > 255) { ai = 255; }
if (ai < 0) { ai = 0; }
const unsigned int color = ri | (gi << 8) | (bi << 16) | (ai << 24);
glerminal_color(x, y, layer, color);
return 0;
@ -82,9 +105,9 @@ namespace
int lglerminal_layer_scale(lua_State* L)
{
const unsigned char x = luaL_checkinteger(L, 1) - 1;
const unsigned char y = luaL_checkinteger(L, 2) - 1;
const unsigned char layer = luaL_checkinteger(L, 3) - 1;
const int x = luaL_checkinteger(L, 1);
const int y = luaL_checkinteger(L, 2);
const int layer = luaL_checkinteger(L, 3) - 1;
const float scale = luaL_checknumber(L, 4);
glerminal_scale(x, y, layer, scale);
@ -99,6 +122,14 @@ namespace
return 1;
}
int lglerminal_play_sound(lua_State* L)
{
const char* name = luaL_checkstring(L, 1);
glerminal_sound(name);
return 0;
}
const luaL_Reg lglerminal_methods[] =
{
{ "quit", lglerminal_quit },
@ -109,6 +140,7 @@ namespace
{ "tint", lglerminal_layer_color },
{ "scale", lglerminal_layer_scale },
{ "sprites", lglerminal_load_sprites_file },
{ "sound", lglerminal_play_sound },
{ nullptr, nullptr }
};

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@ -2,6 +2,7 @@
#define GLERMINAL_PRIVATE_H
#include "glerminal.h"
#include "miniaudio.h"
#include <stb_image.h>
#include <glad/glad.h>
@ -10,6 +11,8 @@
#include <iostream>
#include <fstream>
#include <stdexcept>
#include <map>
#include <string>
namespace glerminal
{
@ -23,6 +26,9 @@ namespace glerminal
constexpr unsigned int GRID_AREA = GRID_WIDTH * GRID_HEIGHT;
constexpr unsigned int SCREEN_WIDTH = GRID_WIDTH * CELL_SIZE * CELL_SCALE;
constexpr unsigned int SCREEN_HEIGHT = GRID_HEIGHT * CELL_SIZE * CELL_SCALE;
constexpr unsigned int SOUND_CHANNELS = 8;
constexpr unsigned int GRID_AREA_2 = (GRID_WIDTH + 2) * (GRID_HEIGHT + 2);
class glerminal
{
@ -41,12 +47,14 @@ namespace glerminal
void flush();
void set(unsigned char x, unsigned char y, unsigned char layer, unsigned short sprite);
unsigned short get(unsigned char x, unsigned char y, unsigned char layer) const;
void offset(unsigned char x, unsigned char y, unsigned char layer, float x_offset, float y_offset);
void color(unsigned char x, unsigned char y, unsigned char layer, unsigned int color);
void scale(unsigned char x, unsigned char y, unsigned char layer, float scale);
void set(int x, int y, int layer, unsigned short sprite);
unsigned short get(int x, int y, int layer) const;
void offset(int x, int y, int layer, float x_offset, float y_offset);
void color(int x, int y, int layer, unsigned int color);
void scale(int x,int y, int layer, float scale);
void load_atlas(unsigned char w, unsigned char h, const unsigned int* data);
bool load_sound(const char* name);
void play_sound(const char* name);
private:
// glfw data
@ -69,15 +77,13 @@ namespace glerminal
unsigned int m_screen_framebuffer_backing_texture;
unsigned int m_colors_instance_vbo;
unsigned int m_scales_instance_vbo;
unsigned int m_screen_size_uniform_location;
unsigned int m_palette_uniform_location;
// per-cell data
unsigned short m_cells[GRID_AREA * LAYER_COUNT];
float m_offsets[GRID_AREA * LAYER_COUNT * 2];
unsigned char m_colors[GRID_AREA * LAYER_COUNT * 4];
float m_scales[GRID_AREA * LAYER_COUNT];
unsigned short m_cells[GRID_AREA_2 * LAYER_COUNT];
float m_offsets[GRID_AREA_2 * LAYER_COUNT * 2];
unsigned char m_colors[GRID_AREA_2 * LAYER_COUNT * 4];
float m_scales[GRID_AREA_2 * LAYER_COUNT];
// library state
@ -87,6 +93,9 @@ namespace glerminal
glerminal_mousemoved_cb m_mousemoved;
glerminal_mousepress_cb m_mousepressed, m_mousereleased;
ma_engine m_audio_engine;
std::map<std::string, ma_sound> m_sounds;
#ifdef GLERMINAL_OPENGL_DEBUG_CONTEXT
mutable std::ofstream m_log;
#endif
@ -95,9 +104,13 @@ namespace glerminal
void init_glfw();
void init_gl();
void init_audio();
void deinit_glfw();
void deinit_gl();
void deinit_audio();
void update_sprites();
void update_colors();
void update_scales();

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@ -1,6 +1,6 @@
#define STB_IMAGE_IMPLEMENTATION
#define STBI_ONLY_PNG
#define STBI_MAX_DIMENSIONS 512
#define STBI_MAX_DIMENSIONS 2048
#include "glerminal-private.h"
#define GRID_SIZE_UNIFORM_NAME "grid_size"
@ -49,8 +49,8 @@ namespace
" vs_out.layer = layer;\n"
" vs_out.layer_color = color;\n"
" vs_out.texcoord = vec2(sprite % " ATLAS_WIDTH_UNIFORM_NAME " + position.x + 1, (sprite / " ATLAS_WIDTH_UNIFORM_NAME ") - position.y) / vec2(" ATLAS_WIDTH_UNIFORM_NAME ") + vec2(-(2 * position.x + 1) * " GRID_SIZE_UNIFORM_NAME ".z / 16, (2 * position.y + 1) * " GRID_SIZE_UNIFORM_NAME ".z / 16);\n"
" vec2 cell_position = vec2(scale + (gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) - " GRID_SIZE_UNIFORM_NAME ".x * floor((gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) * " GRID_SIZE_UNIFORM_NAME ".z), -floor((gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) * " GRID_SIZE_UNIFORM_NAME ".z));\n"
" vec2 temp = ((position + vec2(-0.5, 0.5)) * scale + cell_position + vec2(0.5, -0.5)) * " GRID_SIZE_UNIFORM_NAME ".zw * 2 + vec2(-1, 1);\n"
" vec2 cell_position = vec2(scale + (gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) - " GRID_SIZE_UNIFORM_NAME ".x * floor((gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) / " GRID_SIZE_UNIFORM_NAME ".x), -floor((gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) / " GRID_SIZE_UNIFORM_NAME ".x));\n"
" vec2 temp = ((position + vec2(-0.5, 0.5)) * scale + cell_position + vec2(-0.5, 0.5)) * " GRID_SIZE_UNIFORM_NAME ".zw * 2 + vec2(-1, 1);\n"
" gl_Position = vec4(scaled_offset.x + temp.x, scaled_offset.y - temp.y, 0, 1);\n"
"}";
@ -79,8 +79,8 @@ namespace
" vs_out.sprite = sprite;\n"
" vs_out.texcoord = vec2(sprite % " ATLAS_WIDTH_UNIFORM_NAME " + position.x + 1, (sprite / " ATLAS_WIDTH_UNIFORM_NAME ") - position.y) / vec2(" ATLAS_WIDTH_UNIFORM_NAME ") + vec2(-(2 * position.x + 1) * " GRID_SIZE_UNIFORM_NAME ".z / 16, (2 * position.y + 1) * " GRID_SIZE_UNIFORM_NAME ".z / 16);\n"
" vs_out.layer_color = color;\n"
" vec2 cell_position = vec2(scale + (gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) - " GRID_SIZE_UNIFORM_NAME ".x * floor((gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) * " GRID_SIZE_UNIFORM_NAME ".z), -floor((gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) * " GRID_SIZE_UNIFORM_NAME ".z));\n"
" vec2 temp = ((position + vec2(-0.5, 0.5)) * scale + cell_position + vec2(0.5, -0.5)) * " GRID_SIZE_UNIFORM_NAME ".zw * 2 + vec2(-1, 1);\n"
" vec2 cell_position = vec2(scale + (gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) - " GRID_SIZE_UNIFORM_NAME ".x * floor((gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) / " GRID_SIZE_UNIFORM_NAME ".x), -floor((gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) / " GRID_SIZE_UNIFORM_NAME ".x));\n"
" vec2 temp = ((position + vec2(-0.5, 0.5)) * scale + cell_position + vec2(-0.5, 0.5)) * " GRID_SIZE_UNIFORM_NAME ".zw * 2 + vec2(-1, 1);\n"
" gl_Position = vec4(scaled_offset.x + temp.x, scaled_offset.y - temp.y, 0, 1);\n"
"}";
@ -221,7 +221,7 @@ namespace glerminal
throw std::runtime_error("No main callback provided.");
}
for (int i = 0; i < GRID_AREA * LAYER_COUNT; i++)
for (int i = 0; i < GRID_AREA_2 * LAYER_COUNT; i++)
{
m_colors[i * 4 + 0] = m_colors[i * 4 + 1] = m_colors[i * 4 + 2] = m_colors[i * 4 + 3] = 255;
m_scales[i] = 1;
@ -229,6 +229,7 @@ namespace glerminal
init_glfw();
init_gl();
init_audio();
GLERMINAL_G = this;
@ -237,6 +238,7 @@ namespace glerminal
glerminal::~glerminal()
{
deinit_audio();
deinit_gl();
deinit_glfw();
@ -275,7 +277,7 @@ namespace glerminal
glBindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
glBindVertexArray(m_vao);
glClear(GL_COLOR_BUFFER_BIT);
glDrawArraysInstanced(GL_TRIANGLES, 0, 6, GRID_AREA * LAYER_COUNT);
glDrawArraysInstanced(GL_TRIANGLES, 0, 6, GRID_AREA_2 * LAYER_COUNT);
glUseProgram(m_screen_program);
glBindFramebuffer(GL_FRAMEBUFFER, m_screen_framebuffer);
@ -283,28 +285,23 @@ namespace glerminal
glClear(GL_COLOR_BUFFER_BIT);
glDrawArrays(GL_TRIANGLES, 0, 6);
glBlitNamedFramebuffer(m_screen_framebuffer, 0, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, GL_COLOR_BUFFER_BIT, GL_NEAREST);
glfwSwapInterval(0);
glfwSwapBuffers(m_window);
glBlitNamedFramebuffer(m_screen_framebuffer, 0, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, GL_COLOR_BUFFER_BIT, GL_NEAREST);
glfwSwapInterval(1);
glBlitNamedFramebuffer(m_screen_framebuffer, 0, 0, 0, GRID_WIDTH * CELL_SIZE, GRID_HEIGHT * CELL_SIZE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, GL_COLOR_BUFFER_BIT, GL_NEAREST);
glfwSwapBuffers(m_window);
}
void glerminal::set(unsigned char x, unsigned char y, unsigned char layer, unsigned short sprite)
void glerminal::set(int x, int y, int layer, unsigned short sprite)
{
if (x < GRID_WIDTH && y < GRID_HEIGHT && layer < LAYER_COUNT)
if (x >= 0 && x < GRID_WIDTH + 2 && y >= 0 && y < GRID_HEIGHT + 2 && layer >= 0 && layer < LAYER_COUNT)
{
m_cells[x + y * GRID_WIDTH + layer * GRID_AREA] = sprite;
m_cells[x + y * (GRID_WIDTH + 2) + layer * GRID_AREA_2] = sprite;
}
}
unsigned short glerminal::get(unsigned char x, unsigned char y, unsigned char layer) const
unsigned short glerminal::get(int x, int y, int layer) const
{
if (x < GRID_WIDTH && y < GRID_HEIGHT && layer < LAYER_COUNT)
if (x >= 0 && x < GRID_WIDTH + 2 && y >= 0 && y < GRID_HEIGHT + 2 && layer >= 0 && layer < LAYER_COUNT)
{
return m_cells[x + y * GRID_WIDTH + layer * GRID_AREA];
return m_cells[x + y * (GRID_WIDTH + 2) + layer * GRID_AREA_2];
}
else
{
@ -312,26 +309,32 @@ namespace glerminal
}
}
void glerminal::offset(unsigned char x, unsigned char y, unsigned char layer, float x_offset, float y_offset)
void glerminal::offset(int x, int y, int layer, float x_offset, float y_offset)
{
if (x < GRID_WIDTH && y < GRID_HEIGHT && layer < LAYER_COUNT)
if (x >= 0 && x < GRID_WIDTH + 2 && y >= 0 && y < GRID_HEIGHT + 2 && layer >= 0 && layer < LAYER_COUNT)
{
m_offsets[2 * (x + y * GRID_WIDTH + layer * GRID_AREA) + 0] = x_offset;
m_offsets[2 * (x + y * GRID_WIDTH + layer * GRID_AREA) + 1] = y_offset;
m_offsets[2 * (x + y * (GRID_WIDTH + 2) + layer * GRID_AREA_2) + 0] = x_offset;
m_offsets[2 * (x + y * (GRID_WIDTH + 2) + layer * GRID_AREA_2) + 1] = y_offset;
}
}
void glerminal::color(unsigned char x, unsigned char y, unsigned char layer, unsigned int color)
void glerminal::color(int x, int y, int layer, unsigned int color)
{
m_colors[4 * (x + y * GRID_WIDTH + layer * GRID_AREA) + 0] = ((color >> 0) & 0xFF);
m_colors[4 * (x + y * GRID_WIDTH + layer * GRID_AREA) + 1] = ((color >> 8) & 0xFF);
m_colors[4 * (x + y * GRID_WIDTH + layer * GRID_AREA) + 2] = ((color >> 16) & 0xFF);
m_colors[4 * (x + y * GRID_WIDTH + layer * GRID_AREA) + 3] = ((color >> 24) & 0xFF);
if (x >= 0 && x < GRID_WIDTH + 2 && y >= 0 && y < GRID_HEIGHT + 2 && layer >= 0 && layer < LAYER_COUNT)
{
m_colors[4 * (x + y * (GRID_WIDTH + 2) + layer * GRID_AREA_2) + 0] = (color >> 0) & 0xFF;
m_colors[4 * (x + y * (GRID_WIDTH + 2) + layer * GRID_AREA_2) + 1] = (color >> 8) & 0xFF;
m_colors[4 * (x + y * (GRID_WIDTH + 2) + layer * GRID_AREA_2) + 2] = (color >> 16) & 0xFF;
m_colors[4 * (x + y * (GRID_WIDTH + 2) + layer * GRID_AREA_2) + 3] = (color >> 24) & 0xFF;
}
}
void glerminal::scale(unsigned char x, unsigned char y, unsigned char layer, float scale)
void glerminal::scale(int x, int y, int layer, float scale)
{
m_scales[x + y * GRID_WIDTH + layer * GRID_AREA] = scale;
if (x >= 0 && x < GRID_WIDTH + 2 && y >= 0 && y < GRID_HEIGHT + 2 && layer >= 0 && layer < LAYER_COUNT)
{
m_scales[x + y * (GRID_WIDTH + 2) + layer * GRID_AREA_2] = scale;
}
}
void glerminal::load_atlas(unsigned char w, unsigned char h, const unsigned int* data)
@ -360,6 +363,39 @@ namespace glerminal
}
}
bool glerminal::load_sound(const char* name)
{
if (m_sounds.find(name) == m_sounds.end())
{
ma_sound& ref = m_sounds[name];
const ma_result result = ma_sound_init_from_file(
&m_audio_engine,
name,
MA_SOUND_FLAG_DECODE | MA_SOUND_FLAG_NO_SPATIALIZATION,
nullptr,
nullptr,
&ref
);
if (result != MA_SUCCESS)
{
return false;
}
}
return true;
}
void glerminal::play_sound(const char* name)
{
load_sound(name);
const ma_result result = ma_engine_play_sound(&m_audio_engine, name, nullptr);
if (result != MA_SUCCESS)
{
}
}
void glerminal::init_glfw()
{
glfwInit();
@ -467,7 +503,7 @@ namespace glerminal
glDisable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glViewport(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
glViewport(0, 0, GRID_WIDTH * CELL_SIZE, GRID_HEIGHT * CELL_SIZE);
// -- setup vertex data --
// create vertex buffer object
@ -615,10 +651,8 @@ namespace glerminal
}
// setup uniforms
m_screen_size_uniform_location = glGetUniformLocation(m_program, GRID_SIZE_UNIFORM_NAME);
glUseProgram(m_program);
glUniform4f(m_screen_size_uniform_location, GRID_WIDTH, GRID_AREA, 1.0f / GRID_WIDTH, 1.0f / GRID_HEIGHT);
glUniform4f(glGetUniformLocation(m_program, GRID_SIZE_UNIFORM_NAME), GRID_WIDTH + 2, GRID_AREA_2, 1.0f / GRID_WIDTH, 1.0f / GRID_HEIGHT);
glUniform1i(glGetUniformLocation(m_program, ATLAS_WIDTH_UNIFORM_NAME), MAX_SPRITES_ROW);
// compile
@ -699,7 +733,6 @@ namespace glerminal
update_sprites();
glBindTextureUnit(2, m_sprites_texture);
const auto err = glGetError();
// -- setup framebuffer --
glGenFramebuffers(1, &m_framebuffer);
@ -717,7 +750,7 @@ namespace glerminal
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0);
glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, SCREEN_WIDTH, SCREEN_HEIGHT, LAYER_COUNT);
glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, GRID_WIDTH * CELL_SIZE, GRID_HEIGHT * CELL_SIZE, LAYER_COUNT);
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_framebuffer_backing_texture, 0);
glBindTextureUnit(1, m_framebuffer_backing_texture);
@ -738,10 +771,22 @@ namespace glerminal
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGB8, SCREEN_WIDTH, SCREEN_HEIGHT);
glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGB8, GRID_WIDTH * CELL_SIZE, GRID_HEIGHT * CELL_SIZE);
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_screen_framebuffer_backing_texture, 0);
}
void glerminal::init_audio()
{
const ma_result result = ma_engine_init(nullptr, &m_audio_engine);
if (result != MA_SUCCESS)
{
throw std::runtime_error("Failed to initialize audio engine");
}
ma_engine_set_volume(&m_audio_engine, 1);
}
void glerminal::deinit_glfw()
{
glfwDestroyWindow(m_window);
@ -766,6 +811,15 @@ namespace glerminal
glDeleteProgram(m_program);
}
void glerminal::deinit_audio()
{
for (auto& elem : m_sounds)
{
ma_sound_uninit(&elem.second);
}
ma_engine_uninit(&m_audio_engine);
}
void glerminal::update_sprites()
{
glTextureSubImage2D(m_sprites_texture, 0, 0, 0, (CELL_SIZE + 2) * MAX_SPRITES_ROW, (CELL_SIZE + 2) * MAX_SPRITES_ROW, GL_RGBA, GL_UNSIGNED_BYTE, m_sprites);
@ -783,7 +837,7 @@ namespace glerminal
void glerminal::glfw_key_handler(GLFWwindow* window, int key, int scancode, int action, int mods)
{
glerminal* const self = static_cast<glerminal*>(glfwGetWindowUserPointer(window));
const glerminal* const self = static_cast<glerminal*>(glfwGetWindowUserPointer(window));
if (self->m_keypressed && action == GLFW_PRESS)
{
@ -798,26 +852,26 @@ namespace glerminal
void glerminal::glfw_mousemoved_handler(GLFWwindow *window, double x, double y)
{
glerminal* const self = static_cast<glerminal*>(glfwGetWindowUserPointer(window));
const glerminal* const self = static_cast<glerminal*>(glfwGetWindowUserPointer(window));
if (self->m_mousemoved) { self->m_mousemoved(x / CELL_SIZE, y / CELL_SIZE); }
if (self->m_mousemoved) { self->m_mousemoved(x / (CELL_SIZE * CELL_SCALE), y / (CELL_SIZE * CELL_SCALE)); }
}
void glerminal::glfw_mousepress_handler(GLFWwindow *window, int button, int action, int mods)
{
glerminal* const self = static_cast<glerminal*>(glfwGetWindowUserPointer(window));
const glerminal* const self = static_cast<glerminal*>(glfwGetWindowUserPointer(window));
double x, y;
glfwGetCursorPos(window, &x, &y);
if (self->m_mousepressed && action == GLFW_PRESS)
{
self->m_mousepressed(button, x / CELL_SIZE, y / CELL_SIZE);
self->m_mousepressed(button, x / (CELL_SIZE * CELL_SCALE), y / (CELL_SIZE * CELL_SCALE));
}
if (self->m_mousereleased && action == GLFW_RELEASE)
{
self->m_mousereleased(button, x / CELL_SIZE, y / CELL_SIZE);
self->m_mousereleased(button, x / (CELL_SIZE * CELL_SCALE), y / (CELL_SIZE * CELL_SCALE));
}
}
@ -851,39 +905,39 @@ void glerminal_flush()
GLERMINAL_G->flush();
}
void glerminal_set(unsigned char x, unsigned char y, unsigned char layer, unsigned short sprite)
void glerminal_set(int x, int y, int layer, unsigned short sprite)
{
if (!GLERMINAL_G) { return; }
GLERMINAL_G->set(x, y, layer, sprite);
GLERMINAL_G->set(x + 1, y + 1, layer, sprite);
}
unsigned char glerminal_get(unsigned char x, unsigned char y, unsigned short layer)
unsigned short glerminal_get(int x, int y, int layer)
{
if (!GLERMINAL_G) { return 0; }
return GLERMINAL_G->get(x, y, layer);
return GLERMINAL_G->get(x + 1, y + 1, layer);
}
void glerminal_offset(unsigned char x, unsigned char y, unsigned char layer, float x_offset, float y_offset)
void glerminal_offset(int x, int y, int layer, float x_offset, float y_offset)
{
if (!GLERMINAL_G) { return; }
GLERMINAL_G->offset(x, y, layer, x_offset, y_offset);
GLERMINAL_G->offset(x + 1, y + 1, layer, x_offset, y_offset);
}
void glerminal_color(unsigned char x, unsigned char y, unsigned char layer, unsigned int color)
void glerminal_color(int x, int y, int layer, unsigned int color)
{
if (!GLERMINAL_G) { return; }
GLERMINAL_G->color(x, y, layer, color);
GLERMINAL_G->color(x + 1, y + 1, layer, color);
}
void glerminal_scale(unsigned char x, unsigned char y, unsigned char layer, float scale)
void glerminal_scale(int x, int y, int layer, float scale)
{
if (!GLERMINAL_G) { return; }
GLERMINAL_G->scale(x, y, layer, scale);
GLERMINAL_G->scale(x + 1, y + 1, layer, scale);
}
int glerminal_load_sprites_file(const char* filename)
@ -896,7 +950,7 @@ int glerminal_load_sprites_file(const char* filename)
stbi_uc* const buffer = stbi_load(filename, &w, &h, nullptr, 4);
// verify atlas size is a multiple of CELL_SIZE in each dimension
if (w % glerminal::CELL_SIZE == 0 && h % glerminal::CELL_SIZE == 0)
if (buffer && w % glerminal::CELL_SIZE == 0 && h % glerminal::CELL_SIZE == 0)
{
GLERMINAL_G->load_atlas(w / glerminal::CELL_SIZE, h / glerminal::CELL_SIZE, reinterpret_cast<unsigned int*>(buffer));
@ -924,3 +978,10 @@ int glerminal_load_sprites_buffer(unsigned char width, unsigned char height, con
return false;
}
}
void glerminal_sound(const char* name)
{
if (!GLERMINAL_G) { return; }
GLERMINAL_G->play_sound(name);
}

7
source/miniaudio.c Normal file
View File

@ -0,0 +1,7 @@
#ifndef GLERMINAL_MINIAUDIO_H
#define GLERMINAL_MINIAUDIO_H
#define MINIAUDIO_IMPLEMENTATION
#include "miniaudio.h"
#endif//GLERMINAL_MINIAUDIO_H

92621
source/miniaudio.h Normal file

File diff suppressed because it is too large Load Diff

View File

@ -25,12 +25,12 @@ namespace
glerminal_quit();
}
void mainloop(float) {}
void mainloop(double) {}
}
int main()
{
glerminal_run(init, mainloop, nullptr, nullptr);
glerminal_run({init, mainloop});
return 0;
}

View File

@ -8,7 +8,7 @@
namespace
{
unsigned char pixels[(GRID_WIDTH * CELL_SCALE * 8) * (GRID_HEIGHT * CELL_SCALE * 8) * 3];
unsigned char pixels[(GRID_WIDTH * 8) * (GRID_HEIGHT * 8) * 3];
}
void glerminal_test_save_image()
@ -21,5 +21,5 @@ void glerminal_test_save_image()
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
stbi_flip_vertically_on_write(true);
stbi_write_png("image.png", GRID_WIDTH * CELL_SCALE * 8, GRID_HEIGHT * CELL_SCALE * 8, 3, pixels, GRID_WIDTH * CELL_SCALE * 8 * 3);
stbi_write_png("image.png", GRID_WIDTH * 8, GRID_HEIGHT * 8, 3, pixels, GRID_WIDTH * 8 * 3);
}