Compare commits
10 Commits
45ec13db45
...
db46885ee9
Author | SHA1 | Date | |
---|---|---|---|
db46885ee9 | |||
20fad92e4f | |||
7c0c02b9af | |||
1a1f4e8b13 | |||
![]() |
6663804c88 | ||
![]() |
9d88ebbb3b | ||
![]() |
76bfd67f4e | ||
![]() |
4811e4d970 | ||
![]() |
e402b5f5a3 | ||
![]() |
139681a3fd |
@ -20,7 +20,7 @@ jobs:
|
||||
fetch-depth: 0
|
||||
submodules: recursive
|
||||
lfs: true
|
||||
- run: cd prev && git checkout 10a90a5f6a
|
||||
- run: cd prev && git checkout 7c0c02b9af
|
||||
- name: Build current
|
||||
run: cmake -S curr -B curr/build -DGLERMINAL_TEST=ON && cmake --build curr/build
|
||||
- name: Build previous
|
||||
|
4
.gitmodules
vendored
4
.gitmodules
vendored
@ -1,6 +1,6 @@
|
||||
[submodule "glfw"]
|
||||
path = glfw
|
||||
url = https://git.shylie.info/shylie/glfw.git
|
||||
url = https://github.com/glfw/glfw.git
|
||||
[submodule "Lua"]
|
||||
path = Lua
|
||||
url = https://git.shylie.info/shylie/Lua.git
|
||||
url = https://github.com/walterschell/Lua.git
|
||||
|
@ -28,6 +28,9 @@ add_library(glerminallib STATIC
|
||||
source/glad/glad.h
|
||||
source/KHR/khrplatform.h
|
||||
source/glad.c
|
||||
|
||||
source/miniaudio.h
|
||||
source/miniaudio.c
|
||||
)
|
||||
|
||||
set_target_properties(glerminallib
|
||||
|
@ -30,8 +30,8 @@ namespace
|
||||
{
|
||||
for (int k = 0; k < LAYER_COUNT; k++)
|
||||
{
|
||||
glerminal_set(i, j, k, rand() % 4);
|
||||
glerminal_offset(i, j, k, (rand() * rand()) % 64 - 32, (rand() * rand()) % 64 - 32);
|
||||
glerminal_set(i + 1, j + 1, k, rand() % 4);
|
||||
glerminal_offset(i + 1, j + 1, k, (rand() * rand()) % 64 - 32, (rand() * rand()) % 64 - 32);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9,9 +9,9 @@ namespace
|
||||
{
|
||||
glerminal_load_sprites_file("resources/basic.png");
|
||||
|
||||
for (int i = 0; i < GRID_WIDTH; i++)
|
||||
for (int i = 0; i < GRID_WIDTH + 2; i++)
|
||||
{
|
||||
for (int j = 0; j < GRID_HEIGHT; j++)
|
||||
for (int j = 0; j < GRID_HEIGHT + 2; j++)
|
||||
{
|
||||
glerminal_set(i, j, 0, 1);
|
||||
}
|
||||
@ -25,9 +25,9 @@ namespace
|
||||
time += dt;
|
||||
time = fmodf(time, 3.1415926f * 2);
|
||||
|
||||
for (int i = 0; i < GRID_WIDTH; i++)
|
||||
for (int i = 0; i < GRID_WIDTH + 2; i++)
|
||||
{
|
||||
for (int j = 0; j < GRID_HEIGHT; j++)
|
||||
for (int j = 0; j < GRID_HEIGHT + 2; j++)
|
||||
{
|
||||
glerminal_offset(i, j, 0, cosf(time - i / 3.1415f), sinf(time - j / 3.1415f));
|
||||
}
|
||||
|
@ -18,16 +18,16 @@ namespace
|
||||
{
|
||||
glerminal_load_sprites_file("resources/rogue.png");
|
||||
|
||||
for (int i = 0; i < GRID_WIDTH; i++)
|
||||
for (int i = 0; i < GRID_WIDTH + 2; i++)
|
||||
{
|
||||
for (int j = 0; j < GRID_HEIGHT; j++)
|
||||
for (int j = 0; j < GRID_HEIGHT + 2; j++)
|
||||
{
|
||||
for (int k = 0; k < WALL_LAYERS; k++)
|
||||
{
|
||||
const unsigned char v = (k + 1) * (256 / WALL_LAYERS) - 1;
|
||||
const unsigned int c = (0xFF << 24) | (v << 16) | (v << 8) | v;
|
||||
|
||||
if (i == 0 || j == 0 || i == GRID_WIDTH - 1 || j == GRID_HEIGHT - 1)
|
||||
if (i == 1 || j == 1 || i == GRID_WIDTH || j == GRID_HEIGHT)
|
||||
{
|
||||
glerminal_set(i, j, k, floor);
|
||||
}
|
||||
@ -48,12 +48,12 @@ namespace
|
||||
static double time = 0;
|
||||
time += dt;
|
||||
|
||||
const float cx = GRID_WIDTH / 2.0f * cosf(time / 2) + GRID_WIDTH / 2.0f;
|
||||
const float cy = GRID_HEIGHT / 2.0f * sinf(time / 2) + GRID_HEIGHT / 2.0f;
|
||||
const float cx = GRID_WIDTH / 2.0f * cosf(time / 2) + GRID_WIDTH / 2.0f + 0.5f;
|
||||
const float cy = GRID_HEIGHT / 2.0f * sinf(time / 2) + GRID_HEIGHT / 2.0f + 0.5f;
|
||||
|
||||
for (int i = 0; i < GRID_WIDTH; i++)
|
||||
for (int i = 0; i < GRID_WIDTH + 2; i++)
|
||||
{
|
||||
for (int j = 0; j < GRID_HEIGHT; j++)
|
||||
for (int j = 0; j < GRID_HEIGHT + 2; j++)
|
||||
{
|
||||
for (int k = 0; k < WALL_LAYERS; k++)
|
||||
{
|
||||
|
@ -12,9 +12,9 @@ namespace
|
||||
glerminal_load_sprites_file("resources/towers.png");
|
||||
|
||||
|
||||
for (int i = 0; i < GRID_WIDTH; i++)
|
||||
for (int i = 0; i < GRID_WIDTH + 2; i++)
|
||||
{
|
||||
for (int j = 0; j < GRID_HEIGHT; j++)
|
||||
for (int j = 0; j < GRID_HEIGHT + 2; j++)
|
||||
{
|
||||
const int c = rand() % (LAYER_COUNT * 3 / 4) + LAYER_COUNT / 4;
|
||||
for (int k = 0; k < c; k++)
|
||||
@ -40,12 +40,12 @@ namespace
|
||||
|
||||
time += dt;
|
||||
|
||||
const float cx = (GRID_WIDTH / 2.0f) * cosf(time / 3.1415f) + (GRID_WIDTH / 2.0f);
|
||||
const float cy = (GRID_HEIGHT / 2.0f) * sinf(time / 3.1415f) + (GRID_HEIGHT / 2.0f);
|
||||
const float cx = (GRID_WIDTH / 2.0f) * cosf(time / 3.1415f) + (GRID_WIDTH / 2.0f) + 0.5f;
|
||||
const float cy = (GRID_HEIGHT / 2.0f) * sinf(time / 3.1415f) + (GRID_HEIGHT / 2.0f) + 0.5f;
|
||||
|
||||
for (int i = 0; i < GRID_WIDTH; i++)
|
||||
for (int i = 0; i < GRID_WIDTH + 2; i++)
|
||||
{
|
||||
for (int j = 0; j < GRID_WIDTH; j++)
|
||||
for (int j = 0; j < GRID_WIDTH + 2; j++)
|
||||
{
|
||||
for (int k = 0; k < LAYER_COUNT; k++)
|
||||
{
|
||||
|
@ -42,7 +42,7 @@ void glerminal_flush();
|
||||
* @param layer layer of the cell in the range [0, LAYER_COUNT)
|
||||
* @param sprite sprite's index in the range [0, 4096)
|
||||
*/
|
||||
void glerminal_set(unsigned char x, unsigned char y, unsigned char layer, unsigned short sprite);
|
||||
void glerminal_set(int x, int y, int layer, unsigned short sprite);
|
||||
/**
|
||||
* @brief Get a cell's sprite
|
||||
* @param x position of the cell in the range [0, GRID_WIDTH)
|
||||
@ -50,7 +50,7 @@ void glerminal_set(unsigned char x, unsigned char y, unsigned char layer, unsign
|
||||
* @param layer layer of the cell in the range [0, LAYER_COUNT)
|
||||
* @return sprite index currently assigned to the cell
|
||||
*/
|
||||
unsigned char glerminal_get(unsigned char x, unsigned char y, unsigned short layer);
|
||||
unsigned short glerminal_get(int x, int y, int layer);
|
||||
/**
|
||||
* @brief Set a cell's offset
|
||||
* @param x position of the cell in the range [0, GRID_WIDTH)
|
||||
@ -59,7 +59,7 @@ unsigned char glerminal_get(unsigned char x, unsigned char y, unsigned short lay
|
||||
* @param x_offset offset of the cell on the x axis in cells
|
||||
* @param y_offset offset of the cell on the y axis in cells
|
||||
*/
|
||||
void glerminal_offset(unsigned char x, unsigned char y, unsigned char layer, float x_offset, float y_offset);
|
||||
void glerminal_offset(int x, int y, int layer, float x_offset, float y_offset);
|
||||
|
||||
/**
|
||||
* @brief Set a cell's color
|
||||
@ -68,7 +68,7 @@ void glerminal_offset(unsigned char x, unsigned char y, unsigned char layer, flo
|
||||
* @param layer layer of the cell in the range [0, LAYER_COUNT)
|
||||
* @param color The new color
|
||||
*/
|
||||
void glerminal_color(unsigned char x, unsigned char y, unsigned char layer, unsigned int color);
|
||||
void glerminal_color(int x, int y, int layer, unsigned int color);
|
||||
/**
|
||||
* @brief Set a cell's scale
|
||||
* @param x position of the cell in the range [0, GRID_WIDTH)
|
||||
@ -76,7 +76,7 @@ void glerminal_color(unsigned char x, unsigned char y, unsigned char layer, unsi
|
||||
* @param layer layer of the cell in the range [0, LAYER_COUNT)
|
||||
* @param scale The new scale
|
||||
*/
|
||||
void glerminal_scale(unsigned char x, unsigned char y, unsigned char layer, float scale);
|
||||
void glerminal_scale(int x, int y, int layer, float scale);
|
||||
|
||||
/**
|
||||
* @brief Load sprites from a png file
|
||||
@ -92,6 +92,8 @@ int glerminal_load_sprites_file(const char* filename);
|
||||
*/
|
||||
int glerminal_load_sprites_buffer(unsigned char width, unsigned char height, const unsigned int* buffer);
|
||||
|
||||
void glerminal_sound(const char* name);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
@ -38,9 +38,9 @@ namespace
|
||||
|
||||
int lglerminal_set(lua_State* L)
|
||||
{
|
||||
const unsigned char x = luaL_checkinteger(L, 1) - 1;
|
||||
const unsigned char y = luaL_checkinteger(L, 2) - 1;
|
||||
const unsigned char layer = luaL_checkinteger(L, 3) - 1;
|
||||
const int x = luaL_checkinteger(L, 1);
|
||||
const int y = luaL_checkinteger(L, 2);
|
||||
const int layer = luaL_checkinteger(L, 3) - 1;
|
||||
const unsigned short sprite = luaL_checkinteger(L, 4) - 1;
|
||||
glerminal_set(x, y, layer, sprite);
|
||||
|
||||
@ -49,9 +49,9 @@ namespace
|
||||
|
||||
int lglerminal_get(lua_State* L)
|
||||
{
|
||||
const unsigned char x = luaL_checkinteger(L, 1) - 1;
|
||||
const unsigned char y = luaL_checkinteger(L, 2) - 1;
|
||||
const unsigned char layer = luaL_checkinteger(L, 3) - 1;
|
||||
const int x = luaL_checkinteger(L, 1);
|
||||
const int y = luaL_checkinteger(L, 2);
|
||||
const int layer = luaL_checkinteger(L, 3) - 1;
|
||||
lua_pushnumber(L, glerminal_get(x, y, layer) + 1);
|
||||
|
||||
return 1;
|
||||
@ -59,9 +59,9 @@ namespace
|
||||
|
||||
int lglerminal_offset(lua_State* L)
|
||||
{
|
||||
const unsigned char x = luaL_checkinteger(L, 1) - 1;
|
||||
const unsigned char y = luaL_checkinteger(L, 2) - 1;
|
||||
const unsigned char layer = luaL_checkinteger(L, 3) - 1;
|
||||
const int x = luaL_checkinteger(L, 1);
|
||||
const int y = luaL_checkinteger(L, 2);
|
||||
const int layer = luaL_checkinteger(L, 3) - 1;
|
||||
const float ox = luaL_checknumber(L, 4);
|
||||
const float oy = luaL_checknumber(L, 5);
|
||||
glerminal_offset(x, y, layer, ox, oy);
|
||||
@ -71,10 +71,33 @@ namespace
|
||||
|
||||
int lglerminal_layer_color(lua_State* L)
|
||||
{
|
||||
const unsigned char x = luaL_checkinteger(L, 1) - 1;
|
||||
const unsigned char y = luaL_checkinteger(L, 2) - 1;
|
||||
const unsigned char layer = luaL_checkinteger(L, 3) - 1;
|
||||
const unsigned int color = luaL_checkinteger(L, 4);
|
||||
const int x = luaL_checkinteger(L, 1);
|
||||
const int y = luaL_checkinteger(L, 2);
|
||||
const int layer = luaL_checkinteger(L, 3) - 1;
|
||||
const float r = luaL_checknumber(L, 4);
|
||||
const float g = luaL_checknumber(L, 5);
|
||||
const float b = luaL_checknumber(L, 6);
|
||||
const float a = luaL_optnumber(L, 7, 1.0f);
|
||||
|
||||
int ri = 255 * r;
|
||||
int gi = 255 * g;
|
||||
int bi = 255 * b;
|
||||
int ai = 255 * a;
|
||||
|
||||
if (ri > 255) { ri = 255; }
|
||||
if (ri < 0) { ri = 0; }
|
||||
|
||||
if (gi > 255) { gi = 255; }
|
||||
if (gi < 0) { gi = 0; }
|
||||
|
||||
if (bi > 255) { bi = 255; }
|
||||
if (bi < 0) { bi = 0; }
|
||||
|
||||
if (ai > 255) { ai = 255; }
|
||||
if (ai < 0) { ai = 0; }
|
||||
|
||||
const unsigned int color = ri | (gi << 8) | (bi << 16) | (ai << 24);
|
||||
|
||||
glerminal_color(x, y, layer, color);
|
||||
|
||||
return 0;
|
||||
@ -82,9 +105,9 @@ namespace
|
||||
|
||||
int lglerminal_layer_scale(lua_State* L)
|
||||
{
|
||||
const unsigned char x = luaL_checkinteger(L, 1) - 1;
|
||||
const unsigned char y = luaL_checkinteger(L, 2) - 1;
|
||||
const unsigned char layer = luaL_checkinteger(L, 3) - 1;
|
||||
const int x = luaL_checkinteger(L, 1);
|
||||
const int y = luaL_checkinteger(L, 2);
|
||||
const int layer = luaL_checkinteger(L, 3) - 1;
|
||||
const float scale = luaL_checknumber(L, 4);
|
||||
glerminal_scale(x, y, layer, scale);
|
||||
|
||||
@ -99,6 +122,14 @@ namespace
|
||||
return 1;
|
||||
}
|
||||
|
||||
int lglerminal_play_sound(lua_State* L)
|
||||
{
|
||||
const char* name = luaL_checkstring(L, 1);
|
||||
glerminal_sound(name);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
const luaL_Reg lglerminal_methods[] =
|
||||
{
|
||||
{ "quit", lglerminal_quit },
|
||||
@ -109,6 +140,7 @@ namespace
|
||||
{ "tint", lglerminal_layer_color },
|
||||
{ "scale", lglerminal_layer_scale },
|
||||
{ "sprites", lglerminal_load_sprites_file },
|
||||
{ "sound", lglerminal_play_sound },
|
||||
{ nullptr, nullptr }
|
||||
};
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
#define GLERMINAL_PRIVATE_H
|
||||
|
||||
#include "glerminal.h"
|
||||
#include "miniaudio.h"
|
||||
|
||||
#include <stb_image.h>
|
||||
#include <glad/glad.h>
|
||||
@ -10,6 +11,8 @@
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <stdexcept>
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
namespace glerminal
|
||||
{
|
||||
@ -23,6 +26,9 @@ namespace glerminal
|
||||
constexpr unsigned int GRID_AREA = GRID_WIDTH * GRID_HEIGHT;
|
||||
constexpr unsigned int SCREEN_WIDTH = GRID_WIDTH * CELL_SIZE * CELL_SCALE;
|
||||
constexpr unsigned int SCREEN_HEIGHT = GRID_HEIGHT * CELL_SIZE * CELL_SCALE;
|
||||
constexpr unsigned int SOUND_CHANNELS = 8;
|
||||
|
||||
constexpr unsigned int GRID_AREA_2 = (GRID_WIDTH + 2) * (GRID_HEIGHT + 2);
|
||||
|
||||
class glerminal
|
||||
{
|
||||
@ -41,12 +47,14 @@ namespace glerminal
|
||||
|
||||
void flush();
|
||||
|
||||
void set(unsigned char x, unsigned char y, unsigned char layer, unsigned short sprite);
|
||||
unsigned short get(unsigned char x, unsigned char y, unsigned char layer) const;
|
||||
void offset(unsigned char x, unsigned char y, unsigned char layer, float x_offset, float y_offset);
|
||||
void color(unsigned char x, unsigned char y, unsigned char layer, unsigned int color);
|
||||
void scale(unsigned char x, unsigned char y, unsigned char layer, float scale);
|
||||
void set(int x, int y, int layer, unsigned short sprite);
|
||||
unsigned short get(int x, int y, int layer) const;
|
||||
void offset(int x, int y, int layer, float x_offset, float y_offset);
|
||||
void color(int x, int y, int layer, unsigned int color);
|
||||
void scale(int x,int y, int layer, float scale);
|
||||
void load_atlas(unsigned char w, unsigned char h, const unsigned int* data);
|
||||
bool load_sound(const char* name);
|
||||
void play_sound(const char* name);
|
||||
|
||||
private:
|
||||
// glfw data
|
||||
@ -69,15 +77,13 @@ namespace glerminal
|
||||
unsigned int m_screen_framebuffer_backing_texture;
|
||||
unsigned int m_colors_instance_vbo;
|
||||
unsigned int m_scales_instance_vbo;
|
||||
unsigned int m_screen_size_uniform_location;
|
||||
unsigned int m_palette_uniform_location;
|
||||
|
||||
// per-cell data
|
||||
|
||||
unsigned short m_cells[GRID_AREA * LAYER_COUNT];
|
||||
float m_offsets[GRID_AREA * LAYER_COUNT * 2];
|
||||
unsigned char m_colors[GRID_AREA * LAYER_COUNT * 4];
|
||||
float m_scales[GRID_AREA * LAYER_COUNT];
|
||||
unsigned short m_cells[GRID_AREA_2 * LAYER_COUNT];
|
||||
float m_offsets[GRID_AREA_2 * LAYER_COUNT * 2];
|
||||
unsigned char m_colors[GRID_AREA_2 * LAYER_COUNT * 4];
|
||||
float m_scales[GRID_AREA_2 * LAYER_COUNT];
|
||||
|
||||
// library state
|
||||
|
||||
@ -87,6 +93,9 @@ namespace glerminal
|
||||
glerminal_mousemoved_cb m_mousemoved;
|
||||
glerminal_mousepress_cb m_mousepressed, m_mousereleased;
|
||||
|
||||
ma_engine m_audio_engine;
|
||||
std::map<std::string, ma_sound> m_sounds;
|
||||
|
||||
#ifdef GLERMINAL_OPENGL_DEBUG_CONTEXT
|
||||
mutable std::ofstream m_log;
|
||||
#endif
|
||||
@ -95,9 +104,13 @@ namespace glerminal
|
||||
void init_glfw();
|
||||
void init_gl();
|
||||
|
||||
void init_audio();
|
||||
|
||||
void deinit_glfw();
|
||||
void deinit_gl();
|
||||
|
||||
void deinit_audio();
|
||||
|
||||
void update_sprites();
|
||||
void update_colors();
|
||||
void update_scales();
|
||||
|
@ -1,6 +1,6 @@
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#define STBI_ONLY_PNG
|
||||
#define STBI_MAX_DIMENSIONS 512
|
||||
#define STBI_MAX_DIMENSIONS 2048
|
||||
#include "glerminal-private.h"
|
||||
|
||||
#define GRID_SIZE_UNIFORM_NAME "grid_size"
|
||||
@ -49,8 +49,8 @@ namespace
|
||||
" vs_out.layer = layer;\n"
|
||||
" vs_out.layer_color = color;\n"
|
||||
" vs_out.texcoord = vec2(sprite % " ATLAS_WIDTH_UNIFORM_NAME " + position.x + 1, (sprite / " ATLAS_WIDTH_UNIFORM_NAME ") - position.y) / vec2(" ATLAS_WIDTH_UNIFORM_NAME ") + vec2(-(2 * position.x + 1) * " GRID_SIZE_UNIFORM_NAME ".z / 16, (2 * position.y + 1) * " GRID_SIZE_UNIFORM_NAME ".z / 16);\n"
|
||||
" vec2 cell_position = vec2(scale + (gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) - " GRID_SIZE_UNIFORM_NAME ".x * floor((gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) * " GRID_SIZE_UNIFORM_NAME ".z), -floor((gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) * " GRID_SIZE_UNIFORM_NAME ".z));\n"
|
||||
" vec2 temp = ((position + vec2(-0.5, 0.5)) * scale + cell_position + vec2(0.5, -0.5)) * " GRID_SIZE_UNIFORM_NAME ".zw * 2 + vec2(-1, 1);\n"
|
||||
" vec2 cell_position = vec2(scale + (gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) - " GRID_SIZE_UNIFORM_NAME ".x * floor((gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) / " GRID_SIZE_UNIFORM_NAME ".x), -floor((gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) / " GRID_SIZE_UNIFORM_NAME ".x));\n"
|
||||
" vec2 temp = ((position + vec2(-0.5, 0.5)) * scale + cell_position + vec2(-0.5, 0.5)) * " GRID_SIZE_UNIFORM_NAME ".zw * 2 + vec2(-1, 1);\n"
|
||||
" gl_Position = vec4(scaled_offset.x + temp.x, scaled_offset.y - temp.y, 0, 1);\n"
|
||||
"}";
|
||||
|
||||
@ -79,8 +79,8 @@ namespace
|
||||
" vs_out.sprite = sprite;\n"
|
||||
" vs_out.texcoord = vec2(sprite % " ATLAS_WIDTH_UNIFORM_NAME " + position.x + 1, (sprite / " ATLAS_WIDTH_UNIFORM_NAME ") - position.y) / vec2(" ATLAS_WIDTH_UNIFORM_NAME ") + vec2(-(2 * position.x + 1) * " GRID_SIZE_UNIFORM_NAME ".z / 16, (2 * position.y + 1) * " GRID_SIZE_UNIFORM_NAME ".z / 16);\n"
|
||||
" vs_out.layer_color = color;\n"
|
||||
" vec2 cell_position = vec2(scale + (gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) - " GRID_SIZE_UNIFORM_NAME ".x * floor((gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) * " GRID_SIZE_UNIFORM_NAME ".z), -floor((gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) * " GRID_SIZE_UNIFORM_NAME ".z));\n"
|
||||
" vec2 temp = ((position + vec2(-0.5, 0.5)) * scale + cell_position + vec2(0.5, -0.5)) * " GRID_SIZE_UNIFORM_NAME ".zw * 2 + vec2(-1, 1);\n"
|
||||
" vec2 cell_position = vec2(scale + (gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) - " GRID_SIZE_UNIFORM_NAME ".x * floor((gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) / " GRID_SIZE_UNIFORM_NAME ".x), -floor((gl_InstanceID % int(" GRID_SIZE_UNIFORM_NAME ".y)) / " GRID_SIZE_UNIFORM_NAME ".x));\n"
|
||||
" vec2 temp = ((position + vec2(-0.5, 0.5)) * scale + cell_position + vec2(-0.5, 0.5)) * " GRID_SIZE_UNIFORM_NAME ".zw * 2 + vec2(-1, 1);\n"
|
||||
" gl_Position = vec4(scaled_offset.x + temp.x, scaled_offset.y - temp.y, 0, 1);\n"
|
||||
"}";
|
||||
|
||||
@ -221,7 +221,7 @@ namespace glerminal
|
||||
throw std::runtime_error("No main callback provided.");
|
||||
}
|
||||
|
||||
for (int i = 0; i < GRID_AREA * LAYER_COUNT; i++)
|
||||
for (int i = 0; i < GRID_AREA_2 * LAYER_COUNT; i++)
|
||||
{
|
||||
m_colors[i * 4 + 0] = m_colors[i * 4 + 1] = m_colors[i * 4 + 2] = m_colors[i * 4 + 3] = 255;
|
||||
m_scales[i] = 1;
|
||||
@ -229,6 +229,7 @@ namespace glerminal
|
||||
|
||||
init_glfw();
|
||||
init_gl();
|
||||
init_audio();
|
||||
|
||||
GLERMINAL_G = this;
|
||||
|
||||
@ -237,6 +238,7 @@ namespace glerminal
|
||||
|
||||
glerminal::~glerminal()
|
||||
{
|
||||
deinit_audio();
|
||||
deinit_gl();
|
||||
deinit_glfw();
|
||||
|
||||
@ -275,7 +277,7 @@ namespace glerminal
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
|
||||
glBindVertexArray(m_vao);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glDrawArraysInstanced(GL_TRIANGLES, 0, 6, GRID_AREA * LAYER_COUNT);
|
||||
glDrawArraysInstanced(GL_TRIANGLES, 0, 6, GRID_AREA_2 * LAYER_COUNT);
|
||||
|
||||
glUseProgram(m_screen_program);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_screen_framebuffer);
|
||||
@ -283,28 +285,23 @@ namespace glerminal
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 6);
|
||||
|
||||
glBlitNamedFramebuffer(m_screen_framebuffer, 0, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
|
||||
glfwSwapInterval(0);
|
||||
glfwSwapBuffers(m_window);
|
||||
glBlitNamedFramebuffer(m_screen_framebuffer, 0, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
glfwSwapInterval(1);
|
||||
glBlitNamedFramebuffer(m_screen_framebuffer, 0, 0, 0, GRID_WIDTH * CELL_SIZE, GRID_HEIGHT * CELL_SIZE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
glfwSwapBuffers(m_window);
|
||||
}
|
||||
|
||||
void glerminal::set(unsigned char x, unsigned char y, unsigned char layer, unsigned short sprite)
|
||||
void glerminal::set(int x, int y, int layer, unsigned short sprite)
|
||||
{
|
||||
if (x < GRID_WIDTH && y < GRID_HEIGHT && layer < LAYER_COUNT)
|
||||
if (x >= 0 && x < GRID_WIDTH + 2 && y >= 0 && y < GRID_HEIGHT + 2 && layer >= 0 && layer < LAYER_COUNT)
|
||||
{
|
||||
m_cells[x + y * GRID_WIDTH + layer * GRID_AREA] = sprite;
|
||||
m_cells[x + y * (GRID_WIDTH + 2) + layer * GRID_AREA_2] = sprite;
|
||||
}
|
||||
}
|
||||
|
||||
unsigned short glerminal::get(unsigned char x, unsigned char y, unsigned char layer) const
|
||||
unsigned short glerminal::get(int x, int y, int layer) const
|
||||
{
|
||||
if (x < GRID_WIDTH && y < GRID_HEIGHT && layer < LAYER_COUNT)
|
||||
if (x >= 0 && x < GRID_WIDTH + 2 && y >= 0 && y < GRID_HEIGHT + 2 && layer >= 0 && layer < LAYER_COUNT)
|
||||
{
|
||||
return m_cells[x + y * GRID_WIDTH + layer * GRID_AREA];
|
||||
return m_cells[x + y * (GRID_WIDTH + 2) + layer * GRID_AREA_2];
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -312,26 +309,32 @@ namespace glerminal
|
||||
}
|
||||
}
|
||||
|
||||
void glerminal::offset(unsigned char x, unsigned char y, unsigned char layer, float x_offset, float y_offset)
|
||||
void glerminal::offset(int x, int y, int layer, float x_offset, float y_offset)
|
||||
{
|
||||
if (x < GRID_WIDTH && y < GRID_HEIGHT && layer < LAYER_COUNT)
|
||||
if (x >= 0 && x < GRID_WIDTH + 2 && y >= 0 && y < GRID_HEIGHT + 2 && layer >= 0 && layer < LAYER_COUNT)
|
||||
{
|
||||
m_offsets[2 * (x + y * GRID_WIDTH + layer * GRID_AREA) + 0] = x_offset;
|
||||
m_offsets[2 * (x + y * GRID_WIDTH + layer * GRID_AREA) + 1] = y_offset;
|
||||
m_offsets[2 * (x + y * (GRID_WIDTH + 2) + layer * GRID_AREA_2) + 0] = x_offset;
|
||||
m_offsets[2 * (x + y * (GRID_WIDTH + 2) + layer * GRID_AREA_2) + 1] = y_offset;
|
||||
}
|
||||
}
|
||||
|
||||
void glerminal::color(unsigned char x, unsigned char y, unsigned char layer, unsigned int color)
|
||||
void glerminal::color(int x, int y, int layer, unsigned int color)
|
||||
{
|
||||
m_colors[4 * (x + y * GRID_WIDTH + layer * GRID_AREA) + 0] = ((color >> 0) & 0xFF);
|
||||
m_colors[4 * (x + y * GRID_WIDTH + layer * GRID_AREA) + 1] = ((color >> 8) & 0xFF);
|
||||
m_colors[4 * (x + y * GRID_WIDTH + layer * GRID_AREA) + 2] = ((color >> 16) & 0xFF);
|
||||
m_colors[4 * (x + y * GRID_WIDTH + layer * GRID_AREA) + 3] = ((color >> 24) & 0xFF);
|
||||
if (x >= 0 && x < GRID_WIDTH + 2 && y >= 0 && y < GRID_HEIGHT + 2 && layer >= 0 && layer < LAYER_COUNT)
|
||||
{
|
||||
m_colors[4 * (x + y * (GRID_WIDTH + 2) + layer * GRID_AREA_2) + 0] = (color >> 0) & 0xFF;
|
||||
m_colors[4 * (x + y * (GRID_WIDTH + 2) + layer * GRID_AREA_2) + 1] = (color >> 8) & 0xFF;
|
||||
m_colors[4 * (x + y * (GRID_WIDTH + 2) + layer * GRID_AREA_2) + 2] = (color >> 16) & 0xFF;
|
||||
m_colors[4 * (x + y * (GRID_WIDTH + 2) + layer * GRID_AREA_2) + 3] = (color >> 24) & 0xFF;
|
||||
}
|
||||
}
|
||||
|
||||
void glerminal::scale(unsigned char x, unsigned char y, unsigned char layer, float scale)
|
||||
void glerminal::scale(int x, int y, int layer, float scale)
|
||||
{
|
||||
m_scales[x + y * GRID_WIDTH + layer * GRID_AREA] = scale;
|
||||
if (x >= 0 && x < GRID_WIDTH + 2 && y >= 0 && y < GRID_HEIGHT + 2 && layer >= 0 && layer < LAYER_COUNT)
|
||||
{
|
||||
m_scales[x + y * (GRID_WIDTH + 2) + layer * GRID_AREA_2] = scale;
|
||||
}
|
||||
}
|
||||
|
||||
void glerminal::load_atlas(unsigned char w, unsigned char h, const unsigned int* data)
|
||||
@ -360,6 +363,39 @@ namespace glerminal
|
||||
}
|
||||
}
|
||||
|
||||
bool glerminal::load_sound(const char* name)
|
||||
{
|
||||
if (m_sounds.find(name) == m_sounds.end())
|
||||
{
|
||||
ma_sound& ref = m_sounds[name];
|
||||
const ma_result result = ma_sound_init_from_file(
|
||||
&m_audio_engine,
|
||||
name,
|
||||
MA_SOUND_FLAG_DECODE | MA_SOUND_FLAG_NO_SPATIALIZATION,
|
||||
nullptr,
|
||||
nullptr,
|
||||
&ref
|
||||
);
|
||||
|
||||
if (result != MA_SUCCESS)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void glerminal::play_sound(const char* name)
|
||||
{
|
||||
load_sound(name);
|
||||
const ma_result result = ma_engine_play_sound(&m_audio_engine, name, nullptr);
|
||||
if (result != MA_SUCCESS)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void glerminal::init_glfw()
|
||||
{
|
||||
glfwInit();
|
||||
@ -467,7 +503,7 @@ namespace glerminal
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glViewport(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||
glViewport(0, 0, GRID_WIDTH * CELL_SIZE, GRID_HEIGHT * CELL_SIZE);
|
||||
|
||||
// -- setup vertex data --
|
||||
// create vertex buffer object
|
||||
@ -615,10 +651,8 @@ namespace glerminal
|
||||
}
|
||||
|
||||
// setup uniforms
|
||||
m_screen_size_uniform_location = glGetUniformLocation(m_program, GRID_SIZE_UNIFORM_NAME);
|
||||
|
||||
glUseProgram(m_program);
|
||||
glUniform4f(m_screen_size_uniform_location, GRID_WIDTH, GRID_AREA, 1.0f / GRID_WIDTH, 1.0f / GRID_HEIGHT);
|
||||
glUniform4f(glGetUniformLocation(m_program, GRID_SIZE_UNIFORM_NAME), GRID_WIDTH + 2, GRID_AREA_2, 1.0f / GRID_WIDTH, 1.0f / GRID_HEIGHT);
|
||||
glUniform1i(glGetUniformLocation(m_program, ATLAS_WIDTH_UNIFORM_NAME), MAX_SPRITES_ROW);
|
||||
|
||||
// compile
|
||||
@ -699,7 +733,6 @@ namespace glerminal
|
||||
update_sprites();
|
||||
|
||||
glBindTextureUnit(2, m_sprites_texture);
|
||||
const auto err = glGetError();
|
||||
|
||||
// -- setup framebuffer --
|
||||
glGenFramebuffers(1, &m_framebuffer);
|
||||
@ -717,7 +750,7 @@ namespace glerminal
|
||||
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0);
|
||||
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0);
|
||||
|
||||
glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, SCREEN_WIDTH, SCREEN_HEIGHT, LAYER_COUNT);
|
||||
glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, GRID_WIDTH * CELL_SIZE, GRID_HEIGHT * CELL_SIZE, LAYER_COUNT);
|
||||
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_framebuffer_backing_texture, 0);
|
||||
|
||||
glBindTextureUnit(1, m_framebuffer_backing_texture);
|
||||
@ -738,10 +771,22 @@ namespace glerminal
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
||||
|
||||
glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGB8, SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||
glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGB8, GRID_WIDTH * CELL_SIZE, GRID_HEIGHT * CELL_SIZE);
|
||||
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_screen_framebuffer_backing_texture, 0);
|
||||
}
|
||||
|
||||
void glerminal::init_audio()
|
||||
{
|
||||
const ma_result result = ma_engine_init(nullptr, &m_audio_engine);
|
||||
|
||||
if (result != MA_SUCCESS)
|
||||
{
|
||||
throw std::runtime_error("Failed to initialize audio engine");
|
||||
}
|
||||
|
||||
ma_engine_set_volume(&m_audio_engine, 1);
|
||||
}
|
||||
|
||||
void glerminal::deinit_glfw()
|
||||
{
|
||||
glfwDestroyWindow(m_window);
|
||||
@ -766,6 +811,15 @@ namespace glerminal
|
||||
glDeleteProgram(m_program);
|
||||
}
|
||||
|
||||
void glerminal::deinit_audio()
|
||||
{
|
||||
for (auto& elem : m_sounds)
|
||||
{
|
||||
ma_sound_uninit(&elem.second);
|
||||
}
|
||||
ma_engine_uninit(&m_audio_engine);
|
||||
}
|
||||
|
||||
void glerminal::update_sprites()
|
||||
{
|
||||
glTextureSubImage2D(m_sprites_texture, 0, 0, 0, (CELL_SIZE + 2) * MAX_SPRITES_ROW, (CELL_SIZE + 2) * MAX_SPRITES_ROW, GL_RGBA, GL_UNSIGNED_BYTE, m_sprites);
|
||||
@ -783,7 +837,7 @@ namespace glerminal
|
||||
|
||||
void glerminal::glfw_key_handler(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
glerminal* const self = static_cast<glerminal*>(glfwGetWindowUserPointer(window));
|
||||
const glerminal* const self = static_cast<glerminal*>(glfwGetWindowUserPointer(window));
|
||||
|
||||
if (self->m_keypressed && action == GLFW_PRESS)
|
||||
{
|
||||
@ -798,26 +852,26 @@ namespace glerminal
|
||||
|
||||
void glerminal::glfw_mousemoved_handler(GLFWwindow *window, double x, double y)
|
||||
{
|
||||
glerminal* const self = static_cast<glerminal*>(glfwGetWindowUserPointer(window));
|
||||
const glerminal* const self = static_cast<glerminal*>(glfwGetWindowUserPointer(window));
|
||||
|
||||
if (self->m_mousemoved) { self->m_mousemoved(x / CELL_SIZE, y / CELL_SIZE); }
|
||||
if (self->m_mousemoved) { self->m_mousemoved(x / (CELL_SIZE * CELL_SCALE), y / (CELL_SIZE * CELL_SCALE)); }
|
||||
}
|
||||
|
||||
void glerminal::glfw_mousepress_handler(GLFWwindow *window, int button, int action, int mods)
|
||||
{
|
||||
glerminal* const self = static_cast<glerminal*>(glfwGetWindowUserPointer(window));
|
||||
const glerminal* const self = static_cast<glerminal*>(glfwGetWindowUserPointer(window));
|
||||
|
||||
double x, y;
|
||||
glfwGetCursorPos(window, &x, &y);
|
||||
|
||||
if (self->m_mousepressed && action == GLFW_PRESS)
|
||||
{
|
||||
self->m_mousepressed(button, x / CELL_SIZE, y / CELL_SIZE);
|
||||
self->m_mousepressed(button, x / (CELL_SIZE * CELL_SCALE), y / (CELL_SIZE * CELL_SCALE));
|
||||
}
|
||||
|
||||
if (self->m_mousereleased && action == GLFW_RELEASE)
|
||||
{
|
||||
self->m_mousereleased(button, x / CELL_SIZE, y / CELL_SIZE);
|
||||
self->m_mousereleased(button, x / (CELL_SIZE * CELL_SCALE), y / (CELL_SIZE * CELL_SCALE));
|
||||
}
|
||||
}
|
||||
|
||||
@ -851,39 +905,39 @@ void glerminal_flush()
|
||||
GLERMINAL_G->flush();
|
||||
}
|
||||
|
||||
void glerminal_set(unsigned char x, unsigned char y, unsigned char layer, unsigned short sprite)
|
||||
void glerminal_set(int x, int y, int layer, unsigned short sprite)
|
||||
{
|
||||
if (!GLERMINAL_G) { return; }
|
||||
|
||||
GLERMINAL_G->set(x, y, layer, sprite);
|
||||
GLERMINAL_G->set(x + 1, y + 1, layer, sprite);
|
||||
}
|
||||
|
||||
unsigned char glerminal_get(unsigned char x, unsigned char y, unsigned short layer)
|
||||
unsigned short glerminal_get(int x, int y, int layer)
|
||||
{
|
||||
if (!GLERMINAL_G) { return 0; }
|
||||
|
||||
return GLERMINAL_G->get(x, y, layer);
|
||||
return GLERMINAL_G->get(x + 1, y + 1, layer);
|
||||
}
|
||||
|
||||
void glerminal_offset(unsigned char x, unsigned char y, unsigned char layer, float x_offset, float y_offset)
|
||||
void glerminal_offset(int x, int y, int layer, float x_offset, float y_offset)
|
||||
{
|
||||
if (!GLERMINAL_G) { return; }
|
||||
|
||||
GLERMINAL_G->offset(x, y, layer, x_offset, y_offset);
|
||||
GLERMINAL_G->offset(x + 1, y + 1, layer, x_offset, y_offset);
|
||||
}
|
||||
|
||||
void glerminal_color(unsigned char x, unsigned char y, unsigned char layer, unsigned int color)
|
||||
void glerminal_color(int x, int y, int layer, unsigned int color)
|
||||
{
|
||||
if (!GLERMINAL_G) { return; }
|
||||
|
||||
GLERMINAL_G->color(x, y, layer, color);
|
||||
GLERMINAL_G->color(x + 1, y + 1, layer, color);
|
||||
}
|
||||
|
||||
void glerminal_scale(unsigned char x, unsigned char y, unsigned char layer, float scale)
|
||||
void glerminal_scale(int x, int y, int layer, float scale)
|
||||
{
|
||||
if (!GLERMINAL_G) { return; }
|
||||
|
||||
GLERMINAL_G->scale(x, y, layer, scale);
|
||||
GLERMINAL_G->scale(x + 1, y + 1, layer, scale);
|
||||
}
|
||||
|
||||
int glerminal_load_sprites_file(const char* filename)
|
||||
@ -896,7 +950,7 @@ int glerminal_load_sprites_file(const char* filename)
|
||||
stbi_uc* const buffer = stbi_load(filename, &w, &h, nullptr, 4);
|
||||
|
||||
// verify atlas size is a multiple of CELL_SIZE in each dimension
|
||||
if (w % glerminal::CELL_SIZE == 0 && h % glerminal::CELL_SIZE == 0)
|
||||
if (buffer && w % glerminal::CELL_SIZE == 0 && h % glerminal::CELL_SIZE == 0)
|
||||
{
|
||||
GLERMINAL_G->load_atlas(w / glerminal::CELL_SIZE, h / glerminal::CELL_SIZE, reinterpret_cast<unsigned int*>(buffer));
|
||||
|
||||
@ -923,4 +977,11 @@ int glerminal_load_sprites_buffer(unsigned char width, unsigned char height, con
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void glerminal_sound(const char* name)
|
||||
{
|
||||
if (!GLERMINAL_G) { return; }
|
||||
|
||||
GLERMINAL_G->play_sound(name);
|
||||
}
|
7
source/miniaudio.c
Normal file
7
source/miniaudio.c
Normal file
@ -0,0 +1,7 @@
|
||||
#ifndef GLERMINAL_MINIAUDIO_H
|
||||
#define GLERMINAL_MINIAUDIO_H
|
||||
|
||||
#define MINIAUDIO_IMPLEMENTATION
|
||||
#include "miniaudio.h"
|
||||
|
||||
#endif//GLERMINAL_MINIAUDIO_H
|
92621
source/miniaudio.h
Normal file
92621
source/miniaudio.h
Normal file
File diff suppressed because it is too large
Load Diff
@ -25,12 +25,12 @@ namespace
|
||||
glerminal_quit();
|
||||
}
|
||||
|
||||
void mainloop(float) {}
|
||||
void mainloop(double) {}
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
glerminal_run(init, mainloop, nullptr, nullptr);
|
||||
glerminal_run({init, mainloop});
|
||||
|
||||
return 0;
|
||||
}
|
@ -8,7 +8,7 @@
|
||||
|
||||
namespace
|
||||
{
|
||||
unsigned char pixels[(GRID_WIDTH * CELL_SCALE * 8) * (GRID_HEIGHT * CELL_SCALE * 8) * 3];
|
||||
unsigned char pixels[(GRID_WIDTH * 8) * (GRID_HEIGHT * 8) * 3];
|
||||
}
|
||||
|
||||
void glerminal_test_save_image()
|
||||
@ -21,5 +21,5 @@ void glerminal_test_save_image()
|
||||
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
|
||||
|
||||
stbi_flip_vertically_on_write(true);
|
||||
stbi_write_png("image.png", GRID_WIDTH * CELL_SCALE * 8, GRID_HEIGHT * CELL_SCALE * 8, 3, pixels, GRID_WIDTH * CELL_SCALE * 8 * 3);
|
||||
stbi_write_png("image.png", GRID_WIDTH * 8, GRID_HEIGHT * 8, 3, pixels, GRID_WIDTH * 8 * 3);
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user