#include #include #include namespace { void init() { if (!glerminal_load_sprites_file("resources/image.png")) { std::cout << "Failed to load texture" << std::endl; } for (int i = 0; i < GRID_HEIGHT; i++) { glerminal_set(i + 1, i + 1, 0, 1); } glerminal_flush(); glerminal_test_save_image(); glerminal_quit(); } void mainloop(double) {} } int main() { glerminal_run({init, mainloop}); return 0; }