[SLP][REVEC] Use VL.front()->getType() as ScalarTy. (#102437)
VL.front()->getType() may be FixedVectorType when revec is enabled. Fix "Expected item in MinBWs.".
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@ -12586,8 +12586,15 @@ Value *BoUpSLP::vectorizeOperand(TreeEntry *E, unsigned NodeIdx,
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}
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if (IsSameVE) {
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auto FinalShuffle = [&](Value *V, ArrayRef<int> Mask) {
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// V may be affected by MinBWs.
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// We want ShuffleInstructionBuilder to correctly support REVEC. The key
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// factor is the number of elements, not their type.
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Type *ScalarTy = cast<VectorType>(V->getType())->getElementType();
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unsigned NumElements = getNumElements(VL.front()->getType());
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ShuffleInstructionBuilder ShuffleBuilder(
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cast<VectorType>(V->getType())->getElementType(), Builder, *this);
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NumElements != 1 ? FixedVectorType::get(ScalarTy, NumElements)
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: ScalarTy,
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Builder, *this);
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ShuffleBuilder.add(V, Mask);
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return ShuffleBuilder.finalize(std::nullopt);
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};
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@ -238,3 +238,37 @@ define void @test7() {
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store <8 x i16> %3, ptr null, align 2
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ret void
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}
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define void @test8() {
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; CHECK-LABEL: @test8(
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; CHECK-NEXT: entry:
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; CHECK-NEXT: [[TMP0:%.*]] = call <8 x float> @llvm.vector.insert.v8f32.v2f32(<8 x float> poison, <2 x float> zeroinitializer, i64 0)
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; CHECK-NEXT: [[TMP1:%.*]] = call <8 x float> @llvm.vector.insert.v8f32.v2f32(<8 x float> [[TMP0]], <2 x float> zeroinitializer, i64 2)
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; CHECK-NEXT: [[TMP2:%.*]] = call <8 x float> @llvm.vector.insert.v8f32.v2f32(<8 x float> [[TMP1]], <2 x float> zeroinitializer, i64 4)
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; CHECK-NEXT: [[TMP3:%.*]] = call <8 x float> @llvm.vector.insert.v8f32.v2f32(<8 x float> [[TMP2]], <2 x float> zeroinitializer, i64 6)
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; CHECK-NEXT: [[TMP4:%.*]] = call <4 x float> @llvm.vector.insert.v4f32.v2f32(<4 x float> poison, <2 x float> zeroinitializer, i64 0)
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; CHECK-NEXT: [[TMP5:%.*]] = call <4 x float> @llvm.vector.insert.v4f32.v2f32(<4 x float> [[TMP4]], <2 x float> zeroinitializer, i64 2)
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; CHECK-NEXT: br i1 false, label [[FOR0:%.*]], label [[FOR_BODY:%.*]]
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; CHECK: for0:
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; CHECK-NEXT: [[TMP6:%.*]] = phi <8 x float> [ [[TMP3]], [[ENTRY:%.*]] ], [ [[TMP8:%.*]], [[FOR_BODY]] ]
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; CHECK-NEXT: ret void
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; CHECK: for.body:
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; CHECK-NEXT: [[TMP7:%.*]] = phi <4 x float> [ [[TMP7]], [[FOR_BODY]] ], [ [[TMP5]], [[ENTRY]] ]
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; CHECK-NEXT: [[TMP8]] = shufflevector <4 x float> [[TMP7]], <4 x float> poison, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 0, i32 1, i32 2, i32 3>
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; CHECK-NEXT: br i1 false, label [[FOR0]], label [[FOR_BODY]]
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;
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entry:
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br i1 false, label %for0, label %for.body
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for0:
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%0 = phi <2 x float> [ zeroinitializer, %entry ], [ %4, %for.body ]
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%1 = phi <2 x float> [ zeroinitializer, %entry ], [ %5, %for.body ]
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%2 = phi <2 x float> [ zeroinitializer, %entry ], [ %4, %for.body ]
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%3 = phi <2 x float> [ zeroinitializer, %entry ], [ %5, %for.body ]
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ret void
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for.body:
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%4 = phi <2 x float> [ %4, %for.body ], [ zeroinitializer, %entry ]
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%5 = phi <2 x float> [ %5, %for.body ], [ zeroinitializer, %entry ]
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br i1 false, label %for0, label %for.body
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}
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