Fix min_vec_size.ll test for changes in vector-combine (#145392)

Running the `vector-combine` pass on this test now produces a single
shuffle on a loaded `<1 x float>` instead of an insert into a `<2 x
float>` followed by a shuffle.

This test change matches changes in other tests in PR #144690, which
introduced the optimization.
This commit is contained in:
Tex Riddell 2025-06-23 14:53:57 -07:00 committed by GitHub
parent a45fda6aeb
commit 509fb931b4
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194

View File

@ -6,8 +6,7 @@ target triple = "dxil-unknown-shadermodel6.7-library"
; Make sure vec combine min vec size is 1 instead of 4 for float.
; CHECK:@foo()
; CHECK-NEXT:%[[LD:[0-9]+]] = load <1 x float>, ptr @a, align 8
; CHECK-NEXT:%insert = shufflevector <1 x float> %[[LD]], <1 x float> poison, <2 x i32> <i32 0, i32 poison>
; CHECK-NEXT:%shuffle = shufflevector <2 x float> %insert, <2 x float> poison, <2 x i32> zeroinitializer
; CHECK-NEXT:%shuffle = shufflevector <1 x float> %[[LD]], <1 x float> poison, <2 x i32> zeroinitializer
; CHECK-NEXT:ret <2 x float> %shuffle
@a = external local_unnamed_addr constant float