clean up
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f6f2e61d5d
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6539364fa7
@ -11,6 +11,7 @@
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#include "llvm/BinaryFormat/DXContainer.h"
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#include "llvm/BinaryFormat/DXContainer.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/Support/Compiler.h"
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#include <cstdint>
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#include <limits>
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#include <limits>
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namespace llvm {
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namespace llvm {
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@ -57,7 +57,7 @@ extractShaderVisibility(MDNode *Node, unsigned int OpId) {
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if (!dxbc::isValidShaderVisibility(*Val))
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if (!dxbc::isValidShaderVisibility(*Val))
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return make_error<RootSignatureValidationError<uint32_t>>(
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return make_error<RootSignatureValidationError<uint32_t>>(
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"ShaderVisibility", *Val);
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"ShaderVisibility", *Val);
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return static_cast<dxbc::ShaderVisibility>(*Val);
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return dxbc::ShaderVisibility(*Val);
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}
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}
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return make_error<InvalidRSMetadataValue>("ShaderVisibility");
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return make_error<InvalidRSMetadataValue>("ShaderVisibility");
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}
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}
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@ -258,8 +258,6 @@ Error MetadataParser::parseRootConstants(mcdxbc::RootSignatureDesc &RSD,
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else
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else
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return make_error<InvalidRSMetadataValue>("Num32BitValues");
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return make_error<InvalidRSMetadataValue>("Num32BitValues");
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// The parameter offset doesn't matter here - we recalculate it during
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// serialization Header.ParameterOffset = 0;
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RSD.ParametersContainer.addParameter(dxbc::RootParameterType::Constants32Bit,
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RSD.ParametersContainer.addParameter(dxbc::RootParameterType::Constants32Bit,
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*VisibilityOrErr, Constants);
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*VisibilityOrErr, Constants);
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@ -164,12 +164,11 @@ static void validateRootSignature(Module &M,
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for (const mcdxbc::RootParameterInfo &ParamInfo : RSD.ParametersContainer) {
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for (const mcdxbc::RootParameterInfo &ParamInfo : RSD.ParametersContainer) {
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dxbc::ShaderVisibility ParamVisibility =
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dxbc::ShaderVisibility ParamVisibility =
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static_cast<dxbc::ShaderVisibility>(ParamInfo.Visibility);
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dxbc::ShaderVisibility(ParamInfo.Visibility);
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if (ParamVisibility != dxbc::ShaderVisibility::All &&
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if (ParamVisibility != dxbc::ShaderVisibility::All &&
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ParamVisibility != Visibility)
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ParamVisibility != Visibility)
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continue;
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continue;
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dxbc::RootParameterType ParamType =
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dxbc::RootParameterType ParamType = dxbc::RootParameterType(ParamInfo.Type);
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static_cast<dxbc::RootParameterType>(ParamInfo.Type);
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switch (ParamType) {
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switch (ParamType) {
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case dxbc::RootParameterType::Constants32Bit: {
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case dxbc::RootParameterType::Constants32Bit: {
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dxbc::RTS0::v1::RootConstants Const =
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dxbc::RTS0::v1::RootConstants Const =
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@ -185,10 +184,9 @@ static void validateRootSignature(Module &M,
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case dxbc::RootParameterType::CBV: {
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case dxbc::RootParameterType::CBV: {
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dxbc::RTS0::v2::RootDescriptor Desc =
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dxbc::RTS0::v2::RootDescriptor Desc =
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RSD.ParametersContainer.getRootDescriptor(ParamInfo.Location);
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RSD.ParametersContainer.getRootDescriptor(ParamInfo.Location);
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Builder.trackBinding(
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Builder.trackBinding(toResourceClass(ParamInfo.Type), Desc.RegisterSpace,
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toResourceClass(static_cast<dxbc::RootParameterType>(ParamInfo.Type)),
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Desc.ShaderRegister, Desc.ShaderRegister,
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Desc.RegisterSpace, Desc.ShaderRegister, Desc.ShaderRegister,
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&ParamInfo);
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&ParamInfo);
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break;
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break;
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}
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}
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@ -21,34 +21,34 @@ attributes #0 = { "hlsl.numthreads"="1,1,1" "hlsl.shader"="compute" }
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!9 = !{ !"UAV", i32 5, i32 1, i32 10, i32 5, i32 2 }
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!9 = !{ !"UAV", i32 5, i32 1, i32 10, i32 5, i32 2 }
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;CHECK-LABEL: Definition for 'main':
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;CHECK-LABEL: Definition for 'main':
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;CHECK-NEXT: Flags: 0x000001
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;CHECK-NEXT: Flags: 0x000001
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;CHECK-NEXT: Version: 2
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;CHECK-NEXT: Version: 2
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;CHECK-NEXT: RootParametersOffset: 24
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;CHECK-NEXT: RootParametersOffset: 24
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;CHECK-NEXT: NumParameters: 3
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;CHECK-NEXT: NumParameters: 3
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;CHECK-NEXT: - Parameter Type: Constants32Bit
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;CHECK-NEXT: - Parameter Type: Constants32Bit
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;CHECK-NEXT: Shader Visibility: All
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;CHECK-NEXT: Shader Visibility: All
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;CHECK-NEXT: Register Space: 2
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;CHECK-NEXT: Register Space: 2
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;CHECK-NEXT: Shader Register: 1
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;CHECK-NEXT: Shader Register: 1
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;CHECK-NEXT: Num 32 Bit Values: 3
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;CHECK-NEXT: Num 32 Bit Values: 3
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;CHECK-NEXT: - Parameter Type: SRV
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;CHECK-NEXT: - Parameter Type: SRV
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;CHECK-NEXT: Shader Visibility: Vertex
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;CHECK-NEXT: Shader Visibility: Vertex
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;CHECK-NEXT: Register Space: 5
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;CHECK-NEXT: Register Space: 5
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;CHECK-NEXT: Shader Register: 4
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;CHECK-NEXT: Shader Register: 4
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;CHECK-NEXT: Flags: 4
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;CHECK-NEXT: Flags: 4
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;CHECK-NEXT: - Parameter Type: DescriptorTable
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;CHECK-NEXT: - Parameter Type: DescriptorTable
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;CHECK-NEXT: Shader Visibility: All
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;CHECK-NEXT: Shader Visibility: All
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;CHECK-NEXT: NumRanges: 2
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;CHECK-NEXT: NumRanges: 2
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;CHECK-NEXT: - Range Type: 0
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;CHECK-NEXT: - Range Type: 0
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;CHECK-NEXT: Register Space: 0
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;CHECK-NEXT: Register Space: 0
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;CHECK-NEXT: Base Shader Register: 1
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;CHECK-NEXT: Base Shader Register: 1
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;CHECK-NEXT: Num Descriptors: 1
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;CHECK-NEXT: Num Descriptors: 1
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;CHECK-NEXT: Offset In Descriptors From Table Start: 4294967295
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;CHECK-NEXT: Offset In Descriptors From Table Start: 4294967295
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;CHECK-NEXT: Flags: 4
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;CHECK-NEXT: Flags: 4
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;CHECK-NEXT: - Range Type: 1
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;CHECK-NEXT: - Range Type: 1
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;CHECK-NEXT: Register Space: 10
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;CHECK-NEXT: Register Space: 10
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;CHECK-NEXT: Base Shader Register: 1
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;CHECK-NEXT: Base Shader Register: 1
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;CHECK-NEXT: Num Descriptors: 5
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;CHECK-NEXT: Num Descriptors: 5
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;CHECK-NEXT: Offset In Descriptors From Table Start: 5
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;CHECK-NEXT: Offset In Descriptors From Table Start: 5
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;CHECK-NEXT: Flags: 2
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;CHECK-NEXT: Flags: 2
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;CHECK-NEXT: NumStaticSamplers: 0
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;CHECK-NEXT: NumStaticSamplers: 0
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;CHECK-NEXT: StaticSamplersOffset: 0
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;CHECK-NEXT: StaticSamplersOffset: 0
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