diff --git a/llvm/docs/AMDGPUUsage.rst b/llvm/docs/AMDGPUUsage.rst index 7aea864ddfc8..90f50e487d8f 100644 --- a/llvm/docs/AMDGPUUsage.rst +++ b/llvm/docs/AMDGPUUsage.rst @@ -1064,67 +1064,6 @@ The AMDGPU backend supports the following LLVM IR attributes. ======================================= ========================================================== -Calling Conventions -------------------- - -The AMDGPU backend supports the following calling conventions: - - .. table:: AMDGPU Calling Conventions - :name: amdgpu-cc - - =============================== ========================================================== - Calling Convention Description - =============================== ========================================================== - ``ccc`` The C calling convention. Used by default. - See :ref:`amdgpu-amdhsa-function-call-convention-non-kernel-functions` - for more details. - - ``fastcc`` The fast calling convention. Mostly the same as the ``ccc``. - - ``coldcc`` The cold calling convention. Mostly the same as the ``ccc``. - - ``amdgpu_cs`` Used for Mesa/AMDPAL compute shaders. - ..TODO:: - Describe. - - ``amdgpu_es`` Used for AMDPAL shader stage before geometry shader if geometry is in - use. So either the domain (= tessellation evaluation) shader if - tessellation is in use, or otherwise the vertex shader. - ..TODO:: - Describe. - - ``amdgpu_gfx`` Used for AMD graphics targets. Functions with this calling convention - cannot be used as entry points. - ..TODO:: - Describe. - - ``amdgpu_gs`` Used for Mesa/AMDPAL geometry shaders. - ..TODO:: - Describe. - - ``amdgpu_hs`` Used for Mesa/AMDPAL hull shaders (= tessellation control shaders). - ..TODO:: - Describe. - - ``amdgpu_kernel`` See :ref:`_amdgpu-amdhsa-function-call-convention-kernel-functions` - - ``amdgpu_ls`` Used for AMDPAL vertex shader if tessellation is in use. - ..TODO:: - Describe. - - ``amdgpu_ps`` Used for Mesa/AMDPAL pixel shaders. - ..TODO:: - Describe. - - ``amdgpu_vs`` Used for Mesa/AMDPAL last shader stage before rasterization (vertex - shader if tessellation and geometry are not in use, or otherwise - copy shader if one is needed). - ..TODO:: - Describe. - - =============================== ========================================================== - - .. _amdgpu-elf-code-object: ELF Code Object