[Matrix] Handle -fuse-matrix-tile-size=0 as tiling disabled. (#188861)
Treat -fuse-matrix-tile-size=0 as disabling tiling, as tile-size of 0 doesn't really make sense. Fixes https://github.com/llvm/llvm-project/issues/185153 PR: https://github.com/llvm/llvm-project/pull/188861
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@ -2139,7 +2139,7 @@ public:
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LowerMatrixMultiplyFused(CallInst *MatMul,
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SmallPtrSetImpl<Instruction *> &FusedInsts,
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SmallVector<IntrinsicInst *, 16> &LifetimeEnds) {
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if (!FuseMatrix || !DT)
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if (!FuseMatrix || !DT || TileSize == 0)
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return;
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assert(AA && LI && "Analyses should be available");
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@ -0,0 +1,104 @@
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; NOTE: Assertions have been autogenerated by utils/update_test_checks.py UTC_ARGS: --version 6
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; RUN: opt -passes=lower-matrix-intrinsics -fuse-matrix-tile-size=0 -matrix-allow-contract -force-fuse-matrix %s -S | FileCheck %s
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; REQUIRES: aarch64-registered-target
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target datalayout = "e-m:o-i64:64-f80:128-n8:16:32:64-S128"
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target triple = "aarch64-apple-ios"
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define void @multiply_2x2(ptr noalias %A, ptr noalias %B, ptr noalias %C) {
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; CHECK-LABEL: define void @multiply_2x2(
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; CHECK-SAME: ptr noalias [[A:%.*]], ptr noalias [[B:%.*]], ptr noalias [[C:%.*]]) {
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; CHECK-NEXT: [[ENTRY:.*:]]
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; CHECK-NEXT: [[COL_LOAD:%.*]] = load <2 x double>, ptr [[A]], align 8
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; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr double, ptr [[A]], i64 2
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; CHECK-NEXT: [[COL_LOAD1:%.*]] = load <2 x double>, ptr [[VEC_GEP]], align 8
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; CHECK-NEXT: [[COL_LOAD2:%.*]] = load <2 x double>, ptr [[B]], align 8
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; CHECK-NEXT: [[VEC_GEP3:%.*]] = getelementptr double, ptr [[B]], i64 2
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; CHECK-NEXT: [[COL_LOAD4:%.*]] = load <2 x double>, ptr [[VEC_GEP3]], align 8
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; CHECK-NEXT: [[BLOCK:%.*]] = shufflevector <2 x double> [[COL_LOAD]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
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; CHECK-NEXT: [[TMP0:%.*]] = extractelement <2 x double> [[COL_LOAD2]], i64 0
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; CHECK-NEXT: [[SPLAT_SPLATINSERT:%.*]] = insertelement <2 x double> poison, double [[TMP0]], i64 0
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; CHECK-NEXT: [[SPLAT_SPLAT:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT]], <2 x double> poison, <2 x i32> zeroinitializer
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; CHECK-NEXT: [[TMP1:%.*]] = fmul contract <2 x double> [[BLOCK]], [[SPLAT_SPLAT]]
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; CHECK-NEXT: [[BLOCK5:%.*]] = shufflevector <2 x double> [[COL_LOAD1]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
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; CHECK-NEXT: [[TMP2:%.*]] = extractelement <2 x double> [[COL_LOAD2]], i64 1
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; CHECK-NEXT: [[SPLAT_SPLATINSERT6:%.*]] = insertelement <2 x double> poison, double [[TMP2]], i64 0
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; CHECK-NEXT: [[SPLAT_SPLAT7:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT6]], <2 x double> poison, <2 x i32> zeroinitializer
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; CHECK-NEXT: [[TMP3:%.*]] = call contract <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[BLOCK5]], <2 x double> [[SPLAT_SPLAT7]], <2 x double> [[TMP1]])
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; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <2 x double> [[TMP3]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
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; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <2 x double> poison, <2 x double> [[TMP4]], <2 x i32> <i32 2, i32 3>
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; CHECK-NEXT: [[BLOCK8:%.*]] = shufflevector <2 x double> [[COL_LOAD]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
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; CHECK-NEXT: [[TMP6:%.*]] = extractelement <2 x double> [[COL_LOAD4]], i64 0
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; CHECK-NEXT: [[SPLAT_SPLATINSERT9:%.*]] = insertelement <2 x double> poison, double [[TMP6]], i64 0
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; CHECK-NEXT: [[SPLAT_SPLAT10:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT9]], <2 x double> poison, <2 x i32> zeroinitializer
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; CHECK-NEXT: [[TMP7:%.*]] = fmul contract <2 x double> [[BLOCK8]], [[SPLAT_SPLAT10]]
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; CHECK-NEXT: [[BLOCK11:%.*]] = shufflevector <2 x double> [[COL_LOAD1]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
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; CHECK-NEXT: [[TMP8:%.*]] = extractelement <2 x double> [[COL_LOAD4]], i64 1
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; CHECK-NEXT: [[SPLAT_SPLATINSERT12:%.*]] = insertelement <2 x double> poison, double [[TMP8]], i64 0
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; CHECK-NEXT: [[SPLAT_SPLAT13:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT12]], <2 x double> poison, <2 x i32> zeroinitializer
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; CHECK-NEXT: [[TMP9:%.*]] = call contract <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[BLOCK11]], <2 x double> [[SPLAT_SPLAT13]], <2 x double> [[TMP7]])
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; CHECK-NEXT: [[TMP10:%.*]] = shufflevector <2 x double> [[TMP9]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
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; CHECK-NEXT: [[TMP11:%.*]] = shufflevector <2 x double> poison, <2 x double> [[TMP10]], <2 x i32> <i32 2, i32 3>
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; CHECK-NEXT: store <2 x double> [[TMP5]], ptr [[C]], align 8
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; CHECK-NEXT: [[VEC_GEP14:%.*]] = getelementptr double, ptr [[C]], i64 2
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; CHECK-NEXT: store <2 x double> [[TMP11]], ptr [[VEC_GEP14]], align 8
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; CHECK-NEXT: ret void
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;
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entry:
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%a = load <4 x double>, ptr %A, align 8
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%b = load <4 x double>, ptr %B, align 8
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%c = call <4 x double> @llvm.matrix.multiply.v4f64.v4f64.v4f64(<4 x double> %a, <4 x double> %b, i32 2, i32 2, i32 2)
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store <4 x double> %c, ptr %C, align 8
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ret void
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}
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define void @multiply_2x2_may_alias(ptr %A, ptr %B, ptr %C) {
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; CHECK-LABEL: define void @multiply_2x2_may_alias(
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; CHECK-SAME: ptr [[A:%.*]], ptr [[B:%.*]], ptr [[C:%.*]]) {
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; CHECK-NEXT: [[ENTRY:.*:]]
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; CHECK-NEXT: [[COL_LOAD:%.*]] = load <2 x double>, ptr [[A]], align 8
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; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr double, ptr [[A]], i64 2
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; CHECK-NEXT: [[COL_LOAD1:%.*]] = load <2 x double>, ptr [[VEC_GEP]], align 8
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; CHECK-NEXT: [[COL_LOAD2:%.*]] = load <2 x double>, ptr [[B]], align 8
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; CHECK-NEXT: [[VEC_GEP3:%.*]] = getelementptr double, ptr [[B]], i64 2
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; CHECK-NEXT: [[COL_LOAD4:%.*]] = load <2 x double>, ptr [[VEC_GEP3]], align 8
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; CHECK-NEXT: [[BLOCK:%.*]] = shufflevector <2 x double> [[COL_LOAD]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
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; CHECK-NEXT: [[TMP0:%.*]] = extractelement <2 x double> [[COL_LOAD2]], i64 0
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; CHECK-NEXT: [[SPLAT_SPLATINSERT:%.*]] = insertelement <2 x double> poison, double [[TMP0]], i64 0
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; CHECK-NEXT: [[SPLAT_SPLAT:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT]], <2 x double> poison, <2 x i32> zeroinitializer
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; CHECK-NEXT: [[TMP1:%.*]] = fmul contract <2 x double> [[BLOCK]], [[SPLAT_SPLAT]]
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; CHECK-NEXT: [[BLOCK5:%.*]] = shufflevector <2 x double> [[COL_LOAD1]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
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; CHECK-NEXT: [[TMP2:%.*]] = extractelement <2 x double> [[COL_LOAD2]], i64 1
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; CHECK-NEXT: [[SPLAT_SPLATINSERT6:%.*]] = insertelement <2 x double> poison, double [[TMP2]], i64 0
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; CHECK-NEXT: [[SPLAT_SPLAT7:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT6]], <2 x double> poison, <2 x i32> zeroinitializer
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; CHECK-NEXT: [[TMP3:%.*]] = call contract <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[BLOCK5]], <2 x double> [[SPLAT_SPLAT7]], <2 x double> [[TMP1]])
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; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <2 x double> [[TMP3]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
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; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <2 x double> poison, <2 x double> [[TMP4]], <2 x i32> <i32 2, i32 3>
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; CHECK-NEXT: [[BLOCK8:%.*]] = shufflevector <2 x double> [[COL_LOAD]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
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; CHECK-NEXT: [[TMP6:%.*]] = extractelement <2 x double> [[COL_LOAD4]], i64 0
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; CHECK-NEXT: [[SPLAT_SPLATINSERT9:%.*]] = insertelement <2 x double> poison, double [[TMP6]], i64 0
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; CHECK-NEXT: [[SPLAT_SPLAT10:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT9]], <2 x double> poison, <2 x i32> zeroinitializer
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; CHECK-NEXT: [[TMP7:%.*]] = fmul contract <2 x double> [[BLOCK8]], [[SPLAT_SPLAT10]]
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; CHECK-NEXT: [[BLOCK11:%.*]] = shufflevector <2 x double> [[COL_LOAD1]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
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; CHECK-NEXT: [[TMP8:%.*]] = extractelement <2 x double> [[COL_LOAD4]], i64 1
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; CHECK-NEXT: [[SPLAT_SPLATINSERT12:%.*]] = insertelement <2 x double> poison, double [[TMP8]], i64 0
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; CHECK-NEXT: [[SPLAT_SPLAT13:%.*]] = shufflevector <2 x double> [[SPLAT_SPLATINSERT12]], <2 x double> poison, <2 x i32> zeroinitializer
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; CHECK-NEXT: [[TMP9:%.*]] = call contract <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[BLOCK11]], <2 x double> [[SPLAT_SPLAT13]], <2 x double> [[TMP7]])
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; CHECK-NEXT: [[TMP10:%.*]] = shufflevector <2 x double> [[TMP9]], <2 x double> poison, <2 x i32> <i32 0, i32 1>
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; CHECK-NEXT: [[TMP11:%.*]] = shufflevector <2 x double> poison, <2 x double> [[TMP10]], <2 x i32> <i32 2, i32 3>
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; CHECK-NEXT: store <2 x double> [[TMP5]], ptr [[C]], align 8
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; CHECK-NEXT: [[VEC_GEP14:%.*]] = getelementptr double, ptr [[C]], i64 2
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; CHECK-NEXT: store <2 x double> [[TMP11]], ptr [[VEC_GEP14]], align 8
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; CHECK-NEXT: ret void
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;
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entry:
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%a = load <4 x double>, ptr %A, align 8
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%b = load <4 x double>, ptr %B, align 8
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%c = call <4 x double> @llvm.matrix.multiply.v4f64.v4f64.v4f64(<4 x double> %a, <4 x double> %b, i32 2, i32 2, i32 2)
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store <4 x double> %c, ptr %C, align 8
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ret void
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}
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declare <4 x double> @llvm.matrix.multiply.v4f64.v4f64.v4f64(<4 x double>, <4 x double>, i32 immarg, i32 immarg, i32 immarg)
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