[mlir][spirv] Add integration tests for vector.interleave and vector.shuffle (#93858)

This PR tries to reland #93595 which was reverted in #93732 due to some
issues. The original PR:
- Add integration test for  `vector.shuffle` and `vector.interleave`
- Add `VectorToSPIRV` patterns to `GPUToSPIRVPass`

Description of the issue:
-
https://github.com/llvm/llvm-project/pull/93595#issuecomment-2138541700
- Using either `vector.load` or `vector.store` in the kernel function
will cause the validation layer to report an error
- Trying to bypass the issue by using `memref.load` and `memref.store`
to load/store individual elements from/to the vectors, and populate the
vectors using `vector.insertelement` and `vector.extractelement`
instead.
This commit is contained in:
Angel Zhang 2024-06-03 10:12:39 -04:00 committed by GitHub
parent 8aa33f16e9
commit b301a98b33
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GPG Key ID: B5690EEEBB952194
4 changed files with 161 additions and 0 deletions

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@ -13,6 +13,7 @@ add_mlir_conversion_library(MLIRGPUToSPIRV
MLIRIR
MLIRPass
MLIRSCFToSPIRV
MLIRVectorToSPIRV
MLIRSPIRVDialect
MLIRSPIRVConversion
MLIRSupport

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@ -18,6 +18,7 @@
#include "mlir/Conversion/GPUToSPIRV/GPUToSPIRV.h"
#include "mlir/Conversion/MemRefToSPIRV/MemRefToSPIRV.h"
#include "mlir/Conversion/SCFToSPIRV/SCFToSPIRV.h"
#include "mlir/Conversion/VectorToSPIRV/VectorToSPIRV.h"
#include "mlir/Dialect/Func/IR/FuncOps.h"
#include "mlir/Dialect/GPU/IR/GPUDialect.h"
#include "mlir/Dialect/SPIRV/IR/SPIRVDialect.h"
@ -132,6 +133,7 @@ void GPUToSPIRVPass::runOnOperation() {
mlir::arith::populateArithToSPIRVPatterns(typeConverter, patterns);
populateMemRefToSPIRVPatterns(typeConverter, patterns);
populateFuncToSPIRVPatterns(typeConverter, patterns);
populateVectorToSPIRVPatterns(typeConverter, patterns);
if (failed(applyFullConversion(gpuModule, *target, std::move(patterns))))
return signalPassFailure();

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@ -0,0 +1,79 @@
// RUN: mlir-vulkan-runner %s \
// RUN: --shared-libs=%vulkan-runtime-wrappers,%mlir_runner_utils \
// RUN: --entry-point-result=void | FileCheck %s
// CHECK: [0, 2, 1, 3]
module attributes {
gpu.container_module,
spirv.target_env = #spirv.target_env<
#spirv.vce<v1.0, [Shader], [SPV_KHR_storage_buffer_storage_class]>, #spirv.resource_limits<>>
} {
gpu.module @kernels {
gpu.func @kernel_vector_interleave(%arg0 : memref<2xi32>, %arg1 : memref<2xi32>, %arg2 : memref<4xi32>)
kernel attributes { spirv.entry_point_abi = #spirv.entry_point_abi<workgroup_size = [1, 1, 1]>} {
%idx0 = arith.constant 0 : index
%idx1 = arith.constant 1 : index
%idx2 = arith.constant 2 : index
%idx3 = arith.constant 3 : index
%idx4 = arith.constant 4 : index
%lhs = arith.constant dense<[0, 0]> : vector<2xi32>
%rhs = arith.constant dense<[0, 0]> : vector<2xi32>
%val0 = memref.load %arg0[%idx0] : memref<2xi32>
%val1 = memref.load %arg0[%idx1] : memref<2xi32>
%val2 = memref.load %arg1[%idx0] : memref<2xi32>
%val3 = memref.load %arg1[%idx1] : memref<2xi32>
%lhs0 = vector.insertelement %val0, %lhs[%idx0 : index] : vector<2xi32>
%lhs1 = vector.insertelement %val1, %lhs0[%idx1 : index] : vector<2xi32>
%rhs0 = vector.insertelement %val2, %rhs[%idx0 : index] : vector<2xi32>
%rhs1 = vector.insertelement %val3, %rhs0[%idx1 : index] : vector<2xi32>
%interleave = vector.interleave %lhs1, %rhs1 : vector<2xi32> -> vector<4xi32>
%res0 = vector.extractelement %interleave[%idx0 : index] : vector<4xi32>
%res1 = vector.extractelement %interleave[%idx1 : index] : vector<4xi32>
%res2 = vector.extractelement %interleave[%idx2 : index] : vector<4xi32>
%res3 = vector.extractelement %interleave[%idx3 : index] : vector<4xi32>
memref.store %res0, %arg2[%idx0]: memref<4xi32>
memref.store %res1, %arg2[%idx1]: memref<4xi32>
memref.store %res2, %arg2[%idx2]: memref<4xi32>
memref.store %res3, %arg2[%idx3]: memref<4xi32>
gpu.return
}
}
func.func @main() {
// Allocate 3 buffers.
%buf0 = memref.alloc() : memref<2xi32>
%buf1 = memref.alloc() : memref<2xi32>
%buf2 = memref.alloc() : memref<4xi32>
%idx0 = arith.constant 0 : index
%idx1 = arith.constant 1 : index
%idx4 = arith.constant 4 : index
// Initialize input buffer.
%buf0_vals = arith.constant dense<[0, 1]> : vector<2xi32>
%buf1_vals = arith.constant dense<[2, 3]> : vector<2xi32>
vector.store %buf0_vals, %buf0[%idx0] : memref<2xi32>, vector<2xi32>
vector.store %buf1_vals, %buf1[%idx0] : memref<2xi32>, vector<2xi32>
// Initialize output buffer.
%value0 = arith.constant 0 : i32
%buf3 = memref.cast %buf2 : memref<4xi32> to memref<?xi32>
call @fillResource1DInt(%buf3, %value0) : (memref<?xi32>, i32) -> ()
gpu.launch_func @kernels::@kernel_vector_interleave
blocks in (%idx4, %idx1, %idx1) threads in (%idx1, %idx1, %idx1)
args(%buf0 : memref<2xi32>, %buf1 : memref<2xi32>, %buf2 : memref<4xi32>)
%buf4 = memref.cast %buf3 : memref<?xi32> to memref<*xi32>
call @printMemrefI32(%buf4) : (memref<*xi32>) -> ()
return
}
func.func private @fillResource1DInt(%0 : memref<?xi32>, %1 : i32)
func.func private @printMemrefI32(%ptr : memref<*xi32>)
}

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@ -0,0 +1,79 @@
// RUN: mlir-vulkan-runner %s \
// RUN: --shared-libs=%vulkan-runtime-wrappers,%mlir_runner_utils \
// RUN: --entry-point-result=void | FileCheck %s
// CHECK: [2, 1, 3, 3]
module attributes {
gpu.container_module,
spirv.target_env = #spirv.target_env<
#spirv.vce<v1.0, [Shader], [SPV_KHR_storage_buffer_storage_class]>, #spirv.resource_limits<>>
} {
gpu.module @kernels {
gpu.func @kernel_vector_shuffle(%arg0 : memref<2xi32>, %arg1 : memref<2xi32>, %arg2 : memref<4xi32>)
kernel attributes { spirv.entry_point_abi = #spirv.entry_point_abi<workgroup_size = [1, 1, 1]>} {
%idx0 = arith.constant 0 : index
%idx1 = arith.constant 1 : index
%idx2 = arith.constant 2 : index
%idx3 = arith.constant 3 : index
%idx4 = arith.constant 4 : index
%lhs = arith.constant dense<[0, 0]> : vector<2xi32>
%rhs = arith.constant dense<[0, 0]> : vector<2xi32>
%val0 = memref.load %arg0[%idx0] : memref<2xi32>
%val1 = memref.load %arg0[%idx1] : memref<2xi32>
%val2 = memref.load %arg1[%idx0] : memref<2xi32>
%val3 = memref.load %arg1[%idx1] : memref<2xi32>
%lhs0 = vector.insertelement %val0, %lhs[%idx0 : index] : vector<2xi32>
%lhs1 = vector.insertelement %val1, %lhs0[%idx1 : index] : vector<2xi32>
%rhs0 = vector.insertelement %val2, %rhs[%idx0 : index] : vector<2xi32>
%rhs1 = vector.insertelement %val3, %rhs0[%idx1 : index] : vector<2xi32>
%shuffle = vector.shuffle %lhs1, %rhs1[2, 1, 3, 3] : vector<2xi32>, vector<2xi32>
%res0 = vector.extractelement %shuffle[%idx0 : index] : vector<4xi32>
%res1 = vector.extractelement %shuffle[%idx1 : index] : vector<4xi32>
%res2 = vector.extractelement %shuffle[%idx2 : index] : vector<4xi32>
%res3 = vector.extractelement %shuffle[%idx3 : index] : vector<4xi32>
memref.store %res0, %arg2[%idx0]: memref<4xi32>
memref.store %res1, %arg2[%idx1]: memref<4xi32>
memref.store %res2, %arg2[%idx2]: memref<4xi32>
memref.store %res3, %arg2[%idx3]: memref<4xi32>
gpu.return
}
}
func.func @main() {
// Allocate 3 buffers.
%buf0 = memref.alloc() : memref<2xi32>
%buf1 = memref.alloc() : memref<2xi32>
%buf2 = memref.alloc() : memref<4xi32>
%idx0 = arith.constant 0 : index
%idx1 = arith.constant 1 : index
%idx4 = arith.constant 4 : index
// Initialize input buffer.
%buf0_vals = arith.constant dense<[0, 1]> : vector<2xi32>
%buf1_vals = arith.constant dense<[2, 3]> : vector<2xi32>
vector.store %buf0_vals, %buf0[%idx0] : memref<2xi32>, vector<2xi32>
vector.store %buf1_vals, %buf1[%idx0] : memref<2xi32>, vector<2xi32>
// Initialize output buffer.
%value0 = arith.constant 0 : i32
%buf3 = memref.cast %buf2 : memref<4xi32> to memref<?xi32>
call @fillResource1DInt(%buf3, %value0) : (memref<?xi32>, i32) -> ()
gpu.launch_func @kernels::@kernel_vector_shuffle
blocks in (%idx4, %idx1, %idx1) threads in (%idx1, %idx1, %idx1)
args(%buf0 : memref<2xi32>, %buf1 : memref<2xi32>, %buf2 : memref<4xi32>)
%buf4 = memref.cast %buf3 : memref<?xi32> to memref<*xi32>
call @printMemrefI32(%buf4) : (memref<*xi32>) -> ()
return
}
func.func private @fillResource1DInt(%0 : memref<?xi32>, %1 : i32)
func.func private @printMemrefI32(%ptr : memref<*xi32>)
}