Fix codesigning of MacOSX debugserver when built with cmake.
This patch fixes the codesigning of debugserver on OSX when built with
cmake. Without this you get this error when debugging:
error: process launch failed: unable to locate debugserver
Note: you also need to set LLDB_DEBUGSERVER_PATH to point to your built debugserver.
e.g. export LLDB_DEBUGSERVER_PATH=`pwd`/bin/debugserver
Change by dawn@burble.org.
Tested on MacOSX 10.9.5 and Xcode 6.1 Beta using cmake/ninja.
Verified no build break on Linux Ubuntu cmake/ninja and Xcode 6.1 canonical build.
llvm-svn: 218890
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@ -7,7 +7,7 @@ if (CMAKE_SYSTEM_NAME MATCHES "Darwin")
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include_directories(MacOSX)
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#include_directories(${CMAKE_CURRENT_BINARY_DIR}/MacOSX)
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -stdlib=libc++")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -stdlib=libc++ -Wl,-sectcreate,__TEXT,__info_plist,${CMAKE_CURRENT_SOURCE_DIR}/../resources/lldb-debugserver-Info.plist")
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endif()
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add_definitions(
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@ -60,7 +60,9 @@ execute_process(
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)
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add_custom_command(TARGET debugserver
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POST_BUILD
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COMMAND CODESIGN_ALLOCATE=${CODESIGN_ALLOCATE} codesign --entitlements ${CMAKE_CURRENT_SOURCE_DIR}/../debugserver-entitlements.plist --force --sign ${CODESIGN_IDENTITY} debugserver
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# --entitlements option removed, as it causes errors when debugging.
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#was: COMMAND CODESIGN_ALLOCATE=${CODESIGN_ALLOCATE} codesign --entitlements ${CMAKE_CURRENT_SOURCE_DIR}/../debugserver-entitlements.plist --force --sign ${CODESIGN_IDENTITY} debugserver
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COMMAND CODESIGN_ALLOCATE=${CODESIGN_ALLOCATE} codesign --force --sign ${CODESIGN_IDENTITY} debugserver
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WORKING_DIRECTORY ${CMAKE_BINARY_DIR}/bin
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)
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