Constant buffers defined with the `cbuffer` keyword do not have a
constructor. Instead, the call to initialize the resource handle based
on its binding is generated in codegen. This change adds initialization
of `cbuffer` handles that have implicit binding.
Closes #139617
To consolidate behavior of function mangling and limit the number of
places that ABI changes will need to be made, this switches the DirectX
target used for HLSL to use the Itanium ABI from the Microsoft ABI. The
Itanium ABI has greater flexibility in decisions regarding mangling of
new types of which we have more than a few yet to add.
One effect of this will be that linking library shaders compiled with
DXC will not be possible with shaders compiled with clang. That isn't
considered a terribly interesting use case and one that would likely
have been onerous to maintain anyway.
This involved adding a function to call all global destructors as the
Microsoft ABI had done.
This requires a few changes to tests. Most notably the mangling style
has changed which accounts for most of the changes. In making those
changes, I took the opportunity to harmonize some very similar tests for
greater consistency. I also shaved off some unneeded run flags that had
probably been copied over from one test to another.
Other changes effected by using the new ABI include using different
types when manipulating smaller bitfields, eliminating an unnecessary
alloca in one instance in this-assignment.hlsl, changing the way static
local initialization is guarded, and changing the order of inout
parameters getting copied in and out. That last is a subtle change in
functionality, but one where there was sufficient inconsistency in the
past that standardizing is important, but the particular direction of
the standardization is less important for the sake of existing shaders.
fixes#110736
This reverts commit 4a63f4d301c0e044073e1b1f8f110015ec1778a1.
It was reverted because of a buildbot breakage, but the fix-forward has
landed (https://github.com/llvm/llvm-project/pull/109023).
HLSL inlines all its functions by default. This uses the alwaysinline
attribute to make the alwaysinliner pass inline any function not
explicitly marked noinline by the user or autogeneration. The
alwayslinline marking takes place in `SetLLVMFunctionAttributesForDefinitions`
where all other inlining interactions are determined.
The outermost entry function is marked noinline because there's no
reason to inline it. Any user calls to an entry function will instead call
the internal mangled version of the entry function.
Adds tests for function and constructor inlining and augments some
existing tests to verify correct inlining of implicitly created
functions as well.
Incidentally restore RUN line that I believe was mistakenly removed as
part of #88918Fixes#89282
After generated call for ctor/dtor for entry, global variable for ctor/dtor are useless.
Remove them for non-lib profiles.
Lib profile still need these in case export function used the global variable which require ctor/dtor.
Reviewed By: efriedma
Differential Revision: https://reviews.llvm.org/D133993
HLSL doesn't have a C++ runtime that supports `atexit` registration. To
enable global destructors we instead rely on the `llvm.global_dtor`
mechanism.
This change disables `atexit` generation for HLSL and updates the HLSL
code generation to call global destructors on the exit from entry
functions.
Depends on D132977.
Reviewed By: aaron.ballman
Differential Revision: https://reviews.llvm.org/D133518
HLSL doesn't have a runtime loader model that supports global
construction by a loader or runtime initializer. To allow us to leverage
global constructors with minimal code generation impact we put calls to
the global constructors inside the generated entry function.
Differential Revision: https://reviews.llvm.org/D132977