4 Commits

Author SHA1 Message Date
Greg Roth
c2063de159
Switch DirectX Target to use the Itanium ABI (#111632)
To consolidate behavior of function mangling and limit the number of
places that ABI changes will need to be made, this switches the DirectX
target used for HLSL to use the Itanium ABI from the Microsoft ABI. The
Itanium ABI has greater flexibility in decisions regarding mangling of
new types of which we have more than a few yet to add.

One effect of this will be that linking library shaders compiled with
DXC will not be possible with shaders compiled with clang. That isn't
considered a terribly interesting use case and one that would likely
have been onerous to maintain anyway.

This involved adding a function to call all global destructors as the
Microsoft ABI had done.

This requires a few changes to tests. Most notably the mangling style
has changed which accounts for most of the changes. In making those
changes, I took the opportunity to harmonize some very similar tests for
greater consistency. I also shaved off some unneeded run flags that had
probably been copied over from one test to another.

Other changes effected by using the new ABI include using different
types when manipulating smaller bitfields, eliminating an unnecessary
alloca in one instance in this-assignment.hlsl, changing the way static
local initialization is guarded, and changing the order of inout
parameters getting copied in and out. That last is a subtle change in
functionality, but one where there was sufficient inconsistency in the
past that standardizing is important, but the particular direction of
the standardization is less important for the sake of existing shaders.

fixes #110736
2024-10-10 12:58:28 -06:00
Thurston Dang
b89bb7775d Reapply "[HLSL] set alwaysinline on HLSL functions (#106588)"
This reverts commit 4a63f4d301c0e044073e1b1f8f110015ec1778a1.

It was reverted because of a buildbot breakage, but the fix-forward has
landed (https://github.com/llvm/llvm-project/pull/109023).
2024-09-17 22:54:52 +00:00
Thurston Dang
4a63f4d301 Revert "[HLSL] set alwaysinline on HLSL functions (#106588)"
This reverts commit a729e706de3fc6ebee49ede3c50afb47f2e29191.

Reason:bBuildbot failure (https://lab.llvm.org/buildbot/#/builders/25/builds/2541):
    'Clang :: CodeGenHLSL/builtins/StructuredBuffer-subscript.hlsl' failed
2024-09-17 21:06:36 +00:00
Greg Roth
a729e706de
[HLSL] set alwaysinline on HLSL functions (#106588)
HLSL inlines all its functions by default. This uses the alwaysinline
attribute to make the alwaysinliner pass inline any function not
explicitly marked noinline by the user or autogeneration. The
alwayslinline marking takes place in `SetLLVMFunctionAttributesForDefinitions`
where all other inlining interactions are determined.

The outermost entry function is marked noinline because there's no
reason to inline it. Any user calls to an entry function will instead call
the internal mangled version of the entry function.

Adds tests for function and constructor inlining and augments some
existing tests to verify correct inlining of implicitly created
functions as well.

Incidentally restore RUN line that I believe was mistakenly removed as
part of #88918

Fixes #89282
2024-09-17 10:09:42 -07:00