Instead of converting the type in a RawBuffer to its HLSL type using
'ConvertType', use 'ConvertTypeForMem'.
ConvertTypeForMem handles booleans being i32 and boolean vectors being <
N x i32 >.
Add tests to show booleans and boolean vectors in RawBuffers now have
the correct type of i32, and <N x i32> respectively.
Closes#135635
Processes `HLSLResourceBindingAttr` attributes that represent
`register(c#)` annotations on default constant buffer declarations and
applies its value to the buffer layout. Any default buffer declarations
without an explicit `register(c#)` annotation are placed after the
elements with explicit layout.
This PR also adds a test case for a `cbuffer` that does not have
`packoffset` on all declarations. Same layout rules apply here as well.
Fixes#126791
Translates `cbuffer` declaration blocks to `target("dx.CBuffer")` type. Creates global variables in `hlsl_constant` address space for all `cbuffer` constant and adds metadata describing which global constant belongs to which constant buffer. For explicit constant buffer layout information an explicit layout type `target("dx.Layout")` is used. This might change in the future.
The constant globals are temporary and will be removed in upcoming pass that will translate `load` instructions in the `hlsl_constant` address space to constant buffer load intrinsics calls off a CBV handle (#124630, #112992).
See [Constant buffer design
doc](https://github.com/llvm/wg-hlsl/pull/94) for more details.
Fixes#113514, #106596
Translates `RWBuffer` and `StructuredBuffer` resources buffer types to
DirectX target types `dx.TypedBuffer` and `dx.RawBuffer`.
Includes a change of `HLSLAttributesResourceType` from 'sugar' type to
full canonical type. This is required for codegen and other clang
infrastructure to work property on HLSL resource types.
Fixes#95952 (part 2/2)
Adds target codegen info class for DirectX. For now it always translates
`__hlsl_resource_t` handle to `target("dx.TypedBuffer", i32, 1, 0, 1)`
(`RWBuffer<int>`). More work is needed to determine the actual target
exp type and parameters based on the resource handle attributes.
Part 1/2 of #95952