This has been a long-standing problem, but we didn't use to call the
destructors of items on the stack unless we explicitly `pop()` or
`discard()` them.
When interpretation was interrupted midway-through (because something
failed), we left `Pointer`s on the stack. Since all `Block`s track what
`Pointer`s point to them (via a doubly-linked list in the `Pointer`),
that meant we potentially leave deallocated pointers in that list. We
used to work around this by removing the `Pointer` from the list before
deallocating the block.
However, we now want to track pointers to global blocks as well, which
poses a problem since the blocks are never deallocated and thus those
pointers are always left dangling.
I've tried a few different approaches to fixing this but in the end I
just gave up on the idea of never knowing what items are in the stack.
We already have an `ItemTypes` vector that we use for debugging
assertions. This patch simply enables this vector unconditionally and
uses it in the abort case to properly `discard()` all elements from the
stack. That's a little sad IMO but I don't know of another way of
solving this problem.
As expected, this is a slight hit to compile times:
https://llvm-compile-time-tracker.com/compare.php?from=574d0a92060bf4808776b7a0239ffe91a092b15d&to=0317105f559093cfb909bfb01857a6b837991940&stat=instructions:u
This breaks a ton of libc++ tests otherwise, since calling
std::destroy_at will currently end the lifetime of the entire array not
just the given element.
See https://github.com/llvm/llvm-project/issues/147528
We might create a local temporary variable for a ParmVarDecl, in which
case a DeclRefExpr for that ParmVarDecl should _still_ result in us
choosing the parameter, not that local.
When casting a 0 to a pointer type, the IsNullPtr flag was always set to
false, leading to weird results like a pointer with value 0 that isn't a
null pointer.
This caused
```c++
struct B { const int *p;};
template<B> void f() {}
template void f<B{nullptr}>();
template void f<B{fold(reinterpret_cast<int*>(0))}>();
```
to be valid code, since nullptr and (int*)0 aren't equal. This seems
weird and GCC doesn't behave like this.
I forgot to call this here as well. It was only used in the EvalEmitter
implementation of the function. Also fix a problem where we didn't
diagnose out-of-lifetime reads here.
HLSL is using CK_FloatingToIntegral casts to cast to vectors, which we
don't support (neither does the current interpreter). Also fix a crash
when trying to promote the HLSL bool, which can't be promoted it seems.
This has been explicitly forbidden since C++11, but somehow the edge
case of converting a function pointer to void* using a cast like
`(void*)f` wasn't handled.
Fixes#150340 .
In #143667, we made constant evaluation fail on `*null_ptr`, as this is
UB. However, `&(*(foo*)0)` seems to be a common pattern, which made
#143667 too disruptive.
So instead of failing the evaluation, we note the UB, which let clang
recovers when checking for constant initialization.
Fixes#149500
For mutable and const fields, we have two bits in InlineDescriptor,
which both get inherited down the hierarchy. When a field is both const
and mutable, we CAN read from it if it is a mutable-in-const field, but
we _can't_ read from it if it is a const-in-mutable field. We need
another bit to distinguish the two cases.
Per [decl.ref],
> Because a null pointer value or a pointer past the end of an object
does not point to an object, a reference in a well-defined program
cannot refer to such things.
Note this does not fixes the new bytecode interpreter.
Fixes#48665
Only activate things if the syntactical structure suggests so. This adds
a bunch of new opcodes to control whether to activate in stores, etc.
Fixes#134789
When compiliung compiling a ctor or dtor, we need to devirtualize the
virtual function calls so we always call the implementation of the
current class.