Fixes#148063 by preventing the ByVal attribute from being placed on out
and inout function parameters which causes them to be eliminated by the
Dead Store Elimination (DSE) pass.
Implements
https://github.com/llvm/wg-hlsl/blob/main/proposals/0026-symbol-visibility.md.
The change is to stop using the `hlsl.export` attribute. Instead,
symbols with "program linkage" in HLSL will have export linkage with
default visibility, and symbols with "external linkage" in HLSL will
have export linkage with hidden visibility.
When an HLSL Init list is producing a Scalar, handle OpaqueValueExprs in
the Init List with 'emitInitListOpaqueValues'
Copied from 'AggExprEmitter::VisitCXXParenListOrInitListExpr'
Closes#136408
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Co-authored-by: Chris B <beanz@abolishcrlf.org>
fixes#135122
SemaExpr.cpp - Make all doubles fail. Add sema support for float scalars
and vectors when language mode is HLSL.
CGExprScalar.cpp - Allow emit frem when language mode is HLSL.
Make the memory representation of boolean vectors in HLSL, vectors of
i32.
Allow boolean swizzling for boolean vectors in HLSL.
Add tests for boolean vectors and boolean vector swizzling.
Closes#91639
This PR implements HLSL's initialization list behvaior as specified in
the draft language specifcation under
[*Decl.Init.Agg*](https://microsoft.github.io/hlsl-specs/specs/hlsl.html#Decl.Init.Agg).
This behavior is a bit unusual for C/C++ because intermediate braces in
initializer lists are ignored and a whole array of additional
conversions occur unintuitively to how initializaiton works in C.
The implementaiton in this PR generates a valid C/C++ initialization
list AST for the HLSL initializer so that there are no changes required
to Clang's CodeGen to support this. This design will also allow us to
use Clang's rewrite to convert HLSL initializers to valid C/C++
initializers that are equivalent. It does have the downside that it will
generate often redundant accesses during codegen. The IR optimizer is
extremely good at eliminating those so this will have no impact on the
final executable performance.
There is some opportunity for optimizing the initializer list generation
that we could consider in subsequent commits. One notable opportunity
would be to identify aggregate objects that occur in the same place in
both initializers and do not require converison, those aggregates could
be initialized as aggregates rather than fully scalarized.
Closes#56067
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Co-authored-by: Finn Plummer <50529406+inbelic@users.noreply.github.com>
Co-authored-by: Helena Kotas <hekotas@microsoft.com>
Co-authored-by: Justin Bogner <mail@justinbogner.com>
Implement HLSL Aggregate Splat casting that handles splatting for arrays
and structs, and vectors if splatting from a vec1.
Closes#100609 and Closes#100619
Depends on #118842
Implement HLSLElementwiseCast excluding support for splat cases
Do not support casting types that contain bitfields.
Partly closes#100609 and partly closes#100619
Get inout/out parameters working for HLSL Arrays.
Utilizes the fix from #109323, and corrects the assignment behavior
slightly to allow for Non-LValues on the RHS.
Closes#106917
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Co-authored-by: Chris B <beanz@abolishcrlf.org>
To consolidate behavior of function mangling and limit the number of
places that ABI changes will need to be made, this switches the DirectX
target used for HLSL to use the Itanium ABI from the Microsoft ABI. The
Itanium ABI has greater flexibility in decisions regarding mangling of
new types of which we have more than a few yet to add.
One effect of this will be that linking library shaders compiled with
DXC will not be possible with shaders compiled with clang. That isn't
considered a terribly interesting use case and one that would likely
have been onerous to maintain anyway.
This involved adding a function to call all global destructors as the
Microsoft ABI had done.
This requires a few changes to tests. Most notably the mangling style
has changed which accounts for most of the changes. In making those
changes, I took the opportunity to harmonize some very similar tests for
greater consistency. I also shaved off some unneeded run flags that had
probably been copied over from one test to another.
Other changes effected by using the new ABI include using different
types when manipulating smaller bitfields, eliminating an unnecessary
alloca in one instance in this-assignment.hlsl, changing the way static
local initialization is guarded, and changing the order of inout
parameters getting copied in and out. That last is a subtle change in
functionality, but one where there was sufficient inconsistency in the
past that standardizing is important, but the particular direction of
the standardization is less important for the sake of existing shaders.
fixes#110736
We already infer this in IPSCCP (which runs very early, so cannot
benefit from inlining and simplifications) and SCCP (which runs without
PredicateInfo, so does not use assumes). Do it in CVP as well, so it can
handle cases that IPSCCP/SCCP can't.
Fixes https://github.com/llvm/llvm-project/issues/98946 (everything
apart from f2, where the assume is dropped by the frontend).
HLSL allows implicit conversions to truncate vectors to scalar
pr-values. These conversions are scored as vector truncations and should
warn appropriately.
This change allows forming a truncation cast to a pr-value, but not an
l-value. Truncating a vector to a scalar is performed by loading the
first element of the vector and disregarding the remaining elements.
Fixes#102964
HLSL output parameters are denoted with the `inout` and `out` keywords
in the function declaration. When an argument to an output parameter is
constructed a temporary value is constructed for the argument.
For `inout` pamameters the argument is initialized via copy-initialization
from the argument lvalue expression to the parameter type. For `out`
parameters the argument is not initialized before the call.
In both cases on return of the function the temporary value is written
back to the argument lvalue expression through an implicit assignment
binary operator with casting as required.
This change introduces a new HLSLOutArgExpr ast node which represents
the output argument behavior. The OutArgExpr has three defined children:
- An OpaqueValueExpr of the argument lvalue expression.
- An OpaqueValueExpr of the copy-initialized parameter.
- A BinaryOpExpr assigning the first with the value of the second.
Fixes#87526
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Co-authored-by: Damyan Pepper <damyanp@microsoft.com>
Co-authored-by: John McCall <rjmccall@gmail.com>
This PR reworks HLSL's implicit conversion sequences. Initially I was
seeking to match DXC's behavior more closely, but that was leading to a
pile of special case rules to tie-break ambiguous cases that should
really be left as ambiguous. We've decided that we're going to break
compatibility with DXC here, and we may port this new behavior over to
DXC instead.
This change is a bit closer to C++'s overload resolution rules, but it
does have a bit of nuance around how dimension adjustment conversions
are ranked. Conversion sequence ranks for HLSL are:
* Exact match
* Scalar Widening (i.e. splat)
* Promotion
* Scalar Widening with Promotion
* Conversion
* Scalar Widening with Conversion
* Dimension Reduction (i.e. truncation)
* Dimension Reduction with Promotion
* Dimension Reduction with Conversion
In this implementation I've folded the disambiguation into the
conversion sequence ranks which does add some complexity as compared to
C++, however this avoids needing to add special casing in
`CompareStandardConversionSequences`. I believe the added conversion
rank values provide a simpler approach, but feedback is appreciated.
The HLSL language spec updates are in the PR here:
https://github.com/microsoft/hlsl-specs/pull/261
HLSL supports vector truncation and element conversions as part of
standard conversion sequences. The vector truncation conversion is a C++
second conversion in the conversion sequence. If a vector truncation is
in a conversion sequence an element conversion may occur after it before
the standard C++ third conversion.
Vector element conversions can be boolean conversions, floating point or
integral conversions or promotions.
[HLSL Draft
Specification](https://microsoft.github.io/hlsl-specs/specs/hlsl.pdf)
---------
Co-authored-by: Aaron Ballman <aaron@aaronballman.com>