This reverts commit c861fe8a71e64f3d2108c58147e7375cd9314521.
Unfortunately, this use of hidden visibility attributes causes
user-defined specializations of standard-library types to also be marked
hidden by default, which is incorrect. See discussion thread on #131156.
...and also reverts the follow-up commits:
Revert "[libc++] Add explicit ABI annotations to functions from the block runtime declared in <__functional/function.h> (#140592)"
This reverts commit 3e4c9dc299c35155934688184319d391b298fff7.
Revert "[libc++] Make ABI annotations explicit for windows-specific code (#140507)"
This reverts commit f73287e623a6c2e4a3485832bc3e10860cd26eb5.
Revert "[libc++][NFC] Replace a few "namespace std" with the correct macro (#140510)"
This reverts commit 1d411f27c769a32cb22ce50b9dc4421e34fd40dd.
This patch introduces `_LIBCPP_{BEGIN,END}_EXPLICIT_ABI_ANNOTATIONS`,
which allow us to have implicit annotations for most functions, and just
where it's not "hide_from_abi everything" we add explicit annotations.
This allows us to drop the `_LIBCPP_HIDE_FROM_ABI` macro from most
functions in libc++.
This patch separates the destroy algorithms from the primitive
construct_at and destroy_at operations, which are conceptually not
algorithms. This makes it easier to start using these destroy algorithms
from upcoming relocation facilities.
As part of this, it also implements `std::destroy_at` for arrays without
relying on the `std::destroy` algorithm, which is conceptually a
higher-level facility.
Currently, the library-internal feature test macros are only defined if
the feature is not available, and always have the prefix
`_LIBCPP_HAS_NO_`. This patch changes that, so that they are always
defined and have the prefix `_LIBCPP_HAS_` instead. This changes the
canonical use of these macros to `#if _LIBCPP_HAS_FEATURE`, which means
that using an undefined macro (e.g. due to a missing include) is
diagnosed now. While this is rather unlikely currently, a similar change
in `<__configuration/availability.h>` caught a few bugs. This also
improves readability, since it removes the double-negation of `#ifndef
_LIBCPP_HAS_NO_FEATURE`.
The current patch only touches the macros defined in `<__config>`. If
people are happy with this approach, I'll make a follow-up PR to also
change the macros defined in `<__config_site>`.
Otherwise we fail to build with modules in C++03 mode once we migrate to
a single top-level module, because those headers get pulled in but they
don't compile as C++03.
We want the PSTL implementation details to be available regardless of
the Standard mode or whether the experimental PSTL is enabled. This
patch guards the inclusion of the PSTL to the top-level headers that
define the public API in `__numeric` and `__algorithm`.
The experimental PSTL's current dispatching mechanism was designed with
flexibility in mind. However, while reviewing the in-progress OpenMP
backend, I realized that the dispatching mechanism based on ADL and
default definitions in the frontend had several downsides. To name a
few:
1. The dispatching of an algorithm to the back-end and its default
implementation is bundled together via `_LIBCPP_PSTL_CUSTOMIZATION_POINT`.
This makes the dispatching really confusing and leads to annoyances
such as variable shadowing and weird lambda captures in the front-end.
2. The distinction between back-end functions and front-end algorithms
is not as clear as it could be, which led us to call one where we meant
the other in a few cases. This is bad due to the exception requirements
of the PSTL: calling a front-end algorithm inside the implementation of
a back-end is incorrect for exception-safety.
3. There are two levels of back-end dispatching in the PSTL, which treat
CPU backends as a special case. This was confusing and not as flexible
as we'd like. For example, there was no straightforward way to dispatch
all uses of `unseq` to a specific back-end from the OpenMP backend,
or for CPU backends to fall back on each other.
This patch rewrites the backend dispatching mechanism to solve these
problems, but doesn't touch any of the actual implementation of
algorithms. Specifically, this rewrite has the following
characteristics:
- There is a single level of backend dispatching, however partial backends can
be stacked to provide a full implementation of the PSTL. The two-level dispatching
that was used for CPU-based backends is handled by providing CPU-based basis
operations as simple helpers that can easily be reused when defining any PSTL
backend.
- The default definitions for algorithms are separated from their dispatching logic.
- The front-end is thus simplified a whole lot and made very consistent
for all algorithms, which makes it easier to audit the front-end for
things like exception-correctness, appropriate forwarding, etc.
Fixes#70718
This patch removes the two-level backend dispatching mechanism we had in
the PSTL. Instead of selecting both a PSTL backend and a PSTL CPU
backend, we now only select a top-level PSTL backend. This greatly
simplifies the PSTL configuration layer.
While this patch technically removes some flexibility from the PSTL
configuration mechanism because CPU backends are not considered
separately, it opens the door to a much more powerful configuration
mechanism based on chained backends in a follow-up patch.
This is a step towards overhauling the PSTL dispatching mechanism.