Instead of using the pointer element type, look at how the pointer
is actually being used in store instructions, while looking through
bitcasts. This makes the transform compatible with opaque pointers
and a bit more general.
It's worth noting that I have dropped the 3-vector to 4-vector
shufflevector special case, because this is now handled in a
different way: If the value is actually used as a 4-vector, then
we're directly going to use that type, instead of shuffling to a
3-vector in between.
Differential Revision: https://reviews.llvm.org/D119237
As mentioned in D93793, there are quite a few places where unary `IRBuilder::CreateShuffleVector(X, Mask)` can be used
instead of `IRBuilder::CreateShuffleVector(X, Undef, Mask)`.
Let's update them.
Actually, it would have been more natural if the patches were made in this order:
(1) let them use unary CreateShuffleVector first
(2) update IRBuilder::CreateShuffleVector to use poison as a placeholder value (D93793)
The order is swapped, but in terms of correctness it is still fine.
Reviewed By: spatel
Differential Revision: https://reviews.llvm.org/D93923
For consistency with normal instructions and clarity when reading IR,
it's best to print the %0, %1, ... names of function arguments in
definitions.
Also modifies the parser to accept IR in that form for obvious reasons.
llvm-svn: 367755
This allows handling of a lot more of the interesting
cases in Blender. Most of the large functions unlikely
to be inlined have this pattern.
This is a special case for what clang emits for OpenCL 3
element vectors. Annoyingly, these are emitted as
<3 x elt>* pointers, but accessed as <4 x elt>* operations.
This also needs to handle cases where a struct containing
a single vector is used.
llvm-svn: 309419
It is better to return arguments directly in registers
if we are making a call rather than introducing expensive
stack usage. In one of sample compile from one of
Blender's many kernel variants, this fires on about
~20 different functions. Future improvements may be to
recognize simple cases where the pointer is indexing a small
array. This also fails when the store to the out argument
is in a separate block from the return, which happens in
a few of the Blender functions. This should also probably
be using MemorySSA which might help with that.
I'm not sure this is correct as a FunctionPass, but
MemoryDependenceAnalysis seems to not work with
a ModulePass.
I'm also not sure where it should run.I think it should
run before DeadArgumentElimination, so maybe either
EP_CGSCCOptimizerLate or EP_ScalarOptimizerLate.
llvm-svn: 309416