Rename CalleeSavedRegs defs to avoid being overly specific:
* CSR_AMDGPU_AGPRs_32_255 => CSR_AMDGPU_AGPRs
* CSR_AMDGPU_SGPRs_30_31 + CSR_AMDGPU_SGPRs_32_105 => CSR_AMDGPU_SGPRs
* CSR_AMDGPU_SI_Gfx_SGPRs_4_29 + CSR_AMDGPU_SI_Gfx_SGPRs_64_105 =>
CSR_AMDGPU_SI_Gfx_SGPRs
* CSR_AMDGPU_HighRegs => CSR_AMDGPU
* CSR_AMDGPU_HighRegs_With_AGPRs => CSR_AMDGPU_GFX90AInsts
* CSR_AMDGPU_SI_Gfx_With_AGPRs => CSR_AMDGPU_SI_Gfx_GFX90AInsts
Introduce a class RegMask to mark the cases where we use the
CalleeSavedRegs class purely as an expedient way to produce a mask.
Update the names of these masks to not mention "CSR". Other targets also
seem to do this, so a reasonable alternative is to actually update
table-gen to include a new class to do this explicitly, but the current
approach seems harmless so I opted to just make it more explicit.
Reviewed By: arsenm, sebastian-ne
Differential Revision: https://reviews.llvm.org/D109008
AMDGPU normally spills SGPRs to VGPRs. Previously, since all register
classes are handled at the same time, this was problematic. We don't
know ahead of time how many registers will be needed to be reserved to
handle the spilling. If no VGPRs were left for spilling, we would have
to try to spill to memory. If the spilled SGPRs were required for exec
mask manipulation, it is highly problematic because the lanes active
at the point of spill are not necessarily the same as at the restore
point.
Avoid this problem by fully allocating SGPRs in a separate regalloc
run from VGPRs. This way we know the exact number of VGPRs needed, and
can reserve them for a second run. This fixes the most serious
issues, but it is still possible using inline asm to make all VGPRs
unavailable. Start erroring in the case where we ever would require
memory for an SGPR spill.
This is implemented by giving each regalloc pass a callback which
reports if a register class should be handled or not. A few passes
need some small changes to deal with leftover virtual registers.
In the AMDGPU implementation, a new pass is introduced to take the
place of PrologEpilogInserter for SGPR spills emitted during the first
run.
One disadvantage of this is currently StackSlotColoring is no longer
used for SGPR spills. It would need to be run again, which will
require more work.
Error if the standard -regalloc option is used. Introduce new separate
-sgpr-regalloc and -vgpr-regalloc flags, so the two runs can be
controlled individually. PBQB is not currently supported, so this also
prevents using the unhandled allocator.
This will currently accept the old number of bytes syntax, and convert
it to a scalar. This should be removed in the near future (I think I
converted all of the tests already, but likely missed a few).
Not sure what the exact syntax and policy should be. We can continue
printing the number of bytes for non-generic instructions to avoid
test churn and only allow non-scalar types for generic instructions.
This will currently print the LLT in parentheses, but accept parsing
the existing integers and implicitly converting to scalar. The
parentheses are a bit ugly, but the parser logic seems unable to deal
without either parentheses or some keyword to indicate the start of a
type.
Replace individual operands GLC, SLC, and DLC with a single cache_policy
bitmask operand. This will reduce the number of operands in MIR and I hope
the amount of code. These operands are mostly 0 anyway.
Additional advantage that parser will accept these flags in any order unlike
now.
Differential Revision: https://reviews.llvm.org/D96469
Add the scratch wave offset to the scratch buffer descriptor (SRSrc) in
the entry function prologue. This allows us to removes the scratch wave
offset register from the calling convention ABI.
As part of this change, allow the use of an inline constant zero for the
SOffset of MUBUF instructions accessing the stack in entry functions
when a frame pointer is not requested/required. Entry functions with
calls still need to set up the calling convention ABI stack pointer
register, and reference it in order to address arguments of called
functions. The ABI stack pointer register remains unswizzled, but is now
wave-relative instead of queue-relative.
Non-entry functions also use an inline constant zero SOffset for
wave-relative scratch access, but continue to use the stack and frame
pointers as before. When the stack or frame pointer is converted to a
swizzled offset it is now scaled directly, as the scratch wave offset no
longer needs to be subtracted first.
Update llvm/docs/AMDGPUUsage.rst to reflect these changes to the calling
convention.
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D75138
This patch changes MIR stack-id from an integer to an enum,
and adds printing/parsing support for this in MIR files. The default
stack-id '0' is now renamed to 'default'.
This should make MIR tests that have stack objects with different stack-ids
more descriptive. It also clarifies code operating on StackID.
Reviewers: arsenm, thegameg, qcolombet
Reviewed By: arsenm
Differential Revision: https://reviews.llvm.org/D60137
llvm-svn: 363533
Since the beginning, the offset of a frame index has been consistently
interpreted backwards. It was treating it as an offset from the
scratch wave offset register as a frame register. The correct
interpretation is the offset from the SP on entry to the function,
before the prolog. Frame index elimination then should select either
SP or another register as an FP.
Treat the scratch wave offset on kernel entry as the pre-incremented
SP. Rely more heavily on the standard hasFP and frame pointer
elimination logic, and clean up the private reservation code. This
saves a copy in most callee functions.
The kernel prolog emission code is still kind of a mess relying on
checking the uses of physical registers, which I would prefer to
eliminate.
Currently selection directly emits MUBUF instructions, which require
using a reference to some register. Use the register chosen for SP,
and then ignore this later. This should probably be cleaned up to use
pseudos that don't refer to any specific base register until frame
index elimination.
Add a workaround for shaders using large numbers of SGPRs. I'm not
sure these cases were ever working correctly, since as far as I can
tell the logic for figuring out which SGPR is the scratch wave offset
doesn't match up with the shader input initialization in the shader
programming guide.
llvm-svn: 362661
This has been a very painful missing feature that has made producing
reduced testcases difficult. In particular the various registers
determined for stack access during function lowering were necessary to
avoid undefined register errors in a large percentage of
cases. Implement a subset of the important fields that need to be
preserved for AMDGPU.
Most of the changes are to support targets parsing register fields and
properly reporting errors. The biggest sort-of bug remaining is for
fields that can be initialized from the IR section will be overwritten
by a default initialized machineFunctionInfo section. Another
remaining bug is the machineFunctionInfo section is still printed even
if empty.
llvm-svn: 356215
I thought I fixed this in r308673, but that fix was
very broken. The assumption that any frame index can be used
in place of another was more widespread than I realized.
Even when stack slot sharing was disabled, this was still
replacing frame index uses with a different ID with a different
stack slot.
Really fix this by doing the coloring per-stack ID, so all of
the coloring logically done in a separate namespace. This is a lot
simpler than trying to figure out how to change the color if
the stack ID is different.
llvm-svn: 335488