On known hardware, reductions, gather, and scatter operations have execution latencies which correlated with the vector length (VL) of the operation. Most other operations (e.g. simply arithmetic) don't correlated in this way, and instead essentially fixed cost as VL varies.
When I'd implemented initial scalable cost model support for reductions, gather, and scatter operations, I had used an upper bound on the statically unknown VL. The argument at the time was that this prevented falsely low costs, and biased the vectorizer away from generating bad (on some hardware) code. Unfortunately, practical experience shows we were a bit too effective at that goal, and the high costs defacto prevents vectorization using these constructs at all.
This patch reverses course, and ties the returned cost not to the maximum possible VL, but the VL which would correspond to VScaleForTuning. This parameter is the same one the vectorizer uses when normalizing loop costs, so the term effectively cancels out. The result is that the vectorizer now sees these constructs as comparable in cost to their fixed length variants.
This does introduce the possibility of the cost for these operations being a significant under estimate on platforms where actual VLEN is far from that implied by VScaleForTuning. On such platforms, we might make poor heuristic choices. Probably not in LV itself (due to the cancellation mentioned above), but possibly during e.g. lowering. I'm not currently aware of any concrete examples of this, but this patch does open a concern which did not previously exist.
Previously, we had the problem of overestimating costs causing the same problem on machines much closer to default values for vscale for tuning. With this patch, we still have that problem potentially if vscale for tuning is set high (manually), and then the code is run on a narrow VLEN machine.
Differential Revision: https://reviews.llvm.org/D131519
This extends the handling of uniform memory operations to handle the case where a store is storing a loop invariant value. Unlike the general case of a store to an invariant address where we must use the last active lane, in this case we can use any lane since all lanes must produce the same result.
For context, the basic structure of the existing code and how the change fits in:
* First, we select a widening strategy. (The result is irrelevant for this patch.)
* Then we determine if a computation is uniform within all lanes of VF. (Note this is the uniform-per-part definition, not LAI's uniform across all unrolled iterations definition.)
* If it is, we overrule the widening strategy, and unconditionally scalarize.
* VPReplicationRecipe - which is what actually does the scalarization - knows how to handle unform-per-part values including for scalable vectors. However, we do need to know that the expression is safe to execute without predication - e.g. the uniform mem op was unconditional in the original loop. (This part was split off and already landed.)
An obvious question is why not simply implement the generic case? The answer is that I'm going to, but doing so without a canonicalization towards uniform causes regressions due to bad interaction with scalarization/uniformity of values feeding the uniform mem-op. This patch is needed to avoid those regressions.
Differential Revision: https://reviews.llvm.org/D130364
The motivation here is to a) bring us closer into alignment with AArch64 under the assumption that codepath is better tested, and b) simplify pattern matching in an upcoming change.
The immediate impact is a significant IR reduction but a fairly minimal change in the generated assembly. Due to a difference in expansion behavior we get a saturating add vs an unsaturating one for the old code, but that's about it. This difference comes down to different handling of overflow, which doesn't seem to be possible here anyways, so the assembly codegen is arguably a minor regression. I don't expect that to matter in practice.
Differential Revision: https://reviews.llvm.org/D129221