Fixes#173037
Remove the `m_OneUse` restriction in `foldShuffleOfIntrinsics` and
update the cost model to account for additional uses of the original intrinsics.
Fixes#173033
This patch extends VectorCombine to fold binary operations through
shuffles in scenarios involving multiple uses of both the binary
operator and its operands.
Previously, the transformation was restricted to single-use cases to
prevent instruction duplication. This change implements a cost-based
evaluation that allows the fold even when:
1. The binary operator has multiple users (requiring duplication of the
arithmetic instruction).
2. The operands of the binary operator (the shuffles) have multiple
users (requiring the original shuffles to be preserved).
The optimization is performed if the TTI cost of the new instruction
sequence—including any duplicated arithmetic—is lower than the cost of
the shuffle sequence it replaces. This is particularly beneficial on X86
targets for expensive cross-lane shuffles.
If we're shuffling/concatenating the same operands then ensure we don't
duplicate the total cost, ensure we reuse the final shuffle and
recognise that we reduce the total instruction count (so fold even when
NewCost == OldCost, not just NewCost < OldCost).
Keeping the extracted element in a natural position in the narrowed
vector has two beneficial effects:
1. It makes the narrowing shuffles cheaper (at least on AMDGPU), which
allows the insert/extract fold to trigger.
2. It makes the narrowing shuffles in a chain of extract/insert
compatible, which allows foldLengthChangingShuffles to successfully
recognize a chain that can be folded.
There are minor X86 test changes that look reasonable to me. The IR
change for AVX2 in
llvm/test/Transforms/VectorCombine/X86/extract-insert-poison.ll
doesn't change the assembly generated by `llc -mtriple=x86_64--
-mattr=AVX2`
at all.
This pr resolves [#170867](https://github.com/llvm/llvm-project/issues/170867)
Existing code recomputes the cost for creating a shuffle instruction even for the
repeating Intrinsic operand pairs. This will result in higher newCost.
Hence the runtime will decide not to fold.
The change proposed in this pr will address this issue. When calculating
the newCost we are skipping the cost calculation of an operand pair if
it was already considered. And when creating the transformed code, we
are reusing the already created shuffle instruction for repeated operand
pair.
[VectorCombine] Fold permute of intrinsics into intrinsic of permutes
Add foldPermuteOfIntrinsic to transform:
shuffle(intrinsic(args), poison) -> intrinsic(shuffle(args))
when the shuffle is a permute (operates on single vector) and the cost
model determines the transformation is profitable.
This optimization is particularly beneficial for subvector extractions
where we can avoid computing unused elements.
For example:
%fma = call <8 x float> @llvm.fma.v8f32(<8 x float> %a, %b, %c)
%result = shufflevector <8 x float> %fma, poison, <4 x i32> <0,1,2,3>
transforms to:
%a_low = shufflevector <8 x float> %a, poison, <4 x i32> <0,1,2,3>
%b_low = shufflevector <8 x float> %b, poison, <4 x i32> <0,1,2,3>
%c_low = shufflevector <8 x float> %c, poison, <4 x i32> <0,1,2,3>
%result = call <4 x float> @llvm.fma.v4f32(%a_low, %b_low, %c_low)
The transformation creates one shuffle per vector argument and calls the
intrinsic with smaller vector types, reducing computation when only a
subset of elements is needed.
The existing foldShuffleOfIntrinsics handled the blend case (two
intrinsic inputs), this adds support for the permute case (single
intrinsic input).
Fixes#170002
Ensure the arguments are passed to the getShuffleCost calls to improve
cost analysis, in particular if these are constant the costs will be
recognised as free
Noticed while reviewing #170052
This change aims to convert vector loads to scalar loads, if they are
only converted to scalars after anyway.
alive2 proof: https://alive2.llvm.org/ce/z/U_rvht
insertelt DestVec, (fneg (extractelt SrcVec, Index)), Index
-> shuffle DestVec, (shuffle (fneg SrcVec), poison, SrcMask), Mask
In previous, the above transform was only possible if the Extract/Insert
Index was the same; this patch makes the above transform possible
even if the two indexes are different.
Proof: https://alive2.llvm.org/ce/z/aDfdyG
Fixes: https://github.com/llvm/llvm-project/issues/125675
This change aims to avoid inserting a freeze instruction between the
load and bitcast when scalarizing extend-extract. This is particularly
useful in combination with
https://github.com/llvm/llvm-project/pull/164682, which can then
potentially further scalarize, provided there is no freeze.
alive2 proof: https://alive2.llvm.org/ce/z/W-GD88
The scalarizeExtExtract transform assumed little-endian lane ordering,
causing miscompiles on big-endian targets such as AIX/PowerPC under -O3
-flto.
This patch updates the shift calculation to handle endianness correctly
for big-endian targets. No functional change
for little-endian targets.
Fixes#158197.
---------
Co-authored-by: Simon Pilgrim <llvm-dev@redking.me.uk>
This patch addresses
https://github.com/llvm/llvm-project/pull/155216#discussion_r2297724663.
This patch adds a helper function to put the inverse cast on constants,
with cast flags preserved(optional).
Follow-up patches will add trunc/ext handling on VectorCombine and flags
preservation on InstCombine.
Technically this could happen with vector units that can't handle all legal scalar widths - but its good enough to use a generic crash test without a suitable target
Fixes#157335
Resolves#154797.
This patch adds the fold `bitop(bitcast(x), C) -> bitop(bitcast(x),
cast(InvC)) -> bitcast(bitop(x, InvC))`.
The helper function `getLosslessInvCast` tries to calculate the constant
`InvC`, satisfying `castop(InvC) == C`, and will try its best to keep
the poison-generated flags of the cast operation.
Consider the following pattern:
```
C = op A B
D = op C
E = op D, C
```
As `E` is dead, we call `eraseInstruction(E)` and see if its operands
become dead. `RecursivelyDeleteTriviallyDeadInstructions(D)` also erases
`C`, which causes a UAF crash in the subsequent call
`RecursivelyDeleteTriviallyDeadInstructions(C)`.
This patch also adds deleted ops into the visit list to avoid double
deletion.
Closes https://github.com/llvm/llvm-project/issues/155543.
`RecursivelyDeleteTriviallyDeadInstructions` is introduced by
https://github.com/llvm/llvm-project/pull/149047 to immediately drop
dead instructions. However, it may invalidate the next iterator in
`make_early_inc_range` in some edge cases, which leads to a crash. This
patch manually maintains the next iterator and updates it when the next
instruction is about to be deleted.
Closes https://github.com/llvm/llvm-project/issues/155110.
The vector combiner will process all instructions as it first loops
through the function, adding any newly added and deleted instructions to
a worklist which is then processed when all nodes are done. These leaves
extra uses in the graph as the initial processing is performed, leading
to sub-optimal decisions being made for other combines. This changes it
so that trivially dead instructions are removed immediately. The main
changes that this requires is to make sure iterator invalidation does not
occur.
These are identified by misc-include-cleaner. I've filtered out those
that break builds. Also, I'm staying away from llvm-config.h,
config.h, and Compiler.h, which likely cause platform- or
compiler-specific build failures.
Fixes#153012
As we tolerate unfoldable constant expressions in `scalarizeOpOrCmp`, we
may fold
```llvm
define void @bug(ptr %ptr1, ptr %ptr2, i64 %idx) #0 {
entry:
%158 = insertelement <2 x i64> <i64 5, i64 ptrtoint (ptr @val to i64)>, i64 %idx, i32 0
%159 = or disjoint <2 x i64> splat (i64 2), %158
store <2 x i64> %159, ptr %ptr2
ret void
}
```
to
```llvm
define void @bug(ptr %ptr1, ptr %ptr2, i64 %idx) {
entry:
%.scalar = or disjoint i64 2, %idx
%0 = or <2 x i64> splat (i64 2), <i64 5, i64 ptrtoint (ptr @val to i64)>
%1 = insertelement <2 x i64> %0, i64 %.scalar, i64 0
store <2 x i64> %1, ptr %ptr2, align 16
ret void
}
```
And it would be folded back in `foldInsExtBinop`, resulting in an
infinite loop.
This patch forces scalarization iff InstSimplify can fold the constant
expression.
When matching integers, `m_ConstantInt` is a convenient alternative to
`m_APInt` for matching unsigned 64-bit integers, allowing one to
simplify
```cpp
const APInt *IntC;
if (match(V, m_APInt(IntC))) {
if (IntC->ule(UINT64_MAX)) {
uint64_t Int = IntC->getZExtValue();
// ...
}
}
```
to
```cpp
uint64_t Int;
if (match(V, m_ConstantInt(Int))) {
// ...
}
```
However, this simplification is only true if `V` is a scalar type.
Specifically, `m_APInt` also matches integer splats, but `m_ConstantInt`
does not.
This patch ensures that the matching behaviour of `m_ConstantInt`
parallels that of `m_APInt`, and also incorporates it in some obvious
places.
This patch add cost kind to `getAddressComputationCost()` for #149955.
Note that this patch also remove all the default value in `getAddressComputationCost()`.
Attempt to narrow a phi of shufflevector instructions where the two
incoming values have the same operands but different masks.
Related to #128938.
---------
Co-authored-by: Leon Clark <leoclark@amd.com>
Reopen#128938.
Attempt to shrink the size of vector loads where only some of the
incoming lanes are used for rebroadcasts in shufflevector instructions.
---------
Co-authored-by: Leon Clark <leoclark@amd.com>
Co-authored-by: Simon Pilgrim <llvm-dev@redking.me.uk>
In some places we were passing the type of value being accessed, in
other cases we were passing the type of the pointer for the access.
The most "involved" user is
LoopVectorizationCostModel::getMemInstScalarizationCost, which is the
only call site that passes in the SCEV, and it passes along the pointer
type.
This changes call sites to consistently pass the pointer type, and
renames the arguments to clarify this.
No target actually checks the contents of the type passed, only to see
if it's a vector or not, so this shouldn't have an effect.
Attempt to shrink the size of vector loads where only some of the incoming lanes are used for rebroadcasts in shufflevector instructions.
---------
Co-authored-by: Leon Clark <leoclark@amd.com>
Co-authored-by: Simon Pilgrim <llvm-dev@redking.me.uk>
Using GEP to index into a vector is not disallowed, but not recommended.
The SPIR-V backend needs to generate structured access into types, which
is impossible with an untyped GEP instruction unless we add more info to
the IR. Finding a solution is a work-in-progress, but in the meantime,
we'd like to reduce the amount of failures.
Preventing this optimizations from rewritting extract/insert
instructions into a GEP helps us lower more code to SPIR-V. This change
should be OK as it's only active when targeting SPIR-V and disabling a
non-recommended transformation.
Related to #145002
After PR #136329, shuffle indices may differ, which can cause the
existing cost-based logic to miss optimisation opportunities for
binop/shuffle sequences.
This patch improves the cost model in foldSelectShuffle to more
accurately assess costs, recognising when certain duplicate shuffles do
not require actual instructions.
Additionally, in break-even cases, this change introduces a check for
whether the pattern ultimately feeds into a vector reduction, allowing
the transform to proceed when it is likely to be profitable overall.
This patch generalizes the existing foldBitOpOfBitcasts optimization in the VectorCombine pass to handle additional cast operations beyond just bitcast.
Fixes: [#146037](https://github.com/llvm/llvm-project/issues/146037)
Summary
The optimization now supports folding bitwise operations (AND/OR/XOR)
with the following cast operations:
- bitcast (original functionality)
- trunc (truncate)
- sext (sign extend)
- zext (zero extend)
The transformation pattern is:
bitop(castop(x), castop(y)) -> castop(bitop(x, y))
This reduces the number of cast instructions from 2 to 1, improving
performance on targets where cast operations
are expensive or where performing bitwise operations on narrower types
is beneficial.
Implementation Details
- Renamed foldBitOpOfBitcasts to foldBitOpOfCastops to reflect broader
functionality
- Extended pattern matching to handle any CastInst operation
- Added validation for each cast type's constraints (e.g., trunc
requires source > dest)
- Updated cost model to use the actual cast opcode
- Preserves IR flags from original instructions
- Handles multi-use scenarios appropriately
Testing
- Added comprehensive tests in
test/Transforms/VectorCombine/bitop-of-castops.ll
- Tests cover all supported cast types with all bitwise operations
- Includes negative tests for unsupported patterns
- All existing VectorCombine tests pass
Add a new scalarization transform that tries to convert extracts of a
vector ZExt to a set of scalar shift and mask operations. This can be
profitable if the cost of extracting is the same or higher than the cost
of 2 scalar ops. This is the case on AArch64 for example.
For AArch64,this shows up in a number of workloads, including av1aom,
gmsh, minizinc and astc-encoder.
PR: https://github.com/llvm/llvm-project/pull/142976
Some intrinsics like llvm.abs or llvm.powi have a scalar argument even
when the overloaded type is a vector.
This patch handles these in scalarizeOpOrCmp to allow scalarizing them.
In the test the leftover vector powi isn't folded away to poison, this
should be fixed in a separate patch.
777d6b5de90b7e0 exposed a code path where a function is modified but not
marked accordingly. Make sure we return true from foldShuffleFromReductions
if only a shuffle has been inserted/replaced.
Should fix https://lab.llvm.org/buildbot/#/builders/187/builds/7578.
Currently, LLVM fails to convert certain pblendvb intrinsics into select
instructions when the blend mask is derived from complex boolean logic
operations. This occurs even when the mask is ultimately based on
sign-extended comparison results, preventing further optimization
opportunities.
Fixes#66513
---------
Co-authored-by: Simon Pilgrim <llvm-dev@redking.me.uk>
The shuffle merging code assumes that the shuffle sources are all the
same type, which fails if we've changed length and don't have 2 inner
shuffles. We already handle length-changing shuffles if we do have 2
inner shuffles.
This patch creates a fake "all poison" shuffle mask and reuses the other
shuffle's sources, which can be safely used with the existing merge
code.
The alternative was a considerable refactor of the merge code to account
for different vector widths......
Fixes#144656