Based on available register budget, reserve highest available VGPR for
AGPR copy before RA. After RA, shift it to lowest unused VGPR if the one
exist.
Fixes SWDEV-330006.
Reviewed By: rampitec
Differential Revision: https://reviews.llvm.org/D123525
Previously would reuse the VGPR used for large frame offsets with the
one needed for copying from the AGPR. Fix this by reusing the register
we already reserved for handling AGPR to AGPR copies.
Form the MAI spec: It’s ok that Src_C and vDst are the exact same VGPRs
or Src_C and vDst are completely separated. The case that Src_C and vDst
are overlapping should be avoid as new value could be written to accumulator
input before it gets read.
Note that this inevitably increases register pressure to the point where
some programs will become uncompilable.
This patch separates MAC and FMA versions of MFMA instructions using either
tied dst and src2 or earlyclobber dst.
Fixes: SWDEV-318900
Differential Revision: https://reviews.llvm.org/D117844
While enabling vector superclasses with D109301,
the AV spills are converted into VGPR spills by
introducing appropriate copies. The whole thing
ended up adding two instructions per spill (a copy
+ vgpr spill pseudo) and caused an incorrect
liverange update during inline spiller.
This patch adds the pseudo instructions for all
AV spills from 32b to 1024b and handles them in
the way all other spills are lowered.
Reviewed By: arsenm
Differential Revision: https://reviews.llvm.org/D115439
Greedy register allocator prefers to move a constrained
live range into a larger allocatable class over spilling
them. This patch defines the necessary superclasses for
vector registers. For subtargets that support copy between
VGPRs and AGPRs, the vector register spills during regalloc
now become just copies.
Reviewed By: rampitec, arsenm
Differential Revision: https://reviews.llvm.org/D109301
Add the scratch wave offset to the scratch buffer descriptor (SRSrc) in
the entry function prologue. This allows us to removes the scratch wave
offset register from the calling convention ABI.
As part of this change, allow the use of an inline constant zero for the
SOffset of MUBUF instructions accessing the stack in entry functions
when a frame pointer is not requested/required. Entry functions with
calls still need to set up the calling convention ABI stack pointer
register, and reference it in order to address arguments of called
functions. The ABI stack pointer register remains unswizzled, but is now
wave-relative instead of queue-relative.
Non-entry functions also use an inline constant zero SOffset for
wave-relative scratch access, but continue to use the stack and frame
pointers as before. When the stack or frame pointer is converted to a
swizzled offset it is now scaled directly, as the scratch wave offset no
longer needs to be subtracted first.
Update llvm/docs/AMDGPUUsage.rst to reflect these changes to the calling
convention.
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D75138
These should really use v32f32, but were defined as v32i32
due to the lack of the v32f32 type.
Differential Revision: https://reviews.llvm.org/D64667
llvm-svn: 365972