For DirectX, program signatures are encoded into three different binary
sections depending on if the signature is for inputs, outputs, or
patches. All three signature types use the same data structure encoding
so they can share a lot of logic.
This patch adds support for reading and writing program signature data
as both yaml and binary data.
Fixes#57743 and #57744
The pipeline state data captured in the PSV0 section of the DXContainer
file encodes signature elements which are read by the runtime to map
inputs and outputs from the GPU program.
This change adds support for generating and parsing signature elements
with testing driven through the ObjectYAML tooling.
Reviewed By: bogner
Differential Revision: https://reviews.llvm.org/D157671
Initially landed as 8c567e64f808f7a818965c6bc123fedf7db7336f, and
reverted in 4d800633b2683304a5431d002d8ffc40a1815520.
../llvm/include/llvm/BinaryFormat/DXContainerConstants.def
../llvm/test/ObjectYAML/DXContainer/PSVv1-amplification.yaml
../llvm/test/ObjectYAML/DXContainer/PSVv1-compute.yaml
../llvm/test/ObjectYAML/DXContainer/PSVv1-domain.yaml
../llvm/test/ObjectYAML/DXContainer/PSVv1-geometry.yaml
../llvm/test/ObjectYAML/DXContainer/PSVv1-vertex.yaml
../llvm/test/ObjectYAML/DXContainer/PSVv2-amplification.yaml
../llvm/test/ObjectYAML/DXContainer/PSVv2-compute.yaml
../llvm/test/ObjectYAML/DXContainer/PSVv2-domain.yaml
../llvm/test/ObjectYAML/DXContainer/PSVv2-geometry.yaml
../llvm/test/ObjectYAML/DXContainer/PSVv2-vertex.yaml
The pipeline state data captured in the PSV0 section of the DXContainer
file encodes signature elements which are read by the runtime to map
inputs and outputs from the GPU program.
This change adds support for generating and parsing signature elements
with testing driven through the ObjectYAML tooling.
Reviewed By: bogner
Differential Revision: https://reviews.llvm.org/D157671
DXContainer files contain a part that has an MD5 of the generated
shader. This adds support to the ObjectYAML tooling to expand the hash
part data and hash iteself in preparation for adding hashing support to
DirectX code generation.
Reviewed By: python3kgae
Differential Revision: https://reviews.llvm.org/D136632
This patch refactors some of the DXContainer Object and YAML code to
make it easier to add more part parsing.
DXContainer has a whole bunch of constant values, so I've added a
DXContainerConstants.def file which will grow with constant
definitions, but starts with just part identifiers. I've also added a
utility to parse the part magic string into an enum, and converted the
code to use that utility and the enum instead of the part literal
string.
Reviewed By: lhames
Differential Revision: https://reviews.llvm.org/D133980