15 Commits

Author SHA1 Message Date
Kazu Hirata
4a0ccfa865 Use llvm::endianness::{big,little,native} (NFC)
Note that llvm::support::endianness has been renamed to
llvm::endianness while becoming an enum class as opposed to an
enum. This patch replaces support::{big,little,native} with
llvm::endianness::{big,little,native}.
2023-10-12 21:21:45 -07:00
Chris B
9f87522b12
[DX] Add support for program signatures (#67346)
For DirectX, program signatures are encoded into three different binary
sections depending on if the signature is for inputs, outputs, or
patches. All three signature types use the same data structure encoding
so they can share a lot of logic.

This patch adds support for reading and writing program signature data
as both yaml and binary data.

Fixes #57743 and #57744
2023-10-05 10:33:15 -05:00
Chris B
b799e9dafa
[DX] Support pipeline state masks (#66425)
The DXContainer pipeline state information encodes a bunch of mask
vectors that are used to track things about the inputs and outputs from
each shader.

This adds support for reading and writing them throught he YAML test
interfaces. The writing logic in MC is extremely primitive and we'll
want to revisit the API for that, but since I'm not sure how we'll want
to generate the mask bits from DXIL during code generation I didn't want
to spend too much time on the API.

Fixes #59479
2023-09-15 10:02:54 -05:00
Chris Bieneman
0c3f51c042 Re-land [DX] Add support for PSV signature elements
The pipeline state data captured in the PSV0 section of the DXContainer
file encodes signature elements which are read by the runtime to map
inputs and outputs from the GPU program.

This change adds support for generating and parsing signature elements
with testing driven through the ObjectYAML tooling.

Reviewed By: bogner

Differential Revision: https://reviews.llvm.org/D157671

Initially landed as 8c567e64f808f7a818965c6bc123fedf7db7336f, and
reverted in 4d800633b2683304a5431d002d8ffc40a1815520.

../llvm/include/llvm/BinaryFormat/DXContainerConstants.def
../llvm/test/ObjectYAML/DXContainer/PSVv1-amplification.yaml
../llvm/test/ObjectYAML/DXContainer/PSVv1-compute.yaml
../llvm/test/ObjectYAML/DXContainer/PSVv1-domain.yaml
../llvm/test/ObjectYAML/DXContainer/PSVv1-geometry.yaml
../llvm/test/ObjectYAML/DXContainer/PSVv1-vertex.yaml
../llvm/test/ObjectYAML/DXContainer/PSVv2-amplification.yaml
../llvm/test/ObjectYAML/DXContainer/PSVv2-compute.yaml
../llvm/test/ObjectYAML/DXContainer/PSVv2-domain.yaml
../llvm/test/ObjectYAML/DXContainer/PSVv2-geometry.yaml
../llvm/test/ObjectYAML/DXContainer/PSVv2-vertex.yaml
2023-08-16 14:26:13 -05:00
Chris Bieneman
4d800633b2 Revert "[DX] Add support for PSV signature elements"
This reverts commit 8c567e64f808f7a818965c6bc123fedf7db7336f.
2023-08-16 13:52:26 -05:00
Chris Bieneman
8c567e64f8 [DX] Add support for PSV signature elements
The pipeline state data captured in the PSV0 section of the DXContainer
file encodes signature elements which are read by the runtime to map
inputs and outputs from the GPU program.

This change adds support for generating and parsing signature elements
with testing driven through the ObjectYAML tooling.

Reviewed By: bogner

Differential Revision: https://reviews.llvm.org/D157671
2023-08-16 13:38:20 -05:00
Chris Bieneman
b46d0353d4 [NFC] Refactor byteswapped writes
This is an extremely small refactoring to writing byte-swapped values
in the PSV data. I've broken the PPC-BE bots a few times with changes
here because of the fragility of how byte-swapping was being done. This
should make it less likely for me to break BE builders in the future.

Reviewed By: bogner, bob80905

Differential Revision: https://reviews.llvm.org/D156814
2023-08-10 20:39:08 -05:00
Chris Bieneman
ee2168a34b [NFC] Fixing code formatting
I made this change hastily to fix a bot and failed to cormat the code
correctly.
2023-08-01 10:30:15 -05:00
Chris Bieneman
ba877dc57a Fix PPCBE
For real this time.
2023-07-19 19:06:53 -05:00
Chris Bieneman
2975ccb4b0 Fix big endian bot
I have yet again broken ppcbe. This should fix it.
2023-07-19 18:53:20 -05:00
Chris Bieneman
5fdf860510 [DX] Fix PSV resource serialization
When writing this initially I missed including the resource stride.
This change adds the resources stride to the serialized value.

I've also extended the testing and error reporting around parsing PSV
information. This adds tests to verify that the reader produces
meaningful error messages for malformed DXContainer files, and a test
that verifies the resource stride is respected in the reader even if
the stride isn't an expected or known value (as would happen if the
format changes in the future).

This is part of #59479.

Reviewed By: bogner, bob80905

Differential Revision: https://reviews.llvm.org/D155143
2023-07-19 18:01:01 -05:00
Chris Bieneman
dd3f7b0225 [DX] Add support for PSV resource bindings
This patch continues implementing DirectX pipeline state validation
information by adding support for resource binding metadata.

Reviewed By: python3kgae

Differential Revision: https://reviews.llvm.org/D143130
2023-02-02 16:50:34 -06:00
Chris Bieneman
b505ef5e3e [DX] Hopefully really fix the big endian bots
Slly mistake in my first attempt. Hopefully this will do it.
2023-02-02 08:13:39 -06:00
Chris Bieneman
f8e783f166 [DX] Speculative fix for big endian encoding
I missed byte swapping the size field.
2023-02-01 23:19:35 -06:00
Chris Bieneman
ad93908e3b [DX] Begin adding support for pipeline state
DirectX shader pipeline state validation information is a fairly
complicated to serialize data structure. This patch adds the first bit
of support for reading and writing the runtime info structure which
comes first in the encoded data.

Subsequent patches will flesh out the remaining fields of the data
structure.

There is no official documentation for the format, but the format is
roughly documented in the code comment here:
https://github.com/microsoft/DirectXShaderCompiler/blob/main/include/dxc
/DxilContainer/DxilPipelineStateValidation.h#L731

Reviewed By: python3kgae

Differential Revision: https://reviews.llvm.org/D141649
2023-02-01 19:00:23 -06:00