11 Commits

Author SHA1 Message Date
Justin Lebar
2be0abb7fe
Rewrite load-store-vectorizer.
The motivation for this change is a workload generated by the XLA compiler
targeting nvidia GPUs.

This kernel has a few hundred i8 loads and stores.  Merging is critical for
performance.

The current LSV doesn't merge these well because it only considers instructions
within a block of 64 loads+stores.  This limit is necessary to contain the
O(n^2) behavior of the pass.  I'm hesitant to increase the limit, because this
pass is already one of the slowest parts of compiling an XLA program.

So we rewrite basically the whole thing to use a new algorithm.  Before, we
compared every load/store to every other to see if they're consecutive.  The
insight (from tra@) is that this is redundant.  If we know the offset from PtrA
to PtrB, then we don't need to compare PtrC to both of them in order to tell
whether C may be adjacent to A or B.

So that's what we do.  When scanning a basic block, we maintain a list of
chains, where we know the offset from every element in the chain to the first
element in the chain.  Each instruction gets compared only to the leaders of
all the chains.

In the worst case, this is still O(n^2), because all chains might be of length
1.  To prevent compile time blowup, we only consider the 64 most recently used
chains.  Thus we do no more comparisons than before, but we have the potential
to make much longer chains.

This rewrite affects many tests.  The changes to tests fall into two
categories.

1. The old code had what appears to be a bug when deciding whether a misaligned
   vectorized load is fast.  Suppose TTI reports that load <i32 x 4> align 4
   has relative speed 1, and suppose that load i32 align 4 has relative speed
   32.

   The intent of the code seems to be that we prefer the scalar load, because
   it's faster.  But the old code would choose the vectorized load.
   accessIsMisaligned would set RelativeSpeed to 0 for the scalar load (and not
   even call into TTI to get the relative speed), because the scalar load is
   aligned.

   After this patch, we will prefer the scalar load if it's faster.

2. This patch changes the logic for how we vectorize.  Usually this results in
   vectorizing more.

Explanation of changes to tests:

 - AMDGPU/adjust-alloca-alignment.ll: #1
 - AMDGPU/flat_atomic.ll: #2, we vectorize more.
 - AMDGPU/int_sideeffect.ll: #2, there are two possible locations for the call to @foo, and the pass is brittle to this.  Before, we'd vectorize in case 1 and not case 2.  Now we vectorize in case 2 and not case 1.  So we just move the call.
 - AMDGPU/adjust-alloca-alignment.ll: #2, we vectorize more
 - AMDGPU/insertion-point.ll: #2 we vectorize more
 - AMDGPU/merge-stores-private.ll: #1 (undoes changes from git rev 86f9117d476, which appear to have hit the bug from #1)
 - AMDGPU/multiple_tails.ll: #1
 - AMDGPU/vect-ptr-ptr-size-mismatch.ll: Fix alignment (I think related to #1 above).
 - AMDGPU CodeGen: I have difficulty commenting on these changes, but many of them look like #2, we vectorize more.
 - NVPTX/4x2xhalf.ll: Fix alignment (I think related to #1 above).
 - NVPTX/vectorize_i8.ll: We don't generate <3 x i8> vectors on NVPTX because they're not legal (and eventually get split)
 - X86/correct-order.ll: #2, we vectorize more, probably because of changes to the chain-splitting logic.
 - X86/subchain-interleaved.ll: #2, we vectorize more
 - X86/vector-scalar.ll: #2, we can now vectorize scalar float + <1 x float>
 - X86/vectorize-i8-nested-add-inseltpoison.ll: Deleted the nuw test because it was nonsensical.  It was doing `add nuw %v0, -1`, but this is equivalent to `add nuw %v0, 0xffff'ffff`, which is equivalent to asserting that %v0 == 0.
 - X86/vectorize-i8-nested-add.ll: Same as nested-add-inseltpoison.ll

Differential Revision: https://reviews.llvm.org/D149893
2023-05-26 15:15:39 -07:00
Nikita Popov
ba1759c498 [LoadStoreVectorizer] Convert some tests to opaque pointers (NFC) 2022-12-27 12:57:01 +01:00
Roman Lebedev
d6e7e477ee
[NFC] Port all LoadStoreVectorizer tests to -passes= syntax 2022-12-08 02:38:45 +03:00
Nikita Popov
330cb03269 [LoadStoreVectorizer] Check for guaranteed-to-transfer (PR52950)
Rather than checking for nounwind in particular, make sure the
instruction is guaranteed to transfer execution, which will also
handle non-willreturn calls correctly.

Fixes https://github.com/llvm/llvm-project/issues/52950.
2022-01-03 10:55:47 +01:00
hyeongyu kim
cf284f6c5e [LSV] Change the default value of InstertElement to poison
This patch is changing the InsertElement's placeholder to poison without changing the LSV's behavior.

Regardless of whether `StoreTy` is FixedVectorType or not, the poison value will be overwritten with a different value.
Therefore, whether the InsertElement's placeholder is poison or undef will not affect the result of the program.

Reviewed By: nikic

Differential Revision: https://reviews.llvm.org/D111005
2021-10-03 17:57:34 +09:00
Nikita Popov
9d720dcb89 [LoadStoreVectorizer] Make aliasing check more precise
The load store vectorizer currently uses isNoAlias() to determine
whether memory-accessing instructions should prevent vectorization.
However, this only works for loads and stores. Additionally, a
couple of intrinsics like assume are special-cased to be ignored.

Instead use getModRefInfo() to generically determine whether the
instruction accesses/modifies the relevant location. This will
automatically handle all inaccessiblememonly intrinsics correctly
(as well as other calls that don't modref for other reasons).
This requires generalizing the code a bit, as it was previously
only considering loads and stored in particular.

Differential Revision: https://reviews.llvm.org/D109020
2021-09-01 18:10:09 +02:00
Nikita Popov
dc37f5374c [LoadStoreVectorizer] Add test for inaccessiblememonly call (NFC) 2021-08-31 22:12:45 +02:00
Eric Christopher
cee313d288 Revert "Temporarily Revert "Add basic loop fusion pass.""
The reversion apparently deleted the test/Transforms directory.

Will be re-reverting again.

llvm-svn: 358552
2019-04-17 04:52:47 +00:00
Eric Christopher
a863435128 Temporarily Revert "Add basic loop fusion pass."
As it's causing some bot failures (and per request from kbarton).

This reverts commit r358543/ab70da07286e618016e78247e4a24fcb84077fda.

llvm-svn: 358546
2019-04-17 02:12:23 +00:00
Markus Lavin
4dc4ebd606 [PM] Port LoadStoreVectorizer to the new pass manager.
Differential Revision: https://reviews.llvm.org/D54848

llvm-svn: 348570
2018-12-07 08:23:37 +00:00
Dan Gohman
2c74fe977d Add an @llvm.sideeffect intrinsic
This patch implements Chandler's idea [0] for supporting languages that
require support for infinite loops with side effects, such as Rust, providing
part of a solution to bug 965 [1].

Specifically, it adds an `llvm.sideeffect()` intrinsic, which has no actual
effect, but which appears to optimization passes to have obscure side effects,
such that they don't optimize away loops containing it. It also teaches
several optimization passes to ignore this intrinsic, so that it doesn't
significantly impact optimization in most cases.

As discussed on llvm-dev [2], this patch is the first of two major parts.
The second part, to change LLVM's semantics to have defined behavior
on infinite loops by default, with a function attribute for opting into
potential-undefined-behavior, will be implemented and posted for review in
a separate patch.

[0] http://lists.llvm.org/pipermail/llvm-dev/2015-July/088103.html
[1] https://bugs.llvm.org/show_bug.cgi?id=965
[2] http://lists.llvm.org/pipermail/llvm-dev/2017-October/118632.html

Differential Revision: https://reviews.llvm.org/D38336

llvm-svn: 317729
2017-11-08 21:59:51 +00:00