2 Commits

Author SHA1 Message Date
Nicolai Hähnle
2cb5c6d124 Scalarizer: limit scalarization for small element types
Scalarization can expose optimization opportunities for the individual
elements of a vector, and can therefore be beneficial on targets like
GPUs that tend to operate on scalars anyway.

However, notably with 16-bit operations it is often beneficial to keep
<2 x i16 / half> vectors around since there are packed instructions for
those.

Refactor the code to operate on "fragments" of split vectors. The
fragments are usually scalars, but may themselves be smaller vectors
when the scalarizer-min-bits option is used. If the split is uneven,
the last fragment is a shorter remainder.

This is almost NFC when the new option is unused, but it happens to
clean up some code in the fully scalarized case as well.

Differential Revision: https://reviews.llvm.org/D149842
2023-06-13 21:14:32 +02:00
Nicolai Hähnle
6c379cb318 Scalarizer: fix an opaque pointer bug
With opaque pointers, it's possible for the same pointer value to be
used to store different vector types (both number and type of elements),
so we need to take that into account when caching the scattering.

Differential Revision: https://reviews.llvm.org/D139359
2022-12-08 20:48:14 +01:00